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37 static char sccsid[] = "@(#)checkcond.c 8.1 (Berkeley) 5/31/93";
43 ** Check for Condition After a Move
45 ** Various ship conditions are checked. First we check
46 ** to see if we have already lost the game, due to running
47 ** out of life support reserves, running out of energy,
48 ** or running out of crew members. The check for running
49 ** out of time is in events().
51 ** If we are in automatic override mode (Etc.nkling < 0), we
52 ** don't want to do anything else, lest we call autover
55 ** In the normal case, if there is a supernova, we call
56 ** autover() to help us escape. If after calling autover()
57 ** we are still in the grips of a supernova, we get burnt
60 ** If there are no Klingons in this quadrant, we nullify any
61 ** distress calls which might exist.
63 ** We then set the condition code, based on the energy level
64 ** and battle conditions.
71 /* see if we are still alive and well */
72 if (Ship.reserves < 0.0)
78 /* if in auto override mode, ignore the rest */
81 /* call in automatic override if appropriate */
82 if (Quad[Ship.quadx][Ship.quady].stars < 0)
84 if (Quad[Ship.quadx][Ship.quady].stars < 0)
86 /* nullify distress call if appropriate */
88 killd(Ship.quadx, Ship.quady, 1);
90 /* set condition code */
91 if (Ship.cond == DOCKED)
99 if (Ship.energy < Param.energylow)