1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2 /* hack.wizard.c - version 1.0.3 */
4 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
7 extern struct permonst pm_wizard;
8 extern struct monst *makemon();
10 #define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
11 #define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */
13 char wizapp[] = "@DNPTUVXcemntx";
15 /* If he has found the Amulet, make the wizard appear after some time */
17 register struct obj *otmp;
18 register struct monst *mtmp;
20 if(!flags.made_amulet || !flags.no_of_wizards)
22 /* find wizard, and wake him if necessary */
23 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
24 if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
25 for(otmp = invent; otmp; otmp = otmp->nobj)
26 if(otmp->olet == AMULET_SYM && !otmp->spe) {
28 if(dist(mtmp->mx,mtmp->my) > 2)
30 "You get the creepy feeling that somebody noticed your taking the Amulet."
37 register struct monst *mtmp;
39 /* if we have stolen or found the amulet, we disappear */
40 if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
41 mtmp->minvent->spe == 0) {
42 /* vanish -- very primitive */
47 /* if it is lying around someplace, we teleport to it */
48 if(!carrying(AMULET_OF_YENDOR)) {
49 register struct obj *otmp;
51 for(otmp = fobj; otmp; otmp = otmp->nobj)
52 if(otmp->olet == AMULET_SYM && !otmp->spe) {
53 if((u.ux != otmp->ox || u.uy != otmp->oy) &&
54 !m_at(otmp->ox, otmp->oy)) {
56 /* teleport to it and pick it up */
66 return(0); /* we don't know where it is */
69 if(rn2(2)) { /* hit - perhaps steal */
71 /* if hit 1/20 chance of stealing amulet & vanish
72 - amulet is on level 26 again. */
73 if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))
74 && !rn2(20) && stealamulet(mtmp))
78 inrange(mtmp); /* try magic */
83 register struct monst *mtmp;
87 /* do nothing if cancelled (but make '1' say something) */
88 if(mtmp->data->mlet != '1' && mtmp->mcan)
91 /* spit fire only when both in a room or both in a corridor */
92 if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return;
95 if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
96 || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){
97 switch(mtmp->data->mlet) {
99 /* spit fire in the direction of @ (not nec. hitting) */
100 buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
103 if(rn2(WIZSHOT)) break;
104 /* if you zapped wizard with wand of cancellation,
105 he has to shake off the effects before he can throw
106 spells successfully. 1/2 the time they fail anyway */
107 if(mtmp->mcan || rn2(2)) {
109 pline("%s makes a gesture, then curses.",
112 pline("You hear mumbled cursing.");
121 if(!rn2(6) && !Invis) {
122 pline("%s hypnotizes you.", Monnam(mtmp));
126 pline("%s chants an incantation.",
129 pline("You hear a mumbled incantation.");
130 switch(rn2(Invis ? 5 : 6)) {
132 /* create a nasty monster from a deep level */
133 /* (for the moment, 'nasty' is not implemented) */
134 (void) makemon((struct permonst *)0, u.ux, u.uy);
137 pline("\"Destroy the thief, my pets!\"");
138 aggravate(); /* aggravate all the monsters */
139 /* fall into next case */
141 if (flags.no_of_wizards == 1 && rnd(5) == 0)
142 /* if only 1 wizard, clone himself */
146 if(mtmp->mspeed == MSLOW)
149 mtmp->mspeed = MFAST;
155 /* Only if not Invisible */
156 pline("You hear a clap of thunder!");
157 /* shoot a bolt of fire or cold, or a sleep ray */
158 buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
163 if(u.uhp < 1) done_in_by(mtmp);
169 register struct monst *mtmp;
171 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
173 if(mtmp->mfroz && !rn2(5))
179 register struct monst *mtmp;
181 register struct monst *mtmp2;
183 if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) {
184 flags.no_of_wizards = 2;
186 mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)];