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32 * @(#)runetype.h 8.1 (Berkeley) 6/2/93
39 #include <sys/cdefs.h>
40 #include <sys/_types.h>
42 #define _CACHED_RUNES (1 <<8 ) /* Must be a power of 2 */
43 #define _CRMASK (~(_CACHED_RUNES - 1))
46 * The lower 8 bits of runetype[] contain the digit value of the rune.
49 __rune_t __min; /* First rune of the range */
50 __rune_t __max; /* Last rune (inclusive) of the range */
51 __rune_t __map; /* What first maps to in maps */
52 unsigned long *__types; /* Array of types in range */
56 int __nranges; /* Number of ranges stored */
57 _RuneEntry *__ranges; /* Pointer to the ranges */
61 char __magic[8]; /* Magic saying what version we are */
62 char __encoding[32]; /* ASCII name of this encoding */
64 __rune_t (*__sgetrune)(const char *, __size_t, char const **);
65 int (*__sputrune)(__rune_t, char *, __size_t, char **);
66 __rune_t __invalid_rune;
68 unsigned long __runetype[_CACHED_RUNES];
69 __rune_t __maplower[_CACHED_RUNES];
70 __rune_t __mapupper[_CACHED_RUNES];
73 * The following are to deal with Runes larger than _CACHED_RUNES - 1.
74 * Their data is actually contiguous with this structure so as to make
75 * it easier to read/write from/to disk.
77 _RuneRange __runetype_ext;
78 _RuneRange __maplower_ext;
79 _RuneRange __mapupper_ext;
81 void *__variable; /* Data which depends on the encoding */
82 int __variable_len; /* how long that data is */
85 #define _RUNE_MAGIC_1 "RuneMagi" /* Indicates version 0 of RuneLocale */
87 extern const _RuneLocale _DefaultRuneLocale;
88 extern const _RuneLocale *_CurrentRuneLocale;
89 #if defined(__NO_TLS) || defined(__RUNETYPE_INTERNAL)
90 extern const _RuneLocale *__getCurrentRuneLocale(void);
92 extern _Thread_local const _RuneLocale *_ThreadRuneLocale;
93 static __inline const _RuneLocale *__getCurrentRuneLocale(void)
96 if (_ThreadRuneLocale)
97 return _ThreadRuneLocale;
98 return _CurrentRuneLocale;
100 #endif /* __NO_TLS || __RUNETYPE_INTERNAL */
101 #define _CurrentRuneLocale (__getCurrentRuneLocale())
104 #endif /* !_RUNETYPE_H_ */