6 /* Server-side data structure for reading keys file during login */
14 long recstart; /*needed so reread of buffer is efficient*/
19 /* Client-side structure for scanning data stream for challenge */
26 void f __P((char *x));
27 int keycrunch __P((char *result,char *seed,char *passwd));
28 char *btoe __P((char *engout,char *c));
29 char *put8 __P((char *out,char *s));
30 int etob __P((char *out,char *e));
31 void rip __P((char *buf));
32 int skeychallenge __P((struct skey *mp,char *name, char *challenge));
33 int skeylookup __P((struct skey *mp,char *name));
34 int skeyverify __P((struct skey *mp,char *response));