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32 .\" @(#)rogue.6 8.1 (Berkeley) 5/31/93
40 .Nd exploring The Dungeons of Doom
50 is a computer fantasy with a new twist.
51 It is CRT oriented and the object of the game is to survive
52 the attacks of various monsters and gather a lot of gold, rather
53 than the puzzle solving orientation of most computer fantasy games.
55 To get started you really only need to know two commands.
58 will give you a list of the available commands and the command
60 will identify the things you see on the screen.
62 To win the game (as opposed to merely playing to beat other people's high
63 scores) you must locate the
65 which is somewhere below the 20th level of the dungeon and get it out.
66 Nobody has achieved this
67 yet and if somebody does, they will probably go down in history as a hero
70 When the game ends, either by your death, when you quit, or if you (by
71 some miracle) manage to win,
73 will give you a list of the top-ten scorers.
74 The scoring is based entirely upon how much gold you get.
75 There is a 10% penalty for getting yourself killed.
81 will be restored from the specified saved game file.
85 option will print out the list of scores.
87 For more detailed directions, read the document
89 .%B A Guide to the Dungeons of Doom
94 .An Kenneth C. R. C. Arnold ,
97 .Bl -tag -width /var/games/rogue.scoresXX -compact
98 .It Pa /var/games/rogue.scores
106 .%A Kenneth C. R. C. Arnold
107 .%B A Guide to the Dungeons of Doom
108 .%O (see /usr/share/doc/usd/30.rogue/)
111 Probably infinite, although none are known.
112 However, that Ice Monsters sometimes transfix you permanently is