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[FreeBSD/FreeBSD.git] / games / hack / hack.wield.c
1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.wield.c - version 1.0.3 */
3
4 #include        "hack.h"
5 extern struct obj zeroobj;
6
7 setuwep(obj) register struct obj *obj; {
8         setworn(obj, W_WEP);
9 }
10
11 dowield()
12 {
13         register struct obj *wep;
14         register int res = 0;
15
16         multi = 0;
17         if(!(wep = getobj("#-)", "wield"))) /* nothing */;
18         else if(uwep == wep)
19                 pline("You are already wielding that!");
20         else if(uwep && uwep->cursed)
21                 pline("The %s welded to your hand!",
22                         aobjnam(uwep, "are"));
23         else if(wep == &zeroobj) {
24                 if(uwep == 0){
25                         pline("You are already empty handed.");
26                 } else {
27                         setuwep((struct obj *) 0);
28                         res++;
29                         pline("You are empty handed.");
30                 }
31         } else if(uarms && wep->otyp == TWO_HANDED_SWORD)
32         pline("You cannot wield a two-handed sword and wear a shield.");
33         else if(wep->owornmask & (W_ARMOR | W_RING))
34                 pline("You cannot wield that!");
35         else {
36                 setuwep(wep);
37                 res++;
38                 if(uwep->cursed)
39                     pline("The %s %s to your hand!",
40                         aobjnam(uwep, "weld"),
41                         (uwep->quan == 1) ? "itself" : "themselves"); /* a3 */
42                 else prinv(uwep);
43         }
44         return(res);
45 }
46
47 corrode_weapon(){
48         if(!uwep || uwep->olet != WEAPON_SYM) return;   /* %% */
49         if(uwep->rustfree)
50                 pline("Your %s not affected.", aobjnam(uwep, "are"));
51         else {
52                 pline("Your %s!", aobjnam(uwep, "corrode"));
53                 uwep->spe--;
54         }
55 }
56
57 chwepon(otmp,amount)
58 register struct obj *otmp;
59 register amount;
60 {
61 register char *color = (amount < 0) ? "black" : "green";
62 register char *time;
63         if(!uwep || uwep->olet != WEAPON_SYM) {
64                 strange_feeling(otmp,
65                         (amount > 0) ? "Your hands twitch."
66                                      : "Your hands itch.");
67                 return(0);
68         }
69
70         if(uwep->otyp == WORM_TOOTH && amount > 0) {
71                 uwep->otyp = CRYSKNIFE;
72                 pline("Your weapon seems sharper now.");
73                 uwep->cursed = 0;
74                 return(1);
75         }
76
77         if(uwep->otyp == CRYSKNIFE && amount < 0) {
78                 uwep->otyp = WORM_TOOTH;
79                 pline("Your weapon looks duller now.");
80                 return(1);
81         }
82
83         /* there is a (soft) upper limit to uwep->spe */
84         if(amount > 0 && uwep->spe > 5 && rn2(3)) {
85             pline("Your %s violently green for a while and then evaporate%s.",
86                 aobjnam(uwep, "glow"), plur(uwep->quan));
87             while(uwep)         /* let all of them disappear */
88                                 /* note: uwep->quan = 1 is nogood if unpaid */
89                 useup(uwep);
90             return(1);
91         }
92         if(!rn2(6)) amount *= 2;
93         time = (amount*amount == 1) ? "moment" : "while";
94         pline("Your %s %s for a %s.",
95                 aobjnam(uwep, "glow"), color, time);
96         uwep->spe += amount;
97         if(amount > 0) uwep->cursed = 0;
98         return(1);
99 }