1 .\" Copyright (c) 1989, 1993
2 .\" The Regents of the University of California. All rights reserved.
4 .\" Redistribution and use in source and binary forms, with or without
5 .\" modification, are permitted provided that the following conditions
7 .\" 1. Redistributions of source code must retain the above copyright
8 .\" notice, this list of conditions and the following disclaimer.
9 .\" 2. Redistributions in binary form must reproduce the above copyright
10 .\" notice, this list of conditions and the following disclaimer in the
11 .\" documentation and/or other materials provided with the distribution.
12 .\" 3. All advertising materials mentioning features or use of this software
13 .\" must display the following acknowledgement:
14 .\" This product includes software developed by the University of
15 .\" California, Berkeley and its contributors.
16 .\" 4. Neither the name of the University nor the names of its contributors
17 .\" may be used to endorse or promote products derived from this software
18 .\" without specific prior written permission.
20 .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 .\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 .\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 .\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 .\" @(#)worm.6 8.1 (Berkeley) 5/31/93
34 .TH WORM 6 "May 31, 1993"
37 worm \- play the growing worm game
47 you are a little worm, your body is the "o"'s on the screen
48 and your head is the "@". You move with the hjkl keys (as in the game
49 snake). If you don't press any keys, you continue in the direction you
50 last moved. The upper case HJKL keys move you as if you had pressed
51 several (9 for HL and 5 for JK) of the corresponding lower case key
52 (unless you run into a digit, then it stops).
54 On the screen you will see a digit, if your worm eats the digit is will
55 grow longer, the actual amount longer depends on which digit it was
56 that you ate. The object of the game is to see how long you can make
59 The game ends when the worm runs into either the sides of the screen,
60 or itself. The current score (how much the worm has grown) is kept in
61 the upper left corner of the screen.
63 The optional argument, if present, is the initial length of the worm.
65 If the initial length of the worm is set to less than one or more
66 than 75, various strange things happen.