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[FreeBSD/FreeBSD.git] / games / hack / hack.fight.c
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.fight.c - version 1.0.3 */
3
4 #include        "hack.h"
5 extern struct permonst li_dog, dog, la_dog;
6 extern char *exclam(), *xname();
7 extern struct obj *mkobj_at();
8
9 static boolean far_noise;
10 static long noisetime;
11
12 /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
13 hitmm(magr,mdef) register struct monst *magr,*mdef; {
14 register struct permonst *pa = magr->data, *pd = mdef->data;
15 int hit;
16 schar tmp;
17 boolean vis;
18         if(index("Eauy", pa->mlet)) return(0);
19         if(magr->mfroz) return(0);              /* riv05!a3 */
20         tmp = pd->ac + pa->mlevel;
21         if(mdef->mconf || mdef->mfroz || mdef->msleep){
22                 tmp += 4;
23                 if(mdef->msleep) mdef->msleep = 0;
24         }
25         hit = (tmp > rnd(20));
26         if(hit) mdef->msleep = 0;
27         vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
28         if(vis){
29                 char buf[BUFSZ];
30                 if(mdef->mimic) seemimic(mdef);
31                 if(magr->mimic) seemimic(magr);
32                 (void) sprintf(buf,"%s %s", Monnam(magr),
33                         hit ? "hits" : "misses");
34                 pline("%s %s.", buf, monnam(mdef));
35         } else {
36                 boolean far = (dist(magr->mx, magr->my) > 15);
37                 if(far != far_noise || moves-noisetime > 10) {
38                         far_noise = far;
39                         noisetime = moves;
40                         pline("You hear some noises%s.",
41                                 far ? " in the distance" : "");
42                 }
43         }
44         if(hit){
45                 if(magr->data->mlet == 'c' && !magr->cham) {
46                         magr->mhpmax += 3;
47                         if(vis) pline("%s is turned to stone!", Monnam(mdef));
48                         else if(mdef->mtame)
49      pline("You have a peculiarly sad feeling for a moment, then it passes.");
50                         monstone(mdef);
51                         hit = 2;
52                 } else
53                 if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
54                         magr->mhpmax += 1 + rn2(pd->mlevel+1);
55                         if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
56                                 if(pa == &li_dog) magr->data = pa = &dog;
57                                 else if(pa == &dog) magr->data = pa = &la_dog;
58                         }
59                         if(vis) pline("%s is killed!", Monnam(mdef));
60                         else if(mdef->mtame)
61                 pline("You have a sad feeling for a moment, then it passes.");
62                         mondied(mdef);
63                         hit = 2;
64                 }
65         }
66         return(hit);
67 }
68
69 /* drop (perhaps) a cadaver and remove monster */
70 mondied(mdef) register struct monst *mdef; {
71 register struct permonst *pd = mdef->data;
72                 if(letter(pd->mlet) && rn2(3)){
73                         (void) mkobj_at(pd->mlet,mdef->mx,mdef->my);
74                         if(cansee(mdef->mx,mdef->my)){
75                                 unpmon(mdef);
76                                 atl(mdef->mx,mdef->my,fobj->olet);
77                         }
78                         stackobj(fobj);
79                 }
80                 mondead(mdef);
81 }
82
83 /* drop a rock and remove monster */
84 monstone(mdef) register struct monst *mdef; {
85         extern char mlarge[];
86         if(index(mlarge, mdef->data->mlet))
87                 mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
88         else
89                 mksobj_at(ROCK, mdef->mx, mdef->my);
90         if(cansee(mdef->mx, mdef->my)){
91                 unpmon(mdef);
92                 atl(mdef->mx,mdef->my,fobj->olet);
93         }
94         mondead(mdef);
95 }
96
97
98 fightm(mtmp) register struct monst *mtmp; {
99 register struct monst *mon;
100         for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) {
101                 if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
102                     if(rn2(4))
103                         return(hitmm(mtmp,mon));
104         }
105         return(-1);
106 }
107
108 /* u is hit by sth, but not a monster */
109 thitu(tlev,dam,name)
110 register tlev,dam;
111 register char *name;
112 {
113 char buf[BUFSZ];
114         setan(name,buf);
115         if(u.uac + tlev <= rnd(20)) {
116                 if(Blind) pline("It misses.");
117                 else pline("You are almost hit by %s!", buf);
118                 return(0);
119         } else {
120                 if(Blind) pline("You are hit!");
121                 else pline("You are hit by %s!", buf);
122                 losehp(dam,name);
123                 return(1);
124         }
125 }
126
127 char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
128
129 boolean
130 hmon(mon,obj,thrown)    /* return TRUE if mon still alive */
131 register struct monst *mon;
132 register struct obj *obj;
133 register thrown;
134 {
135         register tmp;
136         boolean hittxt = FALSE;
137
138         if(!obj){
139                 tmp = rnd(2);   /* attack with bare hands */
140                 if(mon->data->mlet == 'c' && !uarmg){
141                         pline("You hit the cockatrice with your bare hands.");
142                         pline("You turn to stone ...");
143                         done_in_by(mon);
144                 }
145         } else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
146             if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
147                 tmp = rnd(2);
148             else {
149                 if(index(mlarge, mon->data->mlet)) {
150                         tmp = rnd(objects[obj->otyp].wldam);
151                         if(obj->otyp == TWO_HANDED_SWORD) tmp += d(2,6);
152                         else if(obj->otyp == FLAIL) tmp += rnd(4);
153                 } else {
154                         tmp = rnd(objects[obj->otyp].wsdam);
155                 }
156                 tmp += obj->spe;
157                 if(!thrown && obj == uwep && obj->otyp == BOOMERANG
158                  && !rn2(3)){
159                   pline("As you hit %s, the boomerang breaks into splinters.",
160                                 monnam(mon));
161                         freeinv(obj);
162                         setworn((struct obj *) 0, obj->owornmask);
163                         obfree(obj, (struct obj *) 0);
164                         tmp++;
165                 }
166             }
167             if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
168                 !strcmp(ONAME(obj), "Orcrist"))
169                 tmp += rnd(10);
170         } else  switch(obj->otyp) {
171                 case HEAVY_IRON_BALL:
172                         tmp = rnd(25); break;
173                 case EXPENSIVE_CAMERA:
174         pline("You succeed in destroying your camera. Congratulations!");
175                         freeinv(obj);
176                         if(obj->owornmask)
177                                 setworn((struct obj *) 0, obj->owornmask);
178                         obfree(obj, (struct obj *) 0);
179                         return(TRUE);
180                 case DEAD_COCKATRICE:
181                         pline("You hit %s with the cockatrice corpse.",
182                                 monnam(mon));
183                         if(mon->data->mlet == 'c') {
184                                 tmp = 1;
185                                 hittxt = TRUE;
186                                 break;
187                         }
188                         pline("%s is turned to stone!", Monnam(mon));
189                         killed(mon);
190                         return(FALSE);
191                 case CLOVE_OF_GARLIC:           /* no effect against demons */
192                         if(index(UNDEAD, mon->data->mlet))
193                                 mon->mflee = 1;
194                         tmp = 1;
195                         break;
196                 default:
197                         /* non-weapons can damage because of their weight */
198                         /* (but not too much) */
199                         tmp = obj->owt/10;
200                         if(tmp < 1) tmp = 1;
201                         else tmp = rnd(tmp);
202                         if(tmp > 6) tmp = 6;
203                 }
204
205         /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
206
207         tmp += u.udaminc + dbon();
208         if(u.uswallow) {
209                 if((tmp -= u.uswldtim) <= 0) {
210                         pline("Your arms are no longer able to hit.");
211                         return(TRUE);
212                 }
213         }
214         if(tmp < 1) tmp = 1;
215         mon->mhp -= tmp;
216         if(mon->mhp < 1) {
217                 killed(mon);
218                 return(FALSE);
219         }
220         if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
221                 mon->mflee = 1;                 /* Rick Richardson */
222                 mon->mfleetim += 10*rnd(tmp);
223         }
224
225         if(!hittxt) {
226                 if(thrown)
227                         /* this assumes that we cannot throw plural things */
228                         hit( xname(obj)  /* or: objects[obj->otyp].oc_name */,
229                                 mon, exclam(tmp) );
230                 else if(Blind)
231                         pline("You hit it.");
232                 else
233                         pline("You hit %s%s", monnam(mon), exclam(tmp));
234         }
235
236         if(u.umconf && !thrown) {
237                 if(!Blind) {
238                         pline("Your hands stop glowing blue.");
239                         if(!mon->mfroz && !mon->msleep)
240                                 pline("%s appears confused.",Monnam(mon));
241                 }
242                 mon->mconf = 1;
243                 u.umconf = 0;
244         }
245         return(TRUE);   /* mon still alive */
246 }
247
248 /* try to attack; return FALSE if monster evaded */
249 /* u.dx and u.dy must be set */
250 attack(mtmp)
251 register struct monst *mtmp;
252 {
253         schar tmp;
254         boolean malive = TRUE;
255         register struct permonst *mdat;
256         mdat = mtmp->data;
257
258         u_wipe_engr(3);   /* andrew@orca: prevent unlimited pick-axe attacks */
259
260         if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
261            !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
262            (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
263                 mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
264                 return(FALSE);
265
266         if(mtmp->mimic){
267                 if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
268                 switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){
269                 case '+':
270                         pline("The door actually was a Mimic.");
271                         break;
272                 case '$':
273                         pline("The chest was a Mimic!");
274                         break;
275                 default:
276                         pline("Wait! That's a Mimic!");
277                 }
278                 wakeup(mtmp);   /* clears mtmp->mimic */
279                 return(TRUE);
280         }
281
282         wakeup(mtmp);
283
284         if(mtmp->mhide && mtmp->mundetected){
285                 register struct obj *obj;
286
287                 mtmp->mundetected = 0;
288                 if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
289                         pline("Wait! There's a %s hiding under %s!",
290                                 mdat->mname, doname(obj));
291                 return(TRUE);
292         }
293
294         tmp = u.uluck + u.ulevel + mdat->ac + abon();
295         if(uwep) {
296                 if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
297                         tmp += uwep->spe;
298                 if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
299                 else if(uwep->otyp == DAGGER) tmp += 2;
300                 else if(uwep->otyp == CRYSKNIFE) tmp += 3;
301                 else if(uwep->otyp == SPEAR &&
302                         index("XDne", mdat->mlet)) tmp += 2;
303         }
304         if(mtmp->msleep) {
305                 mtmp->msleep = 0;
306                 tmp += 2;
307         }
308         if(mtmp->mfroz) {
309                 tmp += 4;
310                 if(!rn2(10)) mtmp->mfroz = 0;
311         }
312         if(mtmp->mflee) tmp += 2;
313         if(u.utrap) tmp -= 3;
314
315         /* with a lot of luggage, your agility diminishes */
316         tmp -= (inv_weight() + 40)/20;
317
318         if(tmp <= rnd(20) && !u.uswallow){
319                 if(Blind) pline("You miss it.");
320                 else pline("You miss %s.",monnam(mtmp));
321         } else {
322                 /* we hit the monster; be careful: it might die! */
323
324                 if((malive = hmon(mtmp,uwep,0)) == TRUE) {
325                 /* monster still alive */
326                         if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {
327                                 mtmp->mflee = 1;
328                                 if(!rn2(3)) mtmp->mfleetim = rnd(100);
329                                 if(u.ustuck == mtmp && !u.uswallow)
330                                         u.ustuck = 0;
331                         }
332 #ifndef NOWORM
333                         if(mtmp->wormno)
334                                 cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
335                                         uwep ? uwep->otyp : 0);
336 #endif NOWORM
337                 }
338                 if(mdat->mlet == 'a') {
339                         if(rn2(2)) {
340                                 pline("You are splashed by the blob's acid!");
341                                 losehp_m(rnd(6), mtmp);
342                                 if(!rn2(30)) corrode_armor();
343                         }
344                         if(!rn2(6)) corrode_weapon();
345                 }
346         }
347         if(malive && mdat->mlet == 'E' && canseemon(mtmp)
348            && !mtmp->mcan && rn2(3)) {
349             if(mtmp->mcansee) {
350               pline("You are frozen by the floating eye's gaze!");
351               nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
352             } else {
353               pline("The blinded floating eye cannot defend itself.");
354               if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--;
355             }
356         }
357         return(TRUE);
358 }