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36 static char sccsid[] = "@(#)snova.c 8.1 (Berkeley) 5/31/93";
38 static const char rcsid[] =
45 ** CAUSE SUPERNOVA TO OCCUR
47 ** A supernova occurs. If 'ix' < 0, a random quadrant is chosen;
48 ** otherwise, the current quadrant is taken, and (ix, iy) give
49 ** the sector quadrants of the star which is blowing up.
51 ** If the supernova turns out to be in the quadrant you are in,
52 ** you go into "emergency override mode", which tries to get you
53 ** out of the quadrant as fast as possible. However, if you
54 ** don't have enough fuel, or if you by chance run into something,
55 ** or some such thing, you blow up anyway. Oh yeh, if you are
56 ** within two sectors of the star, there is nothing that can
59 ** When a star has gone supernova, the quadrant becomes uninhab-
60 ** itable for the rest of eternity, i.e., the game. If you ever
61 ** try stopping in such a quadrant, you will go into emergency
79 /* choose a quadrant */
88 if (Ship.quadx == qx && Ship.quady == qy)
90 /* select a particular star */
92 for (ix = 0; ix < NSECTS; ix++)
94 for (iy = 0; iy < NSECTS; iy++)
95 if (Sect[ix][iy] == STAR || Sect[ix][iy] == INHABIT)
106 /* current quadrant */
115 /* supernova is in same quadrant as Enterprise */
116 printf("
\a\nRED ALERT: supernova occuring at %d,%d\n", ix, iy);
117 dx = ix - Ship.sectx;
118 dy = iy - Ship.secty;
119 if (dx * dx + dy * dy <= 2)
121 printf("*** Emergency override attem");
130 if (!damaged(SSRADIO))
133 printf("\nUhura: Captain, Starfleet Command reports a supernova\n");
134 printf(" in quadrant %d,%d. Caution is advised\n", qx, qy);
138 /* clear out the supernova'ed quadrant */
144 /* Enterprise caused supernova */
153 killd(qx, qy, (x >= 0));
158 printf("Lucky devil, that supernova destroyed the last klingon\n");