1 /* e_sqrtf.c -- float version of e_sqrt.c.
2 * Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com.
6 * ====================================================
7 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
9 * Developed at SunPro, a Sun Microsystems, Inc. business.
10 * Permission to use, copy, modify, and distribute this
11 * software is freely granted, provided that this notice
13 * ====================================================
17 static char rcsid[] = "$FreeBSD$";
21 #include "math_private.h"
24 static const float one = 1.0, tiny=1.0e-30;
26 static float one = 1.0, tiny=1.0e-30;
30 float __ieee754_sqrtf(float x)
32 float __ieee754_sqrtf(x)
37 int32_t sign = (int)0x80000000;
43 /* take care of Inf and NaN */
44 if((ix&0x7f800000)==0x7f800000) {
45 return x*x+x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf
48 /* take care of zero */
50 if((ix&(~sign))==0) return x;/* sqrt(+-0) = +-0 */
52 return (x-x)/(x-x); /* sqrt(-ve) = sNaN */
56 if(m==0) { /* subnormal x */
57 for(i=0;(ix&0x00800000)==0;i++) ix<<=1;
60 m -= 127; /* unbias exponent */
61 ix = (ix&0x007fffff)|0x00800000;
62 if(m&1) /* odd m, double x to make it even */
64 m >>= 1; /* m = [m/2] */
66 /* generate sqrt(x) bit by bit */
68 q = s = 0; /* q = sqrt(x) */
69 r = 0x01000000; /* r = moving bit from right to left */
82 /* use floating add to find out rounding direction */
84 z = one-tiny; /* trigger inexact flag */
93 ix = (q>>1)+0x3f000000;