2 * Copyright (c) 1980, 1993
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35 static char sccsid[] = "@(#)destruct.c 8.1 (Berkeley) 5/31/93";
41 ** Self Destruct Sequence
43 ** The computer starts up the self destruct sequence. Obviously,
44 ** if the computer is out nothing can happen. You get a countdown
45 ** and a request for password. This must match the password that
46 ** you entered at the start of the game.
48 ** You get to destroy things when you blow up; hence, it is
49 ** possible to win the game by destructing if you take the last
52 ** By the way, the \032 in the message is a ^Z, which is because
53 ** the terminal in my office is an ADM-3, which uses that char-
54 ** acter to clear the screen. I also stick in a \014 (form feed)
55 ** because that clears some other screens.
66 if (damaged(COMPUTER))
67 return (out(COMPUTER));
68 printf("\n\07 --- WORKING ---\07\n");
70 /* output the count 10 9 8 7 6 */
71 for (i = 10; i > 5; i--)
73 for (j = 10; j > i; j--)
78 /* check for password on new line only */
80 getstrpar("Enter password verification", checkpass, 14, 0);
82 if (!sequal(checkpass, Game.passwd))
83 return (printf("Self destruct sequence aborted\n"));
84 printf("Password verified; self destruct sequence continues:\n");
86 /* output count 5 4 3 2 1 0 */
87 for (i = 5; i >= 0; i--)
90 for (j = 5; j > i; j--)
95 printf("\032\014***** %s destroyed *****\n", Ship.shipname);
97 /* let's see what we can blow up!!!! */
98 zap = 20.0 * Ship.energy;
99 Game.deaths += Ship.crew;
100 for (i = 0; i < Etc.nkling; )
102 if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
103 killk(Etc.klingon[i].x, Etc.klingon[i].y);
107 /* if we didn't kill the last Klingon (detected by killk), */
108 /* then we lose.... */