2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
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11 * notice, this list of conditions and the following disclaimer in the
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13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 static char sccsid[] = "@(#)setup.c 8.1 (Berkeley) 5/31/93";
38 static const char rcsid[] =
47 ** INITIALIZE THE GAME
49 ** The length, skill, and password are read, and the game
50 ** is initialized. It is far too difficult to describe all
51 ** that goes on in here, but it is all straight-line code;
54 ** Game restart and tournament games are handled here.
57 struct cvntab Lentab[] =
59 "s", "hort", (int (*)())1, 0,
60 "m", "edium", (int (*)())2, 0,
61 "l", "ong", (int (*)())4, 0,
66 struct cvntab Skitab[] =
68 "n", "ovice", (int (*)())1, 0,
69 "f", "air", (int (*)())2, 0,
70 "g", "ood", (int (*)())3, 0,
71 "e", "xpert", (int (*)())4, 0,
72 "c", "ommodore", (int (*)())5, 0,
73 "i", "mpossible", (int (*)())6, 0,
91 r = getcodpar("What length game", Lentab);
92 Game.length = (long) r->value;
101 r = getcodpar("What skill game", Skitab);
102 Game.skill = (long) r->value;
104 getstrpar("Enter a password", Game.passwd, 14, 0);
105 if (sequal(Game.passwd, "tournament"))
107 getstrpar("Enter tournament code", Game.passwd, 14, 0);
110 for (i = 0; Game.passwd[i]; i++)
111 d += Game.passwd[i] << i;
114 Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
116 Param.bases = Now.bases = 1;
117 Param.time = Now.time = 6.0 * Game.length + 2.0;
120 Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
121 if (Param.klings < i * j * 5)
122 Param.klings = Now.klings = i * j * 5;
123 if (Param.klings <= i) /* numerical overflow problems */
124 Param.klings = Now.klings = 127;
125 Param.energy = Ship.energy = 5000;
126 Param.torped = Ship.torped = 10;
127 Ship.ship = ENTERPRISE;
128 Ship.shipname = "Enterprise";
129 Param.shield = Ship.shield = 1500;
130 Param.resource = Now.resource = Param.klings * Param.time;
131 Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
132 Param.crew = Ship.crew = 387;
133 Param.brigfree = Ship.brigfree = 400;
141 Param.date = Now.date = (ranf(20) + 20) * 100;
144 for (i = 0; i < NDEV; i++)
145 if (Device[i].name[0] == '*')
149 /* these probabilities must sum to 1000 */
150 Param.damprob[WARP] = 70; /* warp drive 7.0% */
151 Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */
152 Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */
153 Param.damprob[PHASER] = 125; /* phasers 12.5% */
154 Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */
155 Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */
156 Param.damprob[SHIELD] = 150; /* shield control 15.0% */
157 Param.damprob[COMPUTER] = 20; /* computer 2.0% */
158 Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */
159 Param.damprob[LIFESUP] = 30; /* life support 3.0% */
160 Param.damprob[SINS] = 20; /* navigation system 2.0% */
161 Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */
162 Param.damprob[XPORTER] = 80; /* transporter 8.0% */
163 /* check to see that I didn't blow it */
164 for (i = j = 0; i < NDEV; i++)
165 j += Param.damprob[i];
167 syserr("Device probabilities sum to %d", j);
169 Param.regenfac = (5 - Game.skill) * 0.05;
170 if (Param.regenfac < 0.0)
171 Param.regenfac = 0.0;
176 Param.klingpwr = 100 + 150 * i;
178 Param.klingpwr += 150;
181 Param.klingcrew = 200;
182 Param.srndrprob = 0.0035;
183 Param.moveprob[KM_OB] = 45;
184 Param.movefac[KM_OB] = .09;
185 Param.moveprob[KM_OA] = 40;
186 Param.movefac[KM_OA] = -0.05;
187 Param.moveprob[KM_EB] = 40;
188 Param.movefac[KM_EB] = 0.075;
189 Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
190 Param.movefac[KM_EA] = -0.06 * Game.skill;
191 Param.moveprob[KM_LB] = 0;
192 Param.movefac[KM_LB] = 0.0;
193 Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
194 Param.movefac[KM_LA] = 0.25;
195 Param.eventdly[E_SNOVA] = 0.5;
196 Param.eventdly[E_LRTB] = 25.0;
197 Param.eventdly[E_KATSB] = 1.0;
198 Param.eventdly[E_KDESB] = 3.0;
199 Param.eventdly[E_ISSUE] = 1.0;
200 Param.eventdly[E_SNAP] = 0.5;
201 Param.eventdly[E_ENSLV] = 0.5;
202 Param.eventdly[E_REPRO] = 2.0;
203 Param.navigcrud[0] = 1.50;
204 Param.navigcrud[1] = 0.75;
205 Param.cloakenergy = 1000;
206 Param.energylow = 1000;
207 for (i = 0; i < MAXEVENTS; i++)
213 xsched(E_SNOVA, 1, 0, 0, 0);
214 xsched(E_LRTB, Param.klings, 0, 0, 0);
215 xsched(E_KATSB, 1, 0, 0, 0);
216 xsched(E_ISSUE, 1, 0, 0, 0);
217 xsched(E_SNAP, 1, 0, 0, 0);
218 Ship.sectx = ranf(NSECTS);
219 Ship.secty = ranf(NSECTS);
220 Game.killk = Game.kills = Game.killb = 0;
221 Game.deaths = Game.negenbar = 0;
230 for (i = 0; i < NQUADS; i++)
231 for (j = 0; j < NQUADS; j++)
234 q->klings = q->bases = 0;
236 q->stars = ranf(9) + 1;
237 q->holes = ranf(3) - q->stars / 5;
241 /* select inhabited starsystems */
242 for (d = 1; d < NINHAB; d++)
249 } while (q->qsystemname);
253 /* position starbases */
254 for (i = 0; i < Param.bases; i++)
269 /* start the Enterprise near starbase */
277 /* position klingons */
278 for (i = Param.klings; i > 0; )
288 if (q->klings + klump > MAXKLQUAD)
296 /* initialize this quadrant */
297 printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
300 printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
301 for (i = 1; i < Param.bases; i++)
302 printf(", %d,%d", Now.base[i].x, Now.base[i].y);
303 printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);