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1 /*      $NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $  */
2 /*      $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $    */
3 /* $FreeBSD$ */
4
5 /*-
6  * Copyright 2002 Niels Provos <provos@citi.umich.edu>
7  * All rights reserved.
8  *
9  * Redistribution and use in source and binary forms, with or without
10  * modification, are permitted provided that the following conditions
11  * are met:
12  * 1. Redistributions of source code must retain the above copyright
13  *    notice, this list of conditions and the following disclaimer.
14  * 2. Redistributions in binary form must reproduce the above copyright
15  *    notice, this list of conditions and the following disclaimer in the
16  *    documentation and/or other materials provided with the distribution.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
19  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
20  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
21  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
22  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
23  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
24  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
25  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28  */
29
30 #ifndef _SYS_TREE_H_
31 #define _SYS_TREE_H_
32
33 #include <sys/cdefs.h>
34
35 /*
36  * This file defines data structures for different types of trees:
37  * splay trees and red-black trees.
38  *
39  * A splay tree is a self-organizing data structure.  Every operation
40  * on the tree causes a splay to happen.  The splay moves the requested
41  * node to the root of the tree and partly rebalances it.
42  *
43  * This has the benefit that request locality causes faster lookups as
44  * the requested nodes move to the top of the tree.  On the other hand,
45  * every lookup causes memory writes.
46  *
47  * The Balance Theorem bounds the total access time for m operations
48  * and n inserts on an initially empty tree as O((m + n)lg n).  The
49  * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
50  *
51  * A red-black tree is a binary search tree with the node color as an
52  * extra attribute.  It fulfills a set of conditions:
53  *      - every search path from the root to a leaf consists of the
54  *        same number of black nodes,
55  *      - each red node (except for the root) has a black parent,
56  *      - each leaf node is black.
57  *
58  * Every operation on a red-black tree is bounded as O(lg n).
59  * The maximum height of a red-black tree is 2lg (n+1).
60  */
61
62 #define SPLAY_HEAD(name, type)                                          \
63 struct name {                                                           \
64         struct type *sph_root; /* root of the tree */                   \
65 }
66
67 #define SPLAY_INITIALIZER(root)                                         \
68         { NULL }
69
70 #define SPLAY_INIT(root) do {                                           \
71         (root)->sph_root = NULL;                                        \
72 } while (/*CONSTCOND*/ 0)
73
74 #define SPLAY_ENTRY(type)                                               \
75 struct {                                                                \
76         struct type *spe_left; /* left element */                       \
77         struct type *spe_right; /* right element */                     \
78 }
79
80 #define SPLAY_LEFT(elm, field)          (elm)->field.spe_left
81 #define SPLAY_RIGHT(elm, field)         (elm)->field.spe_right
82 #define SPLAY_ROOT(head)                (head)->sph_root
83 #define SPLAY_EMPTY(head)               (SPLAY_ROOT(head) == NULL)
84
85 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
86 #define SPLAY_ROTATE_RIGHT(head, tmp, field) do {                       \
87         SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);  \
88         SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
89         (head)->sph_root = tmp;                                         \
90 } while (/*CONSTCOND*/ 0)
91         
92 #define SPLAY_ROTATE_LEFT(head, tmp, field) do {                        \
93         SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);  \
94         SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
95         (head)->sph_root = tmp;                                         \
96 } while (/*CONSTCOND*/ 0)
97
98 #define SPLAY_LINKLEFT(head, tmp, field) do {                           \
99         SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
100         tmp = (head)->sph_root;                                         \
101         (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);         \
102 } while (/*CONSTCOND*/ 0)
103
104 #define SPLAY_LINKRIGHT(head, tmp, field) do {                          \
105         SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
106         tmp = (head)->sph_root;                                         \
107         (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);        \
108 } while (/*CONSTCOND*/ 0)
109
110 #define SPLAY_ASSEMBLE(head, node, left, right, field) do {             \
111         SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
112         SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
113         SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
114         SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
115 } while (/*CONSTCOND*/ 0)
116
117 /* Generates prototypes and inline functions */
118
119 #define SPLAY_PROTOTYPE(name, type, field, cmp)                         \
120 void name##_SPLAY(struct name *, struct type *);                        \
121 void name##_SPLAY_MINMAX(struct name *, int);                           \
122 struct type *name##_SPLAY_INSERT(struct name *, struct type *);         \
123 struct type *name##_SPLAY_REMOVE(struct name *, struct type *);         \
124                                                                         \
125 /* Finds the node with the same key as elm */                           \
126 static __inline struct type *                                           \
127 name##_SPLAY_FIND(struct name *head, struct type *elm)                  \
128 {                                                                       \
129         if (SPLAY_EMPTY(head))                                          \
130                 return(NULL);                                           \
131         name##_SPLAY(head, elm);                                        \
132         if ((cmp)(elm, (head)->sph_root) == 0)                          \
133                 return (head->sph_root);                                \
134         return (NULL);                                                  \
135 }                                                                       \
136                                                                         \
137 static __inline struct type *                                           \
138 name##_SPLAY_NEXT(struct name *head, struct type *elm)                  \
139 {                                                                       \
140         name##_SPLAY(head, elm);                                        \
141         if (SPLAY_RIGHT(elm, field) != NULL) {                          \
142                 elm = SPLAY_RIGHT(elm, field);                          \
143                 while (SPLAY_LEFT(elm, field) != NULL) {                \
144                         elm = SPLAY_LEFT(elm, field);                   \
145                 }                                                       \
146         } else                                                          \
147                 elm = NULL;                                             \
148         return (elm);                                                   \
149 }                                                                       \
150                                                                         \
151 static __inline struct type *                                           \
152 name##_SPLAY_MIN_MAX(struct name *head, int val)                        \
153 {                                                                       \
154         name##_SPLAY_MINMAX(head, val);                                 \
155         return (SPLAY_ROOT(head));                                      \
156 }
157
158 /* Main splay operation.
159  * Moves node close to the key of elm to top
160  */
161 #define SPLAY_GENERATE(name, type, field, cmp)                          \
162 struct type *                                                           \
163 name##_SPLAY_INSERT(struct name *head, struct type *elm)                \
164 {                                                                       \
165     if (SPLAY_EMPTY(head)) {                                            \
166             SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;    \
167     } else {                                                            \
168             int __comp;                                                 \
169             name##_SPLAY(head, elm);                                    \
170             __comp = (cmp)(elm, (head)->sph_root);                      \
171             if(__comp < 0) {                                            \
172                     SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
173                     SPLAY_RIGHT(elm, field) = (head)->sph_root;         \
174                     SPLAY_LEFT((head)->sph_root, field) = NULL;         \
175             } else if (__comp > 0) {                                    \
176                     SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
177                     SPLAY_LEFT(elm, field) = (head)->sph_root;          \
178                     SPLAY_RIGHT((head)->sph_root, field) = NULL;        \
179             } else                                                      \
180                     return ((head)->sph_root);                          \
181     }                                                                   \
182     (head)->sph_root = (elm);                                           \
183     return (NULL);                                                      \
184 }                                                                       \
185                                                                         \
186 struct type *                                                           \
187 name##_SPLAY_REMOVE(struct name *head, struct type *elm)                \
188 {                                                                       \
189         struct type *__tmp;                                             \
190         if (SPLAY_EMPTY(head))                                          \
191                 return (NULL);                                          \
192         name##_SPLAY(head, elm);                                        \
193         if ((cmp)(elm, (head)->sph_root) == 0) {                        \
194                 if (SPLAY_LEFT((head)->sph_root, field) == NULL) {      \
195                         (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
196                 } else {                                                \
197                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
198                         (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
199                         name##_SPLAY(head, elm);                        \
200                         SPLAY_RIGHT((head)->sph_root, field) = __tmp;   \
201                 }                                                       \
202                 return (elm);                                           \
203         }                                                               \
204         return (NULL);                                                  \
205 }                                                                       \
206                                                                         \
207 void                                                                    \
208 name##_SPLAY(struct name *head, struct type *elm)                       \
209 {                                                                       \
210         struct type __node, *__left, *__right, *__tmp;                  \
211         int __comp;                                                     \
212 \
213         SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
214         __left = __right = &__node;                                     \
215 \
216         while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) {          \
217                 if (__comp < 0) {                                       \
218                         __tmp = SPLAY_LEFT((head)->sph_root, field);    \
219                         if (__tmp == NULL)                              \
220                                 break;                                  \
221                         if ((cmp)(elm, __tmp) < 0){                     \
222                                 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
223                                 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
224                                         break;                          \
225                         }                                               \
226                         SPLAY_LINKLEFT(head, __right, field);           \
227                 } else if (__comp > 0) {                                \
228                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
229                         if (__tmp == NULL)                              \
230                                 break;                                  \
231                         if ((cmp)(elm, __tmp) > 0){                     \
232                                 SPLAY_ROTATE_LEFT(head, __tmp, field);  \
233                                 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
234                                         break;                          \
235                         }                                               \
236                         SPLAY_LINKRIGHT(head, __left, field);           \
237                 }                                                       \
238         }                                                               \
239         SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
240 }                                                                       \
241                                                                         \
242 /* Splay with either the minimum or the maximum element                 \
243  * Used to find minimum or maximum element in tree.                     \
244  */                                                                     \
245 void name##_SPLAY_MINMAX(struct name *head, int __comp) \
246 {                                                                       \
247         struct type __node, *__left, *__right, *__tmp;                  \
248 \
249         SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
250         __left = __right = &__node;                                     \
251 \
252         while (1) {                                                     \
253                 if (__comp < 0) {                                       \
254                         __tmp = SPLAY_LEFT((head)->sph_root, field);    \
255                         if (__tmp == NULL)                              \
256                                 break;                                  \
257                         if (__comp < 0){                                \
258                                 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
259                                 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
260                                         break;                          \
261                         }                                               \
262                         SPLAY_LINKLEFT(head, __right, field);           \
263                 } else if (__comp > 0) {                                \
264                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
265                         if (__tmp == NULL)                              \
266                                 break;                                  \
267                         if (__comp > 0) {                               \
268                                 SPLAY_ROTATE_LEFT(head, __tmp, field);  \
269                                 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
270                                         break;                          \
271                         }                                               \
272                         SPLAY_LINKRIGHT(head, __left, field);           \
273                 }                                                       \
274         }                                                               \
275         SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
276 }
277
278 #define SPLAY_NEGINF    -1
279 #define SPLAY_INF       1
280
281 #define SPLAY_INSERT(name, x, y)        name##_SPLAY_INSERT(x, y)
282 #define SPLAY_REMOVE(name, x, y)        name##_SPLAY_REMOVE(x, y)
283 #define SPLAY_FIND(name, x, y)          name##_SPLAY_FIND(x, y)
284 #define SPLAY_NEXT(name, x, y)          name##_SPLAY_NEXT(x, y)
285 #define SPLAY_MIN(name, x)              (SPLAY_EMPTY(x) ? NULL  \
286                                         : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
287 #define SPLAY_MAX(name, x)              (SPLAY_EMPTY(x) ? NULL  \
288                                         : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
289
290 #define SPLAY_FOREACH(x, name, head)                                    \
291         for ((x) = SPLAY_MIN(name, head);                               \
292              (x) != NULL;                                               \
293              (x) = SPLAY_NEXT(name, head, x))
294
295 /* Macros that define a red-black tree */
296 #define RB_HEAD(name, type)                                             \
297 struct name {                                                           \
298         struct type *rbh_root; /* root of the tree */                   \
299 }
300
301 #define RB_INITIALIZER(root)                                            \
302         { NULL }
303
304 #define RB_INIT(root) do {                                              \
305         (root)->rbh_root = NULL;                                        \
306 } while (/*CONSTCOND*/ 0)
307
308 #define RB_BLACK        0
309 #define RB_RED          1
310 #define RB_ENTRY(type)                                                  \
311 struct {                                                                \
312         struct type *rbe_left;          /* left element */              \
313         struct type *rbe_right;         /* right element */             \
314         struct type *rbe_parent;        /* parent element */            \
315         int rbe_color;                  /* node color */                \
316 }
317
318 #define RB_LEFT(elm, field)             (elm)->field.rbe_left
319 #define RB_RIGHT(elm, field)            (elm)->field.rbe_right
320 #define RB_PARENT(elm, field)           (elm)->field.rbe_parent
321 #define RB_COLOR(elm, field)            (elm)->field.rbe_color
322 #define RB_ROOT(head)                   (head)->rbh_root
323 #define RB_EMPTY(head)                  (RB_ROOT(head) == NULL)
324
325 #define RB_SET(elm, parent, field) do {                                 \
326         RB_PARENT(elm, field) = parent;                                 \
327         RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;              \
328         RB_COLOR(elm, field) = RB_RED;                                  \
329 } while (/*CONSTCOND*/ 0)
330
331 #define RB_SET_BLACKRED(black, red, field) do {                         \
332         RB_COLOR(black, field) = RB_BLACK;                              \
333         RB_COLOR(red, field) = RB_RED;                                  \
334 } while (/*CONSTCOND*/ 0)
335
336 #ifndef RB_AUGMENT
337 #define RB_AUGMENT(x)   do {} while (0)
338 #endif
339
340 #define RB_ROTATE_LEFT(head, elm, tmp, field) do {                      \
341         (tmp) = RB_RIGHT(elm, field);                                   \
342         if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) {     \
343                 RB_PARENT(RB_LEFT(tmp, field), field) = (elm);          \
344         }                                                               \
345         RB_AUGMENT(elm);                                                \
346         if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) {  \
347                 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))     \
348                         RB_LEFT(RB_PARENT(elm, field), field) = (tmp);  \
349                 else                                                    \
350                         RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
351         } else                                                          \
352                 (head)->rbh_root = (tmp);                               \
353         RB_LEFT(tmp, field) = (elm);                                    \
354         RB_PARENT(elm, field) = (tmp);                                  \
355         RB_AUGMENT(tmp);                                                \
356         if ((RB_PARENT(tmp, field)))                                    \
357                 RB_AUGMENT(RB_PARENT(tmp, field));                      \
358 } while (/*CONSTCOND*/ 0)
359
360 #define RB_ROTATE_RIGHT(head, elm, tmp, field) do {                     \
361         (tmp) = RB_LEFT(elm, field);                                    \
362         if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) {     \
363                 RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);         \
364         }                                                               \
365         RB_AUGMENT(elm);                                                \
366         if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) {  \
367                 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))     \
368                         RB_LEFT(RB_PARENT(elm, field), field) = (tmp);  \
369                 else                                                    \
370                         RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
371         } else                                                          \
372                 (head)->rbh_root = (tmp);                               \
373         RB_RIGHT(tmp, field) = (elm);                                   \
374         RB_PARENT(elm, field) = (tmp);                                  \
375         RB_AUGMENT(tmp);                                                \
376         if ((RB_PARENT(tmp, field)))                                    \
377                 RB_AUGMENT(RB_PARENT(tmp, field));                      \
378 } while (/*CONSTCOND*/ 0)
379
380 /* Generates prototypes and inline functions */
381 #define RB_PROTOTYPE(name, type, field, cmp)                            \
382         RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
383 #define RB_PROTOTYPE_STATIC(name, type, field, cmp)                     \
384         RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __unused static)
385 #define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr)             \
386 attr void name##_RB_INSERT_COLOR(struct name *, struct type *);         \
387 attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
388 attr struct type *name##_RB_REMOVE(struct name *, struct type *);       \
389 attr struct type *name##_RB_INSERT(struct name *, struct type *);       \
390 attr struct type *name##_RB_FIND(struct name *, struct type *);         \
391 attr struct type *name##_RB_NFIND(struct name *, struct type *);        \
392 attr struct type *name##_RB_NEXT(struct type *);                        \
393 attr struct type *name##_RB_MINMAX(struct name *, int);                 \
394                                                                         \
395
396 /* Main rb operation.
397  * Moves node close to the key of elm to top
398  */
399 #define RB_GENERATE(name, type, field, cmp)                             \
400         RB_GENERATE_INTERNAL(name, type, field, cmp,)
401 #define RB_GENERATE_STATIC(name, type, field, cmp)                      \
402         RB_GENERATE_INTERNAL(name, type, field, cmp, __unused static)
403 #define RB_GENERATE_INTERNAL(name, type, field, cmp, attr)              \
404 attr void                                                               \
405 name##_RB_INSERT_COLOR(struct name *head, struct type *elm)             \
406 {                                                                       \
407         struct type *parent, *gparent, *tmp;                            \
408         while ((parent = RB_PARENT(elm, field)) != NULL &&              \
409             RB_COLOR(parent, field) == RB_RED) {                        \
410                 gparent = RB_PARENT(parent, field);                     \
411                 if (parent == RB_LEFT(gparent, field)) {                \
412                         tmp = RB_RIGHT(gparent, field);                 \
413                         if (tmp && RB_COLOR(tmp, field) == RB_RED) {    \
414                                 RB_COLOR(tmp, field) = RB_BLACK;        \
415                                 RB_SET_BLACKRED(parent, gparent, field);\
416                                 elm = gparent;                          \
417                                 continue;                               \
418                         }                                               \
419                         if (RB_RIGHT(parent, field) == elm) {           \
420                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
421                                 tmp = parent;                           \
422                                 parent = elm;                           \
423                                 elm = tmp;                              \
424                         }                                               \
425                         RB_SET_BLACKRED(parent, gparent, field);        \
426                         RB_ROTATE_RIGHT(head, gparent, tmp, field);     \
427                 } else {                                                \
428                         tmp = RB_LEFT(gparent, field);                  \
429                         if (tmp && RB_COLOR(tmp, field) == RB_RED) {    \
430                                 RB_COLOR(tmp, field) = RB_BLACK;        \
431                                 RB_SET_BLACKRED(parent, gparent, field);\
432                                 elm = gparent;                          \
433                                 continue;                               \
434                         }                                               \
435                         if (RB_LEFT(parent, field) == elm) {            \
436                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
437                                 tmp = parent;                           \
438                                 parent = elm;                           \
439                                 elm = tmp;                              \
440                         }                                               \
441                         RB_SET_BLACKRED(parent, gparent, field);        \
442                         RB_ROTATE_LEFT(head, gparent, tmp, field);      \
443                 }                                                       \
444         }                                                               \
445         RB_COLOR(head->rbh_root, field) = RB_BLACK;                     \
446 }                                                                       \
447                                                                         \
448 attr void                                                               \
449 name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
450 {                                                                       \
451         struct type *tmp;                                               \
452         while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&     \
453             elm != RB_ROOT(head)) {                                     \
454                 if (RB_LEFT(parent, field) == elm) {                    \
455                         tmp = RB_RIGHT(parent, field);                  \
456                         if (RB_COLOR(tmp, field) == RB_RED) {           \
457                                 RB_SET_BLACKRED(tmp, parent, field);    \
458                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
459                                 tmp = RB_RIGHT(parent, field);          \
460                         }                                               \
461                         if ((RB_LEFT(tmp, field) == NULL ||             \
462                             RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
463                             (RB_RIGHT(tmp, field) == NULL ||            \
464                             RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
465                                 RB_COLOR(tmp, field) = RB_RED;          \
466                                 elm = parent;                           \
467                                 parent = RB_PARENT(elm, field);         \
468                         } else {                                        \
469                                 if (RB_RIGHT(tmp, field) == NULL ||     \
470                                     RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
471                                         struct type *oleft;             \
472                                         if ((oleft = RB_LEFT(tmp, field)) \
473                                             != NULL)                    \
474                                                 RB_COLOR(oleft, field) = RB_BLACK;\
475                                         RB_COLOR(tmp, field) = RB_RED;  \
476                                         RB_ROTATE_RIGHT(head, tmp, oleft, field);\
477                                         tmp = RB_RIGHT(parent, field);  \
478                                 }                                       \
479                                 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
480                                 RB_COLOR(parent, field) = RB_BLACK;     \
481                                 if (RB_RIGHT(tmp, field))               \
482                                         RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
483                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
484                                 elm = RB_ROOT(head);                    \
485                                 break;                                  \
486                         }                                               \
487                 } else {                                                \
488                         tmp = RB_LEFT(parent, field);                   \
489                         if (RB_COLOR(tmp, field) == RB_RED) {           \
490                                 RB_SET_BLACKRED(tmp, parent, field);    \
491                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
492                                 tmp = RB_LEFT(parent, field);           \
493                         }                                               \
494                         if ((RB_LEFT(tmp, field) == NULL ||             \
495                             RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
496                             (RB_RIGHT(tmp, field) == NULL ||            \
497                             RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
498                                 RB_COLOR(tmp, field) = RB_RED;          \
499                                 elm = parent;                           \
500                                 parent = RB_PARENT(elm, field);         \
501                         } else {                                        \
502                                 if (RB_LEFT(tmp, field) == NULL ||      \
503                                     RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
504                                         struct type *oright;            \
505                                         if ((oright = RB_RIGHT(tmp, field)) \
506                                             != NULL)                    \
507                                                 RB_COLOR(oright, field) = RB_BLACK;\
508                                         RB_COLOR(tmp, field) = RB_RED;  \
509                                         RB_ROTATE_LEFT(head, tmp, oright, field);\
510                                         tmp = RB_LEFT(parent, field);   \
511                                 }                                       \
512                                 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
513                                 RB_COLOR(parent, field) = RB_BLACK;     \
514                                 if (RB_LEFT(tmp, field))                \
515                                         RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
516                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
517                                 elm = RB_ROOT(head);                    \
518                                 break;                                  \
519                         }                                               \
520                 }                                                       \
521         }                                                               \
522         if (elm)                                                        \
523                 RB_COLOR(elm, field) = RB_BLACK;                        \
524 }                                                                       \
525                                                                         \
526 attr struct type *                                                      \
527 name##_RB_REMOVE(struct name *head, struct type *elm)                   \
528 {                                                                       \
529         struct type *child, *parent, *old = elm;                        \
530         int color;                                                      \
531         if (RB_LEFT(elm, field) == NULL)                                \
532                 child = RB_RIGHT(elm, field);                           \
533         else if (RB_RIGHT(elm, field) == NULL)                          \
534                 child = RB_LEFT(elm, field);                            \
535         else {                                                          \
536                 struct type *left;                                      \
537                 elm = RB_RIGHT(elm, field);                             \
538                 while ((left = RB_LEFT(elm, field)) != NULL)            \
539                         elm = left;                                     \
540                 child = RB_RIGHT(elm, field);                           \
541                 parent = RB_PARENT(elm, field);                         \
542                 color = RB_COLOR(elm, field);                           \
543                 if (child)                                              \
544                         RB_PARENT(child, field) = parent;               \
545                 if (parent) {                                           \
546                         if (RB_LEFT(parent, field) == elm)              \
547                                 RB_LEFT(parent, field) = child;         \
548                         else                                            \
549                                 RB_RIGHT(parent, field) = child;        \
550                         RB_AUGMENT(parent);                             \
551                 } else                                                  \
552                         RB_ROOT(head) = child;                          \
553                 if (RB_PARENT(elm, field) == old)                       \
554                         parent = elm;                                   \
555                 (elm)->field = (old)->field;                            \
556                 if (RB_PARENT(old, field)) {                            \
557                         if (RB_LEFT(RB_PARENT(old, field), field) == old)\
558                                 RB_LEFT(RB_PARENT(old, field), field) = elm;\
559                         else                                            \
560                                 RB_RIGHT(RB_PARENT(old, field), field) = elm;\
561                         RB_AUGMENT(RB_PARENT(old, field));              \
562                 } else                                                  \
563                         RB_ROOT(head) = elm;                            \
564                 RB_PARENT(RB_LEFT(old, field), field) = elm;            \
565                 if (RB_RIGHT(old, field))                               \
566                         RB_PARENT(RB_RIGHT(old, field), field) = elm;   \
567                 if (parent) {                                           \
568                         left = parent;                                  \
569                         do {                                            \
570                                 RB_AUGMENT(left);                       \
571                         } while ((left = RB_PARENT(left, field)) != NULL); \
572                 }                                                       \
573                 goto color;                                             \
574         }                                                               \
575         parent = RB_PARENT(elm, field);                                 \
576         color = RB_COLOR(elm, field);                                   \
577         if (child)                                                      \
578                 RB_PARENT(child, field) = parent;                       \
579         if (parent) {                                                   \
580                 if (RB_LEFT(parent, field) == elm)                      \
581                         RB_LEFT(parent, field) = child;                 \
582                 else                                                    \
583                         RB_RIGHT(parent, field) = child;                \
584                 RB_AUGMENT(parent);                                     \
585         } else                                                          \
586                 RB_ROOT(head) = child;                                  \
587 color:                                                                  \
588         if (color == RB_BLACK)                                          \
589                 name##_RB_REMOVE_COLOR(head, parent, child);            \
590         return (old);                                                   \
591 }                                                                       \
592                                                                         \
593 /* Inserts a node into the RB tree */                                   \
594 attr struct type *                                                      \
595 name##_RB_INSERT(struct name *head, struct type *elm)                   \
596 {                                                                       \
597         struct type *tmp;                                               \
598         struct type *parent = NULL;                                     \
599         int comp = 0;                                                   \
600         tmp = RB_ROOT(head);                                            \
601         while (tmp) {                                                   \
602                 parent = tmp;                                           \
603                 comp = (cmp)(elm, parent);                              \
604                 if (comp < 0)                                           \
605                         tmp = RB_LEFT(tmp, field);                      \
606                 else if (comp > 0)                                      \
607                         tmp = RB_RIGHT(tmp, field);                     \
608                 else                                                    \
609                         return (tmp);                                   \
610         }                                                               \
611         RB_SET(elm, parent, field);                                     \
612         if (parent != NULL) {                                           \
613                 if (comp < 0)                                           \
614                         RB_LEFT(parent, field) = elm;                   \
615                 else                                                    \
616                         RB_RIGHT(parent, field) = elm;                  \
617                 RB_AUGMENT(parent);                                     \
618         } else                                                          \
619                 RB_ROOT(head) = elm;                                    \
620         name##_RB_INSERT_COLOR(head, elm);                              \
621         return (NULL);                                                  \
622 }                                                                       \
623                                                                         \
624 /* Finds the node with the same key as elm */                           \
625 attr struct type *                                                      \
626 name##_RB_FIND(struct name *head, struct type *elm)                     \
627 {                                                                       \
628         struct type *tmp = RB_ROOT(head);                               \
629         int comp;                                                       \
630         while (tmp) {                                                   \
631                 comp = cmp(elm, tmp);                                   \
632                 if (comp < 0)                                           \
633                         tmp = RB_LEFT(tmp, field);                      \
634                 else if (comp > 0)                                      \
635                         tmp = RB_RIGHT(tmp, field);                     \
636                 else                                                    \
637                         return (tmp);                                   \
638         }                                                               \
639         return (NULL);                                                  \
640 }                                                                       \
641                                                                         \
642 /* Finds the first node greater than or equal to the search key */      \
643 attr struct type *                                                      \
644 name##_RB_NFIND(struct name *head, struct type *elm)                    \
645 {                                                                       \
646         struct type *ret = RB_ROOT(head);                               \
647         struct type *tmp;                                               \
648         int comp;                                                       \
649         while (ret && (comp = cmp(elm, ret)) != 0) {                    \
650                 if (comp < 0) {                                         \
651                         if ((tmp = RB_LEFT(ret, field)) == NULL)        \
652                                 break;                                  \
653                         ret = tmp;                                      \
654                 } else {                                                \
655                         if ((tmp = RB_RIGHT(ret, field)) == NULL) {     \
656                                 tmp = ret;                              \
657                                 ret = RB_PARENT(ret, field);            \
658                                 while (ret && tmp == RB_RIGHT(ret,      \
659                                     field)) {                           \
660                                         tmp = ret;                      \
661                                         ret = RB_PARENT(ret, field);    \
662                                 }                                       \
663                                 break;                                  \
664                         }                                               \
665                         ret = tmp;                                      \
666                 }                                                       \
667         }                                                               \
668         return (ret);                                                   \
669 }                                                                       \
670                                                                         \
671 /* ARGSUSED */                                                          \
672 attr struct type *                                                      \
673 name##_RB_NEXT(struct type *elm)                                        \
674 {                                                                       \
675         if (RB_RIGHT(elm, field)) {                                     \
676                 elm = RB_RIGHT(elm, field);                             \
677                 while (RB_LEFT(elm, field))                             \
678                         elm = RB_LEFT(elm, field);                      \
679         } else {                                                        \
680                 if (RB_PARENT(elm, field) &&                            \
681                     (elm == RB_LEFT(RB_PARENT(elm, field), field)))     \
682                         elm = RB_PARENT(elm, field);                    \
683                 else {                                                  \
684                         while (RB_PARENT(elm, field) &&                 \
685                             (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
686                                 elm = RB_PARENT(elm, field);            \
687                         elm = RB_PARENT(elm, field);                    \
688                 }                                                       \
689         }                                                               \
690         return (elm);                                                   \
691 }                                                                       \
692                                                                         \
693 attr struct type *                                                      \
694 name##_RB_MINMAX(struct name *head, int val)                            \
695 {                                                                       \
696         struct type *tmp = RB_ROOT(head);                               \
697         struct type *parent = NULL;                                     \
698         while (tmp) {                                                   \
699                 parent = tmp;                                           \
700                 if (val < 0)                                            \
701                         tmp = RB_LEFT(tmp, field);                      \
702                 else                                                    \
703                         tmp = RB_RIGHT(tmp, field);                     \
704         }                                                               \
705         return (parent);                                                \
706 }
707
708 #define RB_NEGINF       -1
709 #define RB_INF  1
710
711 #define RB_INSERT(name, x, y)   name##_RB_INSERT(x, y)
712 #define RB_REMOVE(name, x, y)   name##_RB_REMOVE(x, y)
713 #define RB_FIND(name, x, y)     name##_RB_FIND(x, y)
714 #define RB_NFIND(name, x, y)    name##_RB_NFIND(x, y)
715 #define RB_NEXT(name, x, y)     name##_RB_NEXT(y)
716 #define RB_MIN(name, x)         name##_RB_MINMAX(x, RB_NEGINF)
717 #define RB_MAX(name, x)         name##_RB_MINMAX(x, RB_INF)
718
719 #define RB_FOREACH(x, name, head)                                       \
720         for ((x) = RB_MIN(name, head);                                  \
721              (x) != NULL;                                               \
722              (x) = name##_RB_NEXT(x))
723
724 #endif  /* _SYS_TREE_H_ */