2 * SPDX-License-Identifier: BSD-2-Clause-FreeBSD
4 * Copyright (c) 2011-2014 Nathan Whitehorn
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
17 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
20 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
22 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
23 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
24 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
25 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 #include <sys/cdefs.h>
30 __FBSDID("$FreeBSD$");
32 #include <sys/param.h>
33 #include <sys/systm.h>
34 #include <sys/kernel.h>
35 #include <sys/sysctl.h>
36 #include <sys/limits.h>
44 #include <machine/platform.h>
46 #include <dev/ofw/openfirm.h>
47 #include <dev/vt/vt.h>
48 #include <dev/vt/hw/fb/vt_fb.h>
49 #include <dev/vt/colors/vt_termcolors.h>
51 #include "ps3-hvcall.h"
53 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET 0x0100
54 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x0101
55 #define L1GPU_DISPLAY_SYNC_HSYNC 1
56 #define L1GPU_DISPLAY_SYNC_VSYNC 2
57 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x0102
59 static vd_init_t ps3fb_init;
60 static vd_probe_t ps3fb_probe;
61 void ps3fb_remap(void);
64 struct fb_info fb_info;
67 uint64_t sc_fbcontext;
68 uint64_t sc_dma_control;
69 uint64_t sc_driver_info;
71 uint64_t sc_reports_size;
74 static struct vt_driver vt_ps3fb_driver = {
76 .vd_probe = ps3fb_probe,
77 .vd_init = ps3fb_init,
78 .vd_blank = vt_fb_blank,
79 .vd_bitblt_text = vt_fb_bitblt_text,
80 .vd_bitblt_bmp = vt_fb_bitblt_bitmap,
81 .vd_drawrect = vt_fb_drawrect,
82 .vd_setpixel = vt_fb_setpixel,
83 .vd_fb_ioctl = vt_fb_ioctl,
84 .vd_fb_mmap = vt_fb_mmap,
85 /* Better than VGA, but still generic driver. */
86 .vd_priority = VD_PRIORITY_GENERIC + 1,
89 VT_DRIVER_DECLARE(vt_ps3fb, vt_ps3fb_driver);
90 static struct ps3fb_softc ps3fb_softc;
93 ps3fb_probe(struct vt_device *vd)
100 TUNABLE_INT_FETCH("hw.syscons.disable", &disable);
104 TUNABLE_STR_FETCH("hw.platform", compatible, sizeof(compatible));
105 if (strcmp(compatible, "ps3") == 0)
106 return (CN_INTERNAL);
108 root = OF_finddevice("/");
109 if (OF_getprop(root, "compatible", compatible, sizeof(compatible)) <= 0)
112 if (strncmp(compatible, "sony,ps3", sizeof(compatible)) != 0)
115 return (CN_INTERNAL);
121 struct ps3fb_softc *sc;
122 vm_offset_t va, fb_paddr;
129 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
131 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
133 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
134 0,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
135 lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
136 1,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
137 lv1_gpu_memory_allocate(roundup2(sc->fb_info.fb_size, 1024*1024),
138 0, 0, 0, 0, &sc->sc_fbhandle, &fb_paddr);
139 lv1_gpu_context_allocate(sc->sc_fbhandle, 0, &sc->sc_fbcontext,
140 &sc->sc_dma_control, &sc->sc_driver_info, &sc->sc_reports,
141 &sc->sc_reports_size);
143 lv1_gpu_context_attribute(sc->sc_fbcontext,
144 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0);
145 lv1_gpu_context_attribute(sc->sc_fbcontext,
146 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);
148 sc->fb_info.fb_pbase = fb_paddr;
149 for (va = 0; va < sc->fb_info.fb_size; va += PAGE_SIZE)
150 pmap_kenter_attr(0x10000000 + va, fb_paddr + va,
151 VM_MEMATTR_WRITE_COMBINING);
152 sc->fb_info.fb_flags &= ~FB_FLAG_NOWRITE;
156 ps3fb_init(struct vt_device *vd)
158 struct ps3fb_softc *sc;
159 char linux_video_mode[24];
160 int linux_video_mode_num = 0;
163 vd->vd_softc = sc = &ps3fb_softc;
165 sc->fb_info.fb_depth = 32;
166 sc->fb_info.fb_height = 1080;
167 sc->fb_info.fb_width = 1920;
169 /* See if the bootloader has passed a graphics mode to use */
170 bzero(linux_video_mode, sizeof(linux_video_mode));
171 TUNABLE_STR_FETCH("video", linux_video_mode, sizeof(linux_video_mode));
172 sscanf(linux_video_mode, "ps3fb:mode:%d", &linux_video_mode_num);
174 switch (linux_video_mode_num) {
177 sc->fb_info.fb_height = 480;
178 sc->fb_info.fb_width = 720;
182 sc->fb_info.fb_height = 720;
183 sc->fb_info.fb_width = 1280;
189 sc->fb_info.fb_height = 1080;
190 sc->fb_info.fb_width = 1920;
194 sc->fb_info.fb_height = 576;
195 sc->fb_info.fb_width = 720;
198 sc->fb_info.fb_height = 768;
199 sc->fb_info.fb_width = 1024;
202 sc->fb_info.fb_height = 1024;
203 sc->fb_info.fb_width = 1280;
206 sc->fb_info.fb_height = 1200;
207 sc->fb_info.fb_width = 1920;
211 /* Allow explicitly-specified values for us to override everything */
212 TUNABLE_INT_FETCH("hw.ps3fb.height", &sc->fb_info.fb_height);
213 TUNABLE_INT_FETCH("hw.ps3fb.width", &sc->fb_info.fb_width);
215 sc->fb_info.fb_stride = sc->fb_info.fb_width*4;
216 sc->fb_info.fb_size = sc->fb_info.fb_height * sc->fb_info.fb_stride;
217 sc->fb_info.fb_bpp = sc->fb_info.fb_stride / sc->fb_info.fb_width * 8;
220 * Arbitrarily choose address for the framebuffer
223 sc->fb_info.fb_vbase = 0x10000000;
224 sc->fb_info.fb_flags |= FB_FLAG_NOWRITE; /* Not available yet */
225 sc->fb_info.fb_cmsize = 16;
227 /* 32-bit VGA palette */
228 vt_config_cons_colors(&sc->fb_info, COLOR_FORMAT_RGB,
229 255, 16, 255, 8, 255, 0);
231 /* Set correct graphics context */
232 lv1_gpu_context_attribute(sc->sc_fbcontext,
233 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0);
234 lv1_gpu_context_attribute(sc->sc_fbcontext,
235 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);
239 return (CN_INTERNAL);