2 * Copyright (c) 1991-1997 Søren Schmidt
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer
10 * in this position and unchanged.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 * 3. The name of the author may not be used to endorse or promote products
15 * derived from this software withough specific prior written permission
17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
18 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
19 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
20 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
21 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
22 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 #include <machine/cpufunc.h>
36 typedef unsigned char byte;
45 #define VGLBITMAP_INITIALIZER(t, x, y, bits) \
46 { (t), (x), (y), (x), (y), 0, 0, (bits) }
59 typedef struct VGLText {
64 typedef struct VGLObject {
72 int (*CallBackFunction)();
75 #define MOUSE_IMG_SIZE 16
76 #define VGL_MOUSEHIDE 0
77 #define VGL_MOUSESHOW 1
78 #define VGL_MOUSEFREEZE 0
79 #define VGL_MOUSEUNFREEZE 1
80 #define VGL_DIR_RIGHT 0
82 #define VGL_DIR_LEFT 2
83 #define VGL_DIR_DOWN 3
85 #define VGL_CODEKEYS 2
86 #define VGL_XLATEKEYS 3
88 extern video_adapter_info_t VGLAdpInfo;
89 extern video_info_t VGLModeInfo;
90 extern VGLBitmap *VGLDisplay;
97 int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
98 int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
99 VGLBitmap *VGLBitmapCreate(int type, int xsize, int ysize, byte *bits);
100 void VGLBitmapDestroy(VGLBitmap *object);
101 int VGLBitmapAllocateBits(VGLBitmap *object);
103 int VGLKeyboardInit(int mode);
104 void VGLKeyboardEnd(void);
105 int VGLKeyboardGetCh(void);
108 int VGLInit(int mode);
109 void VGLCheckSwitch(void);
110 int VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize);
111 int VGLPanScreen(VGLBitmap *object, int x, int y);
112 int VGLSetSegment(unsigned int offset);
114 void VGLMousePointerShow(void);
115 void VGLMousePointerHide(void);
116 void VGLMouseMode(int mode);
117 void VGLMouseAction(int dummy);
118 void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask);
119 void VGLMouseSetStdImage(void);
120 int VGLMouseInit(int mode);
121 int VGLMouseStatus(int *x, int *y, char *buttons);
122 int VGLMouseFreeze(int x, int y, int width, int hight, byte color);
123 void VGLMouseUnFreeze(void);
125 void VGLSetXY(VGLBitmap *object, int x, int y, byte color);
126 byte VGLGetXY(VGLBitmap *object, int x, int y);
127 void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
128 void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
129 void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
130 void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color);
131 void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color);
132 void VGLClear(VGLBitmap *object, byte color);
133 void VGLRestorePalette(void);
134 void VGLSavePalette(void);
135 void VGLSetPalette(byte *red, byte *green, byte *blue);
136 void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue);
137 void VGLSetBorder(byte color);
138 void VGLBlankDisplay(int blank);
140 int VGLTextSetFontFile(char *filename);
141 void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, byte fgcol, byte bgcol, int fill, int dir);
142 void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, byte fgcol, byte bgcol, int fill, int dir);