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1 /*      $NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $  */
2 /*      $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $    */
3 /* $FreeBSD$ */
4
5 /*-
6  * SPDX-License-Identifier: BSD-2-Clause-FreeBSD
7  *
8  * Copyright 2002 Niels Provos <provos@citi.umich.edu>
9  * All rights reserved.
10  *
11  * Redistribution and use in source and binary forms, with or without
12  * modification, are permitted provided that the following conditions
13  * are met:
14  * 1. Redistributions of source code must retain the above copyright
15  *    notice, this list of conditions and the following disclaimer.
16  * 2. Redistributions in binary form must reproduce the above copyright
17  *    notice, this list of conditions and the following disclaimer in the
18  *    documentation and/or other materials provided with the distribution.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
21  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
22  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
23  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
24  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
25  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
29  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30  */
31
32 #ifndef _SYS_TREE_H_
33 #define _SYS_TREE_H_
34
35 #include <sys/cdefs.h>
36
37 /*
38  * This file defines data structures for different types of trees:
39  * splay trees and rank-balanced trees.
40  *
41  * A splay tree is a self-organizing data structure.  Every operation
42  * on the tree causes a splay to happen.  The splay moves the requested
43  * node to the root of the tree and partly rebalances it.
44  *
45  * This has the benefit that request locality causes faster lookups as
46  * the requested nodes move to the top of the tree.  On the other hand,
47  * every lookup causes memory writes.
48  *
49  * The Balance Theorem bounds the total access time for m operations
50  * and n inserts on an initially empty tree as O((m + n)lg n).  The
51  * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
52  *
53  * A rank-balanced tree is a binary search tree with an integer
54  * rank-difference as an attribute of each pointer from parent to child.
55  * The sum of the rank-differences on any path from a node down to null is
56  * the same, and defines the rank of that node. The rank of the null node
57  * is -1.
58  *
59  * Different additional conditions define different sorts of balanced trees,
60  * including "red-black" and "AVL" trees.  The set of conditions applied here
61  * are the "weak-AVL" conditions of Haeupler, Sen and Tarjan presented in in
62  * "Rank Balanced Trees", ACM Transactions on Algorithms Volume 11 Issue 4 June
63  * 2015 Article No.: 30pp 1–26 https://doi.org/10.1145/2689412 (the HST paper):
64  *      - every rank-difference is 1 or 2.
65  *      - the rank of any leaf is 1.
66  *
67  * For historical reasons, rank differences that are even are associated
68  * with the color red (Rank-Even-Difference), and the child that a red edge
69  * points to is called a red child.
70  *
71  * Every operation on a rank-balanced tree is bounded as O(lg n).
72  * The maximum height of a rank-balanced tree is 2lg (n+1).
73  */
74
75 #define SPLAY_HEAD(name, type)                                          \
76 struct name {                                                           \
77         struct type *sph_root; /* root of the tree */                   \
78 }
79
80 #define SPLAY_INITIALIZER(root)                                         \
81         { NULL }
82
83 #define SPLAY_INIT(root) do {                                           \
84         (root)->sph_root = NULL;                                        \
85 } while (/*CONSTCOND*/ 0)
86
87 #define SPLAY_ENTRY(type)                                               \
88 struct {                                                                \
89         struct type *spe_left; /* left element */                       \
90         struct type *spe_right; /* right element */                     \
91 }
92
93 #define SPLAY_LEFT(elm, field)          (elm)->field.spe_left
94 #define SPLAY_RIGHT(elm, field)         (elm)->field.spe_right
95 #define SPLAY_ROOT(head)                (head)->sph_root
96 #define SPLAY_EMPTY(head)               (SPLAY_ROOT(head) == NULL)
97
98 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
99 #define SPLAY_ROTATE_RIGHT(head, tmp, field) do {                       \
100         SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);  \
101         SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
102         (head)->sph_root = tmp;                                         \
103 } while (/*CONSTCOND*/ 0)
104
105 #define SPLAY_ROTATE_LEFT(head, tmp, field) do {                        \
106         SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);  \
107         SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
108         (head)->sph_root = tmp;                                         \
109 } while (/*CONSTCOND*/ 0)
110
111 #define SPLAY_LINKLEFT(head, tmp, field) do {                           \
112         SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
113         tmp = (head)->sph_root;                                         \
114         (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);         \
115 } while (/*CONSTCOND*/ 0)
116
117 #define SPLAY_LINKRIGHT(head, tmp, field) do {                          \
118         SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
119         tmp = (head)->sph_root;                                         \
120         (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);        \
121 } while (/*CONSTCOND*/ 0)
122
123 #define SPLAY_ASSEMBLE(head, node, left, right, field) do {             \
124         SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
125         SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
126         SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
127         SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
128 } while (/*CONSTCOND*/ 0)
129
130 /* Generates prototypes and inline functions */
131
132 #define SPLAY_PROTOTYPE(name, type, field, cmp)                         \
133 void name##_SPLAY(struct name *, struct type *);                        \
134 void name##_SPLAY_MINMAX(struct name *, int);                           \
135 struct type *name##_SPLAY_INSERT(struct name *, struct type *);         \
136 struct type *name##_SPLAY_REMOVE(struct name *, struct type *);         \
137                                                                         \
138 /* Finds the node with the same key as elm */                           \
139 static __unused __inline struct type *                                  \
140 name##_SPLAY_FIND(struct name *head, struct type *elm)                  \
141 {                                                                       \
142         if (SPLAY_EMPTY(head))                                          \
143                 return(NULL);                                           \
144         name##_SPLAY(head, elm);                                        \
145         if ((cmp)(elm, (head)->sph_root) == 0)                          \
146                 return (head->sph_root);                                \
147         return (NULL);                                                  \
148 }                                                                       \
149                                                                         \
150 static __unused __inline struct type *                                  \
151 name##_SPLAY_NEXT(struct name *head, struct type *elm)                  \
152 {                                                                       \
153         name##_SPLAY(head, elm);                                        \
154         if (SPLAY_RIGHT(elm, field) != NULL) {                          \
155                 elm = SPLAY_RIGHT(elm, field);                          \
156                 while (SPLAY_LEFT(elm, field) != NULL) {                \
157                         elm = SPLAY_LEFT(elm, field);                   \
158                 }                                                       \
159         } else                                                          \
160                 elm = NULL;                                             \
161         return (elm);                                                   \
162 }                                                                       \
163                                                                         \
164 static __unused __inline struct type *                                  \
165 name##_SPLAY_MIN_MAX(struct name *head, int val)                        \
166 {                                                                       \
167         name##_SPLAY_MINMAX(head, val);                                 \
168         return (SPLAY_ROOT(head));                                      \
169 }
170
171 /* Main splay operation.
172  * Moves node close to the key of elm to top
173  */
174 #define SPLAY_GENERATE(name, type, field, cmp)                          \
175 struct type *                                                           \
176 name##_SPLAY_INSERT(struct name *head, struct type *elm)                \
177 {                                                                       \
178     if (SPLAY_EMPTY(head)) {                                            \
179             SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;    \
180     } else {                                                            \
181             __typeof(cmp(NULL, NULL)) __comp;                           \
182             name##_SPLAY(head, elm);                                    \
183             __comp = (cmp)(elm, (head)->sph_root);                      \
184             if (__comp < 0) {                                           \
185                     SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
186                     SPLAY_RIGHT(elm, field) = (head)->sph_root;         \
187                     SPLAY_LEFT((head)->sph_root, field) = NULL;         \
188             } else if (__comp > 0) {                                    \
189                     SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
190                     SPLAY_LEFT(elm, field) = (head)->sph_root;          \
191                     SPLAY_RIGHT((head)->sph_root, field) = NULL;        \
192             } else                                                      \
193                     return ((head)->sph_root);                          \
194     }                                                                   \
195     (head)->sph_root = (elm);                                           \
196     return (NULL);                                                      \
197 }                                                                       \
198                                                                         \
199 struct type *                                                           \
200 name##_SPLAY_REMOVE(struct name *head, struct type *elm)                \
201 {                                                                       \
202         struct type *__tmp;                                             \
203         if (SPLAY_EMPTY(head))                                          \
204                 return (NULL);                                          \
205         name##_SPLAY(head, elm);                                        \
206         if ((cmp)(elm, (head)->sph_root) == 0) {                        \
207                 if (SPLAY_LEFT((head)->sph_root, field) == NULL) {      \
208                         (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
209                 } else {                                                \
210                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
211                         (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
212                         name##_SPLAY(head, elm);                        \
213                         SPLAY_RIGHT((head)->sph_root, field) = __tmp;   \
214                 }                                                       \
215                 return (elm);                                           \
216         }                                                               \
217         return (NULL);                                                  \
218 }                                                                       \
219                                                                         \
220 void                                                                    \
221 name##_SPLAY(struct name *head, struct type *elm)                       \
222 {                                                                       \
223         struct type __node, *__left, *__right, *__tmp;                  \
224         __typeof(cmp(NULL, NULL)) __comp;                               \
225 \
226         SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
227         __left = __right = &__node;                                     \
228 \
229         while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) {          \
230                 if (__comp < 0) {                                       \
231                         __tmp = SPLAY_LEFT((head)->sph_root, field);    \
232                         if (__tmp == NULL)                              \
233                                 break;                                  \
234                         if ((cmp)(elm, __tmp) < 0){                     \
235                                 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
236                                 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
237                                         break;                          \
238                         }                                               \
239                         SPLAY_LINKLEFT(head, __right, field);           \
240                 } else if (__comp > 0) {                                \
241                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
242                         if (__tmp == NULL)                              \
243                                 break;                                  \
244                         if ((cmp)(elm, __tmp) > 0){                     \
245                                 SPLAY_ROTATE_LEFT(head, __tmp, field);  \
246                                 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
247                                         break;                          \
248                         }                                               \
249                         SPLAY_LINKRIGHT(head, __left, field);           \
250                 }                                                       \
251         }                                                               \
252         SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
253 }                                                                       \
254                                                                         \
255 /* Splay with either the minimum or the maximum element                 \
256  * Used to find minimum or maximum element in tree.                     \
257  */                                                                     \
258 void name##_SPLAY_MINMAX(struct name *head, int __comp) \
259 {                                                                       \
260         struct type __node, *__left, *__right, *__tmp;                  \
261 \
262         SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
263         __left = __right = &__node;                                     \
264 \
265         while (1) {                                                     \
266                 if (__comp < 0) {                                       \
267                         __tmp = SPLAY_LEFT((head)->sph_root, field);    \
268                         if (__tmp == NULL)                              \
269                                 break;                                  \
270                         if (__comp < 0){                                \
271                                 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
272                                 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
273                                         break;                          \
274                         }                                               \
275                         SPLAY_LINKLEFT(head, __right, field);           \
276                 } else if (__comp > 0) {                                \
277                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
278                         if (__tmp == NULL)                              \
279                                 break;                                  \
280                         if (__comp > 0) {                               \
281                                 SPLAY_ROTATE_LEFT(head, __tmp, field);  \
282                                 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
283                                         break;                          \
284                         }                                               \
285                         SPLAY_LINKRIGHT(head, __left, field);           \
286                 }                                                       \
287         }                                                               \
288         SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
289 }
290
291 #define SPLAY_NEGINF    -1
292 #define SPLAY_INF       1
293
294 #define SPLAY_INSERT(name, x, y)        name##_SPLAY_INSERT(x, y)
295 #define SPLAY_REMOVE(name, x, y)        name##_SPLAY_REMOVE(x, y)
296 #define SPLAY_FIND(name, x, y)          name##_SPLAY_FIND(x, y)
297 #define SPLAY_NEXT(name, x, y)          name##_SPLAY_NEXT(x, y)
298 #define SPLAY_MIN(name, x)              (SPLAY_EMPTY(x) ? NULL  \
299                                         : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
300 #define SPLAY_MAX(name, x)              (SPLAY_EMPTY(x) ? NULL  \
301                                         : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
302
303 #define SPLAY_FOREACH(x, name, head)                                    \
304         for ((x) = SPLAY_MIN(name, head);                               \
305              (x) != NULL;                                               \
306              (x) = SPLAY_NEXT(name, head, x))
307
308 /* Macros that define a rank-balanced tree */
309 #define RB_HEAD(name, type)                                             \
310 struct name {                                                           \
311         struct type *rbh_root; /* root of the tree */                   \
312 }
313
314 #define RB_INITIALIZER(root)                                            \
315         { NULL }
316
317 #define RB_INIT(root) do {                                              \
318         (root)->rbh_root = NULL;                                        \
319 } while (/*CONSTCOND*/ 0)
320
321 #define RB_ENTRY(type)                                                  \
322 struct {                                                                \
323         struct type *rbe_link[3];                                       \
324 }
325
326 /*
327  * With the expectation that any object of struct type has an
328  * address that is a multiple of 4, and that therefore the
329  * 2 least significant bits of a pointer to struct type are
330  * always zero, this implementation sets those bits to indicate
331  * that the left or right child of the tree node is "red".
332  */
333 #define _RB_LINK(elm, dir, field)       (elm)->field.rbe_link[dir]
334 #define _RB_UP(elm, field)              _RB_LINK(elm, 0, field)
335 #define _RB_L                           ((__uintptr_t)1)
336 #define _RB_R                           ((__uintptr_t)2)
337 #define _RB_LR                          ((__uintptr_t)3)
338 #define _RB_BITS(elm)                   (*(__uintptr_t *)&elm)
339 #define _RB_BITSUP(elm, field)          _RB_BITS(_RB_UP(elm, field))
340 #define _RB_PTR(elm)                    (__typeof(elm))                 \
341                                         ((__uintptr_t)elm & ~_RB_LR)
342
343 #define RB_PARENT(elm, field)           _RB_PTR(_RB_UP(elm, field))
344 #define RB_LEFT(elm, field)             _RB_LINK(elm, _RB_L, field)
345 #define RB_RIGHT(elm, field)            _RB_LINK(elm, _RB_R, field)
346 #define RB_ROOT(head)                   (head)->rbh_root
347 #define RB_EMPTY(head)                  (RB_ROOT(head) == NULL)
348
349 #define RB_SET_PARENT(dst, src, field) do {                             \
350         _RB_BITSUP(dst, field) = (__uintptr_t)src |                     \
351             (_RB_BITSUP(dst, field) & _RB_LR);                          \
352 } while (/*CONSTCOND*/ 0)
353
354 #define RB_SET(elm, parent, field) do {                                 \
355         _RB_UP(elm, field) = parent;                                    \
356         RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;              \
357 } while (/*CONSTCOND*/ 0)
358
359 /*
360  * Either RB_AUGMENT or RB_AUGMENT_CHECK is invoked in a loop at the root of
361  * every modified subtree, from the bottom up to the root, to update augmented
362  * node data.  RB_AUGMENT_CHECK returns true only when the update changes the
363  * node data, so that updating can be stopped short of the root when it returns
364  * false.
365  */
366 #ifndef RB_AUGMENT_CHECK
367 #ifndef RB_AUGMENT
368 #define RB_AUGMENT_CHECK(x) 0
369 #else
370 #define RB_AUGMENT_CHECK(x) (RB_AUGMENT(x), 1)
371 #endif
372 #endif
373
374 #define RB_UPDATE_AUGMENT(elm, field) do {                              \
375         __typeof(elm) rb_update_tmp = (elm);                            \
376         while (RB_AUGMENT_CHECK(rb_update_tmp) &&                       \
377             (rb_update_tmp = RB_PARENT(rb_update_tmp, field)) != NULL)  \
378                 ;                                                       \
379 } while (0)
380
381 #define RB_SWAP_CHILD(head, par, out, in, field) do {                   \
382         if (par == NULL)                                                \
383                 RB_ROOT(head) = (in);                                   \
384         else if ((out) == RB_LEFT(par, field))                          \
385                 RB_LEFT(par, field) = (in);                             \
386         else                                                            \
387                 RB_RIGHT(par, field) = (in);                            \
388 } while (/*CONSTCOND*/ 0)
389
390 /*
391  * RB_ROTATE macro partially restructures the tree to improve balance. In the
392  * case when dir is _RB_L, tmp is a right child of elm.  After rotation, elm
393  * is a left child of tmp, and the subtree that represented the items between
394  * them, which formerly hung to the left of tmp now hangs to the right of elm.
395  * The parent-child relationship between elm and its former parent is not
396  * changed; where this macro once updated those fields, that is now left to the
397  * caller of RB_ROTATE to clean up, so that a pair of rotations does not twice
398  * update the same pair of pointer fields with distinct values.
399  */
400 #define RB_ROTATE(elm, tmp, dir, field) do {                            \
401         if ((_RB_LINK(elm, dir ^ _RB_LR, field) =                       \
402             _RB_LINK(tmp, dir, field)) != NULL)                         \
403                 RB_SET_PARENT(_RB_LINK(tmp, dir, field), elm, field);   \
404         _RB_LINK(tmp, dir, field) = (elm);                              \
405         RB_SET_PARENT(elm, tmp, field);                                 \
406 } while (/*CONSTCOND*/ 0)
407
408 /* Generates prototypes and inline functions */
409 #define RB_PROTOTYPE(name, type, field, cmp)                            \
410         RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
411 #define RB_PROTOTYPE_STATIC(name, type, field, cmp)                     \
412         RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __unused static)
413 #define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr)             \
414         RB_PROTOTYPE_RANK(name, type, attr)                             \
415         RB_PROTOTYPE_INSERT_COLOR(name, type, attr);                    \
416         RB_PROTOTYPE_REMOVE_COLOR(name, type, attr);                    \
417         RB_PROTOTYPE_INSERT_FINISH(name, type, attr);                   \
418         RB_PROTOTYPE_INSERT(name, type, attr);                          \
419         RB_PROTOTYPE_REMOVE(name, type, attr);                          \
420         RB_PROTOTYPE_FIND(name, type, attr);                            \
421         RB_PROTOTYPE_NFIND(name, type, attr);                           \
422         RB_PROTOTYPE_NEXT(name, type, attr);                            \
423         RB_PROTOTYPE_INSERT_NEXT(name, type, attr);                     \
424         RB_PROTOTYPE_PREV(name, type, attr);                            \
425         RB_PROTOTYPE_INSERT_PREV(name, type, attr);                     \
426         RB_PROTOTYPE_MINMAX(name, type, attr);                          \
427         RB_PROTOTYPE_REINSERT(name, type, attr);
428 #ifdef _RB_DIAGNOSTIC
429 #define RB_PROTOTYPE_RANK(name, type, attr)                             \
430         attr int name##_RB_RANK(struct type *);
431 #else
432 #define RB_PROTOTYPE_RANK(name, type, attr)
433 #endif
434 #define RB_PROTOTYPE_INSERT_COLOR(name, type, attr)                     \
435         attr struct type *name##_RB_INSERT_COLOR(struct name *,         \
436             struct type *, struct type *)
437 #define RB_PROTOTYPE_REMOVE_COLOR(name, type, attr)                     \
438         attr struct type *name##_RB_REMOVE_COLOR(struct name *,         \
439             struct type *, struct type *)
440 #define RB_PROTOTYPE_REMOVE(name, type, attr)                           \
441         attr struct type *name##_RB_REMOVE(struct name *, struct type *)
442 #define RB_PROTOTYPE_INSERT_FINISH(name, type, attr)                    \
443         attr struct type *name##_RB_INSERT_FINISH(struct name *,        \
444             struct type *, struct type **, struct type *)
445 #define RB_PROTOTYPE_INSERT(name, type, attr)                           \
446         attr struct type *name##_RB_INSERT(struct name *, struct type *)
447 #define RB_PROTOTYPE_FIND(name, type, attr)                             \
448         attr struct type *name##_RB_FIND(struct name *, struct type *)
449 #define RB_PROTOTYPE_NFIND(name, type, attr)                            \
450         attr struct type *name##_RB_NFIND(struct name *, struct type *)
451 #define RB_PROTOTYPE_NEXT(name, type, attr)                             \
452         attr struct type *name##_RB_NEXT(struct type *)
453 #define RB_PROTOTYPE_INSERT_NEXT(name, type, attr)                      \
454         attr struct type *name##_RB_INSERT_NEXT(struct name *,          \
455             struct type *, struct type *)
456 #define RB_PROTOTYPE_PREV(name, type, attr)                             \
457         attr struct type *name##_RB_PREV(struct type *)
458 #define RB_PROTOTYPE_INSERT_PREV(name, type, attr)                      \
459         attr struct type *name##_RB_INSERT_PREV(struct name *,          \
460             struct type *, struct type *)
461 #define RB_PROTOTYPE_MINMAX(name, type, attr)                           \
462         attr struct type *name##_RB_MINMAX(struct name *, int)
463 #define RB_PROTOTYPE_REINSERT(name, type, attr)                 \
464         attr struct type *name##_RB_REINSERT(struct name *, struct type *)
465
466 /* Main rb operation.
467  * Moves node close to the key of elm to top
468  */
469 #define RB_GENERATE(name, type, field, cmp)                             \
470         RB_GENERATE_INTERNAL(name, type, field, cmp,)
471 #define RB_GENERATE_STATIC(name, type, field, cmp)                      \
472         RB_GENERATE_INTERNAL(name, type, field, cmp, __unused static)
473 #define RB_GENERATE_INTERNAL(name, type, field, cmp, attr)              \
474         RB_GENERATE_RANK(name, type, field, attr)                       \
475         RB_GENERATE_INSERT_COLOR(name, type, field, attr)               \
476         RB_GENERATE_REMOVE_COLOR(name, type, field, attr)               \
477         RB_GENERATE_INSERT_FINISH(name, type, field, attr)              \
478         RB_GENERATE_INSERT(name, type, field, cmp, attr)                \
479         RB_GENERATE_REMOVE(name, type, field, attr)                     \
480         RB_GENERATE_FIND(name, type, field, cmp, attr)                  \
481         RB_GENERATE_NFIND(name, type, field, cmp, attr)                 \
482         RB_GENERATE_NEXT(name, type, field, attr)                       \
483         RB_GENERATE_INSERT_NEXT(name, type, field, cmp, attr)           \
484         RB_GENERATE_PREV(name, type, field, attr)                       \
485         RB_GENERATE_INSERT_PREV(name, type, field, cmp, attr)           \
486         RB_GENERATE_MINMAX(name, type, field, attr)                     \
487         RB_GENERATE_REINSERT(name, type, field, cmp, attr)
488
489 #ifdef _RB_DIAGNOSTIC
490 #ifndef RB_AUGMENT
491 #define _RB_AUGMENT_VERIFY(x) RB_AUGMENT_CHECK(x)
492 #else
493 #define _RB_AUGMENT_VERIFY(x) 0
494 #endif
495 #define RB_GENERATE_RANK(name, type, field, attr)                       \
496 /*                                                                      \
497  * Return the rank of the subtree rooted at elm, or -1 if the subtree   \
498  * is not rank-balanced, or has inconsistent augmentation data.
499  */                                                                     \
500 attr int                                                                \
501 name##_RB_RANK(struct type *elm)                                        \
502 {                                                                       \
503         struct type *left, *right, *up;                                 \
504         int left_rank, right_rank;                                      \
505                                                                         \
506         if (elm == NULL)                                                \
507                 return (0);                                             \
508         up = _RB_UP(elm, field);                                        \
509         left = RB_LEFT(elm, field);                                     \
510         left_rank = ((_RB_BITS(up) & _RB_L) ? 2 : 1) +                  \
511             name##_RB_RANK(left);                                       \
512         right = RB_RIGHT(elm, field);                                   \
513         right_rank = ((_RB_BITS(up) & _RB_R) ? 2 : 1) +                 \
514             name##_RB_RANK(right);                                      \
515         if (left_rank != right_rank ||                                  \
516             (left_rank == 2 && left == NULL && right == NULL) ||        \
517             _RB_AUGMENT_VERIFY(elm))                                    \
518                 return (-1);                                            \
519         return (left_rank);                                             \
520 }
521 #else
522 #define RB_GENERATE_RANK(name, type, field, attr)
523 #endif
524
525 #define RB_GENERATE_INSERT_COLOR(name, type, field, attr)               \
526 attr struct type *                                                      \
527 name##_RB_INSERT_COLOR(struct name *head,                               \
528     struct type *parent, struct type *elm)                              \
529 {                                                                       \
530         /*                                                              \
531          * Initially, elm is a leaf.  Either its parent was previously  \
532          * a leaf, with two black null children, or an interior node    \
533          * with a black non-null child and a red null child. The        \
534          * balance criterion "the rank of any leaf is 1" precludes the  \
535          * possibility of two red null children for the initial parent. \
536          * So the first loop iteration cannot lead to accessing an      \
537          * uninitialized 'child', and a later iteration can only happen \
538          * when a value has been assigned to 'child' in the previous    \
539          * one.                                                         \
540          */                                                             \
541         struct type *child, *child_up, *gpar;                           \
542         __uintptr_t elmdir, sibdir;                                     \
543                                                                         \
544         do {                                                            \
545                 /* the rank of the tree rooted at elm grew */           \
546                 gpar = _RB_UP(parent, field);                           \
547                 elmdir = RB_RIGHT(parent, field) == elm ? _RB_R : _RB_L; \
548                 if (_RB_BITS(gpar) & elmdir) {                          \
549                         /* shorten the parent-elm edge to rebalance */  \
550                         _RB_BITSUP(parent, field) ^= elmdir;            \
551                         return (NULL);                                  \
552                 }                                                       \
553                 sibdir = elmdir ^ _RB_LR;                               \
554                 /* the other edge must change length */                 \
555                 _RB_BITSUP(parent, field) ^= sibdir;                    \
556                 if ((_RB_BITS(gpar) & _RB_LR) == 0) {                   \
557                         /* both edges now short, retry from parent */   \
558                         child = elm;                                    \
559                         elm = parent;                                   \
560                         continue;                                       \
561                 }                                                       \
562                 _RB_UP(parent, field) = gpar = _RB_PTR(gpar);           \
563                 if (_RB_BITSUP(elm, field) & elmdir) {                  \
564                         /*                                              \
565                          * Exactly one of the edges descending from elm \
566                          * is long. The long one is in the same         \
567                          * direction as the edge from parent to elm,    \
568                          * so change that by rotation.  The edge from   \
569                          * parent to z was shortened above.  Shorten    \
570                          * the long edge down from elm, and adjust      \
571                          * other edge lengths based on the downward     \
572                          * edges from 'child'.                          \
573                          *                                              \
574                          *           par                 par            \
575                          *          /   \               /   \           \
576                          *        elm    z             /     z          \
577                          *       /  \                child              \
578                          *      /  child             /   \              \
579                          *     /   /  \            elm    \             \
580                          *    w   /    \          /   \    y            \
581                          *       x      y        w     \                \
582                          *                              x               \
583                          */                                             \
584                         RB_ROTATE(elm, child, elmdir, field);           \
585                         child_up = _RB_UP(child, field);                \
586                         if (_RB_BITS(child_up) & sibdir)                \
587                                 _RB_BITSUP(parent, field) ^= elmdir;    \
588                         if (_RB_BITS(child_up) & elmdir)                \
589                                 _RB_BITSUP(elm, field) ^= _RB_LR;       \
590                         else                                            \
591                                 _RB_BITSUP(elm, field) ^= elmdir;       \
592                         /* if child is a leaf, don't augment elm,       \
593                          * since it is restored to be a leaf again. */  \
594                         if ((_RB_BITS(child_up) & _RB_LR) == 0)         \
595                                 elm = child;                            \
596                 } else                                                  \
597                         child = elm;                                    \
598                                                                         \
599                 /*                                                      \
600                  * The long edge descending from 'child' points back    \
601                  * in the direction of 'parent'. Rotate to make         \
602                  * 'parent' a child of 'child', then make both edges    \
603                  * of 'child' short to rebalance.                       \
604                  *                                                      \
605                  *           par                 child                  \
606                  *          /   \               /     \                 \
607                  *         /     z             x       par              \
608                  *      child                         /   \             \
609                  *       /  \                        /     z            \
610                  *      x    \                      y                   \
611                  *            y                                         \
612                  */                                                     \
613                 RB_ROTATE(parent, child, sibdir, field);                \
614                 _RB_UP(child, field) = gpar;                            \
615                 RB_SWAP_CHILD(head, gpar, parent, child, field);        \
616                 /*                                                      \
617                  * Elements rotated down have new, smaller subtrees,    \
618                  * so update augmentation for them.                     \
619                  */                                                     \
620                 if (elm != child)                                       \
621                         (void)RB_AUGMENT_CHECK(elm);                    \
622                 (void)RB_AUGMENT_CHECK(parent);                         \
623                 return (child);                                         \
624         } while ((parent = gpar) != NULL);                              \
625         return (NULL);                                                  \
626 }
627
628 #ifndef RB_STRICT_HST
629 /*
630  * In REMOVE_COLOR, the HST paper, in figure 3, in the single-rotate case, has
631  * 'parent' with one higher rank, and then reduces its rank if 'parent' has
632  * become a leaf.  This implementation always has the parent in its new position
633  * with lower rank, to avoid the leaf check.  Define RB_STRICT_HST to 1 to get
634  * the behavior that HST describes.
635  */
636 #define RB_STRICT_HST 0
637 #endif
638
639 #define RB_GENERATE_REMOVE_COLOR(name, type, field, attr)               \
640 attr struct type *                                                      \
641 name##_RB_REMOVE_COLOR(struct name *head,                               \
642     struct type *parent, struct type *elm)                              \
643 {                                                                       \
644         struct type *gpar, *sib, *up;                                   \
645         __uintptr_t elmdir, sibdir;                                     \
646                                                                         \
647         if (RB_RIGHT(parent, field) == elm &&                           \
648             RB_LEFT(parent, field) == elm) {                            \
649                 /* Deleting a leaf that is an only-child creates a      \
650                  * rank-2 leaf. Demote that leaf. */                    \
651                 _RB_UP(parent, field) = _RB_PTR(_RB_UP(parent, field)); \
652                 elm = parent;                                           \
653                 if ((parent = _RB_UP(elm, field)) == NULL)              \
654                         return (NULL);                                  \
655         }                                                               \
656         do {                                                            \
657                 /* the rank of the tree rooted at elm shrank */         \
658                 gpar = _RB_UP(parent, field);                           \
659                 elmdir = RB_RIGHT(parent, field) == elm ? _RB_R : _RB_L; \
660                 _RB_BITS(gpar) ^= elmdir;                               \
661                 if (_RB_BITS(gpar) & elmdir) {                          \
662                         /* lengthen the parent-elm edge to rebalance */ \
663                         _RB_UP(parent, field) = gpar;                   \
664                         return (NULL);                                  \
665                 }                                                       \
666                 if (_RB_BITS(gpar) & _RB_LR) {                          \
667                         /* shorten other edge, retry from parent */     \
668                         _RB_BITS(gpar) ^= _RB_LR;                       \
669                         _RB_UP(parent, field) = gpar;                   \
670                         gpar = _RB_PTR(gpar);                           \
671                         continue;                                       \
672                 }                                                       \
673                 sibdir = elmdir ^ _RB_LR;                               \
674                 sib = _RB_LINK(parent, sibdir, field);                  \
675                 up = _RB_UP(sib, field);                                \
676                 _RB_BITS(up) ^= _RB_LR;                                 \
677                 if ((_RB_BITS(up) & _RB_LR) == 0) {                     \
678                         /* shorten edges descending from sib, retry */  \
679                         _RB_UP(sib, field) = up;                        \
680                         continue;                                       \
681                 }                                                       \
682                 if ((_RB_BITS(up) & sibdir) == 0) {                     \
683                         /*                                              \
684                          * The edge descending from 'sib' away from     \
685                          * 'parent' is long.  The short edge descending \
686                          * from 'sib' toward 'parent' points to 'elm*'  \
687                          * Rotate to make 'sib' a child of 'elm*'       \
688                          * then adjust the lengths of the edges         \
689                          * descending from 'sib' and 'elm*'.            \
690                          *                                              \
691                          *           par                 par            \
692                          *          /   \               /   \           \
693                          *         /    sib           elm    \          \
694                          *        /     / \                 elm*        \
695                          *      elm   elm* \                /  \        \
696                          *            / \   \              /    \       \
697                          *           /   \   z            /      \      \
698                          *          x     y              x      sib     \
699                          *                                      /  \    \
700                          *                                     /    z   \
701                          *                                    y         \
702                          */                                             \
703                         elm = _RB_LINK(sib, elmdir, field);             \
704                         /* elm is a 1-child.  First rotate at elm. */   \
705                         RB_ROTATE(sib, elm, sibdir, field);             \
706                         up = _RB_UP(elm, field);                        \
707                         _RB_BITSUP(parent, field) ^=                    \
708                             (_RB_BITS(up) & elmdir) ? _RB_LR : elmdir;  \
709                         _RB_BITSUP(sib, field) ^=                       \
710                             (_RB_BITS(up) & sibdir) ? _RB_LR : sibdir;  \
711                         _RB_BITSUP(elm, field) |= _RB_LR;               \
712                 } else {                                                \
713                         if ((_RB_BITS(up) & elmdir) == 0 &&             \
714                             RB_STRICT_HST && elm != NULL) {             \
715                                 /* if parent does not become a leaf,    \
716                                    do not demote parent yet. */         \
717                                 _RB_BITSUP(parent, field) ^= sibdir;    \
718                                 _RB_BITSUP(sib, field) ^= _RB_LR;       \
719                         } else if ((_RB_BITS(up) & elmdir) == 0) {      \
720                                 /* demote parent. */                    \
721                                 _RB_BITSUP(parent, field) ^= elmdir;    \
722                                 _RB_BITSUP(sib, field) ^= sibdir;       \
723                         } else                                          \
724                                 _RB_BITSUP(sib, field) ^= sibdir;       \
725                         elm = sib;                                      \
726                 }                                                       \
727                                                                         \
728                 /*                                                      \
729                  * The edge descending from 'elm' away from 'parent'    \
730                  * is short.  Rotate to make 'parent' a child of 'elm', \
731                  * then lengthen the short edges descending from        \
732                  * 'parent' and 'elm' to rebalance.                     \
733                  *                                                      \
734                  *           par                 elm                    \
735                  *          /   \               /   \                   \
736                  *         e     \             /     \                  \
737                  *               elm          /       \                 \
738                  *              /  \        par        s                \
739                  *             /    \      /   \                        \
740                  *            /      \    e     \                       \
741                  *           x        s          x                      \
742                  */                                                     \
743                 RB_ROTATE(parent, elm, elmdir, field);                  \
744                 RB_SET_PARENT(elm, gpar, field);                        \
745                 RB_SWAP_CHILD(head, gpar, parent, elm, field);          \
746                 /*                                                      \
747                  * An element rotated down, but not into the search     \
748                  * path has a new, smaller subtree, so update           \
749                  * augmentation for it.                                 \
750                  */                                                     \
751                 if (sib != elm)                                         \
752                         (void)RB_AUGMENT_CHECK(sib);                    \
753                 return (parent);                                        \
754         } while (elm = parent, (parent = gpar) != NULL);                \
755         return (NULL);                                                  \
756 }
757
758 #define _RB_AUGMENT_WALK(elm, match, field)                             \
759 do {                                                                    \
760         if (match == elm)                                               \
761                 match = NULL;                                           \
762 } while (RB_AUGMENT_CHECK(elm) &&                                       \
763     (elm = RB_PARENT(elm, field)) != NULL)
764
765 #define RB_GENERATE_REMOVE(name, type, field, attr)                     \
766 attr struct type *                                                      \
767 name##_RB_REMOVE(struct name *head, struct type *out)                   \
768 {                                                                       \
769         struct type *child, *in, *opar, *parent;                        \
770                                                                         \
771         child = RB_LEFT(out, field);                                    \
772         in = RB_RIGHT(out, field);                                      \
773         opar = _RB_UP(out, field);                                      \
774         if (in == NULL || child == NULL) {                              \
775                 in = child = in == NULL ? child : in;                   \
776                 parent = opar = _RB_PTR(opar);                          \
777         } else {                                                        \
778                 parent = in;                                            \
779                 while (RB_LEFT(in, field))                              \
780                         in = RB_LEFT(in, field);                        \
781                 RB_SET_PARENT(child, in, field);                        \
782                 RB_LEFT(in, field) = child;                             \
783                 child = RB_RIGHT(in, field);                            \
784                 if (parent != in) {                                     \
785                         RB_SET_PARENT(parent, in, field);               \
786                         RB_RIGHT(in, field) = parent;                   \
787                         parent = RB_PARENT(in, field);                  \
788                         RB_LEFT(parent, field) = child;                 \
789                 }                                                       \
790                 _RB_UP(in, field) = opar;                               \
791                 opar = _RB_PTR(opar);                                   \
792         }                                                               \
793         RB_SWAP_CHILD(head, opar, out, in, field);                      \
794         if (child != NULL)                                              \
795                 _RB_UP(child, field) = parent;                          \
796         if (parent != NULL) {                                           \
797                 opar = name##_RB_REMOVE_COLOR(head, parent, child);     \
798                 /* if rotation has made 'parent' the root of the same   \
799                  * subtree as before, don't re-augment it. */           \
800                 if (parent == in && RB_LEFT(parent, field) == NULL) {   \
801                         opar = NULL;                                    \
802                         parent = RB_PARENT(parent, field);              \
803                 }                                                       \
804                 _RB_AUGMENT_WALK(parent, opar, field);                  \
805                 if (opar != NULL) {                                     \
806                         /*                                              \
807                          * Elements rotated into the search path have   \
808                          * changed subtrees, so update augmentation for \
809                          * them if AUGMENT_WALK didn't.                 \
810                          */                                             \
811                         (void)RB_AUGMENT_CHECK(opar);                   \
812                         (void)RB_AUGMENT_CHECK(RB_PARENT(opar, field)); \
813                 }                                                       \
814         }                                                               \
815         return (out);                                                   \
816 }
817
818 #define RB_GENERATE_INSERT_FINISH(name, type, field, attr)              \
819 /* Inserts a node into the RB tree */                                   \
820 attr struct type *                                                      \
821 name##_RB_INSERT_FINISH(struct name *head, struct type *parent,         \
822     struct type **pptr, struct type *elm)                               \
823 {                                                                       \
824         struct type *tmp = NULL;                                        \
825                                                                         \
826         RB_SET(elm, parent, field);                                     \
827         *pptr = elm;                                                    \
828         if (parent != NULL)                                             \
829                 tmp = name##_RB_INSERT_COLOR(head, parent, elm);        \
830         _RB_AUGMENT_WALK(elm, tmp, field);                              \
831         if (tmp != NULL)                                                \
832                 /*                                                      \
833                  * An element rotated into the search path has a        \
834                  * changed subtree, so update augmentation for it if    \
835                  * AUGMENT_WALK didn't.                                 \
836                  */                                                     \
837                 (void)RB_AUGMENT_CHECK(tmp);                            \
838         return (NULL);                                                  \
839 }
840
841 #define RB_GENERATE_INSERT(name, type, field, cmp, attr)                \
842 /* Inserts a node into the RB tree */                                   \
843 attr struct type *                                                      \
844 name##_RB_INSERT(struct name *head, struct type *elm)                   \
845 {                                                                       \
846         struct type *tmp;                                               \
847         struct type **tmpp = &RB_ROOT(head);                            \
848         struct type *parent = NULL;                                     \
849                                                                         \
850         while ((tmp = *tmpp) != NULL) {                                 \
851                 parent = tmp;                                           \
852                 __typeof(cmp(NULL, NULL)) comp = (cmp)(elm, parent);    \
853                 if (comp < 0)                                           \
854                         tmpp = &RB_LEFT(parent, field);                 \
855                 else if (comp > 0)                                      \
856                         tmpp = &RB_RIGHT(parent, field);                \
857                 else                                                    \
858                         return (parent);                                \
859         }                                                               \
860         return (name##_RB_INSERT_FINISH(head, parent, tmpp, elm));      \
861 }
862
863 #define RB_GENERATE_FIND(name, type, field, cmp, attr)                  \
864 /* Finds the node with the same key as elm */                           \
865 attr struct type *                                                      \
866 name##_RB_FIND(struct name *head, struct type *elm)                     \
867 {                                                                       \
868         struct type *tmp = RB_ROOT(head);                               \
869         __typeof(cmp(NULL, NULL)) comp;                                 \
870         while (tmp) {                                                   \
871                 comp = cmp(elm, tmp);                                   \
872                 if (comp < 0)                                           \
873                         tmp = RB_LEFT(tmp, field);                      \
874                 else if (comp > 0)                                      \
875                         tmp = RB_RIGHT(tmp, field);                     \
876                 else                                                    \
877                         return (tmp);                                   \
878         }                                                               \
879         return (NULL);                                                  \
880 }
881
882 #define RB_GENERATE_NFIND(name, type, field, cmp, attr)                 \
883 /* Finds the first node greater than or equal to the search key */      \
884 attr struct type *                                                      \
885 name##_RB_NFIND(struct name *head, struct type *elm)                    \
886 {                                                                       \
887         struct type *tmp = RB_ROOT(head);                               \
888         struct type *res = NULL;                                        \
889         __typeof(cmp(NULL, NULL)) comp;                                 \
890         while (tmp) {                                                   \
891                 comp = cmp(elm, tmp);                                   \
892                 if (comp < 0) {                                         \
893                         res = tmp;                                      \
894                         tmp = RB_LEFT(tmp, field);                      \
895                 }                                                       \
896                 else if (comp > 0)                                      \
897                         tmp = RB_RIGHT(tmp, field);                     \
898                 else                                                    \
899                         return (tmp);                                   \
900         }                                                               \
901         return (res);                                                   \
902 }
903
904 #define RB_GENERATE_NEXT(name, type, field, attr)                       \
905 /* ARGSUSED */                                                          \
906 attr struct type *                                                      \
907 name##_RB_NEXT(struct type *elm)                                        \
908 {                                                                       \
909         if (RB_RIGHT(elm, field)) {                                     \
910                 elm = RB_RIGHT(elm, field);                             \
911                 while (RB_LEFT(elm, field))                             \
912                         elm = RB_LEFT(elm, field);                      \
913         } else {                                                        \
914                 while (RB_PARENT(elm, field) &&                         \
915                     (elm == RB_RIGHT(RB_PARENT(elm, field), field)))    \
916                         elm = RB_PARENT(elm, field);                    \
917                 elm = RB_PARENT(elm, field);                            \
918         }                                                               \
919         return (elm);                                                   \
920 }
921
922 #if defined(_KERNEL) && defined(DIAGNOSTIC)
923 #define _RB_ORDER_CHECK(cmp, lo, hi) do {                               \
924         KASSERT((cmp)(lo, hi) < 0, ("out of order insertion"));         \
925 } while (0)
926 #else
927 #define _RB_ORDER_CHECK(cmp, lo, hi) do {} while (0)
928 #endif
929
930 #define RB_GENERATE_INSERT_NEXT(name, type, field, cmp, attr)           \
931 /* Inserts a node into the next position in the RB tree */              \
932 attr struct type *                                                      \
933 name##_RB_INSERT_NEXT(struct name *head,                                \
934     struct type *elm, struct type *next)                                \
935 {                                                                       \
936         struct type *tmp;                                               \
937         struct type **tmpp = &RB_RIGHT(elm, field);                     \
938                                                                         \
939         _RB_ORDER_CHECK(cmp, elm, next);                                \
940         if (name##_RB_NEXT(elm) != NULL)                                \
941                 _RB_ORDER_CHECK(cmp, next, name##_RB_NEXT(elm));        \
942         while ((tmp = *tmpp) != NULL) {                                 \
943                 elm = tmp;                                              \
944                 tmpp = &RB_LEFT(elm, field);                            \
945         }                                                               \
946         return (name##_RB_INSERT_FINISH(head, elm, tmpp, next));        \
947 }
948
949 #define RB_GENERATE_PREV(name, type, field, attr)                       \
950 /* ARGSUSED */                                                          \
951 attr struct type *                                                      \
952 name##_RB_PREV(struct type *elm)                                        \
953 {                                                                       \
954         if (RB_LEFT(elm, field)) {                                      \
955                 elm = RB_LEFT(elm, field);                              \
956                 while (RB_RIGHT(elm, field))                            \
957                         elm = RB_RIGHT(elm, field);                     \
958         } else {                                                        \
959                 while (RB_PARENT(elm, field) &&                         \
960                     (elm == RB_LEFT(RB_PARENT(elm, field), field)))     \
961                         elm = RB_PARENT(elm, field);                    \
962                 elm = RB_PARENT(elm, field);                            \
963         }                                                               \
964         return (elm);                                                   \
965 }
966
967 #define RB_GENERATE_INSERT_PREV(name, type, field, cmp, attr)           \
968 /* Inserts a node into the prev position in the RB tree */              \
969 attr struct type *                                                      \
970 name##_RB_INSERT_PREV(struct name *head,                                \
971     struct type *elm, struct type *prev)                                \
972 {                                                                       \
973         struct type *tmp;                                               \
974         struct type **tmpp = &RB_LEFT(elm, field);                      \
975                                                                         \
976         _RB_ORDER_CHECK(cmp, prev, elm);                                \
977         if (name##_RB_PREV(elm) != NULL)                                \
978                 _RB_ORDER_CHECK(cmp, name##_RB_PREV(elm), prev);        \
979         while ((tmp = *tmpp) != NULL) {                                 \
980                 elm = tmp;                                              \
981                 tmpp = &RB_RIGHT(elm, field);                           \
982         }                                                               \
983         return (name##_RB_INSERT_FINISH(head, elm, tmpp, prev));        \
984 }
985
986 #define RB_GENERATE_MINMAX(name, type, field, attr)                     \
987 attr struct type *                                                      \
988 name##_RB_MINMAX(struct name *head, int val)                            \
989 {                                                                       \
990         struct type *tmp = RB_ROOT(head);                               \
991         struct type *parent = NULL;                                     \
992         while (tmp) {                                                   \
993                 parent = tmp;                                           \
994                 if (val < 0)                                            \
995                         tmp = RB_LEFT(tmp, field);                      \
996                 else                                                    \
997                         tmp = RB_RIGHT(tmp, field);                     \
998         }                                                               \
999         return (parent);                                                \
1000 }
1001
1002 #define RB_GENERATE_REINSERT(name, type, field, cmp, attr)              \
1003 attr struct type *                                                      \
1004 name##_RB_REINSERT(struct name *head, struct type *elm)                 \
1005 {                                                                       \
1006         struct type *cmpelm;                                            \
1007         if (((cmpelm = RB_PREV(name, head, elm)) != NULL &&             \
1008             cmp(cmpelm, elm) >= 0) ||                                   \
1009             ((cmpelm = RB_NEXT(name, head, elm)) != NULL &&             \
1010             cmp(elm, cmpelm) >= 0)) {                                   \
1011                 /* XXXLAS: Remove/insert is heavy handed. */            \
1012                 RB_REMOVE(name, head, elm);                             \
1013                 return (RB_INSERT(name, head, elm));                    \
1014         }                                                               \
1015         return (NULL);                                                  \
1016 }                                                                       \
1017
1018 #define RB_NEGINF       -1
1019 #define RB_INF  1
1020
1021 #define RB_INSERT(name, x, y)   name##_RB_INSERT(x, y)
1022 #define RB_INSERT_NEXT(name, x, y, z)   name##_RB_INSERT_NEXT(x, y, z)
1023 #define RB_INSERT_PREV(name, x, y, z)   name##_RB_INSERT_PREV(x, y, z)
1024 #define RB_REMOVE(name, x, y)   name##_RB_REMOVE(x, y)
1025 #define RB_FIND(name, x, y)     name##_RB_FIND(x, y)
1026 #define RB_NFIND(name, x, y)    name##_RB_NFIND(x, y)
1027 #define RB_NEXT(name, x, y)     name##_RB_NEXT(y)
1028 #define RB_PREV(name, x, y)     name##_RB_PREV(y)
1029 #define RB_MIN(name, x)         name##_RB_MINMAX(x, RB_NEGINF)
1030 #define RB_MAX(name, x)         name##_RB_MINMAX(x, RB_INF)
1031 #define RB_REINSERT(name, x, y) name##_RB_REINSERT(x, y)
1032
1033 #define RB_FOREACH(x, name, head)                                       \
1034         for ((x) = RB_MIN(name, head);                                  \
1035              (x) != NULL;                                               \
1036              (x) = name##_RB_NEXT(x))
1037
1038 #define RB_FOREACH_FROM(x, name, y)                                     \
1039         for ((x) = (y);                                                 \
1040             ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL);    \
1041              (x) = (y))
1042
1043 #define RB_FOREACH_SAFE(x, name, head, y)                               \
1044         for ((x) = RB_MIN(name, head);                                  \
1045             ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL);    \
1046              (x) = (y))
1047
1048 #define RB_FOREACH_REVERSE(x, name, head)                               \
1049         for ((x) = RB_MAX(name, head);                                  \
1050              (x) != NULL;                                               \
1051              (x) = name##_RB_PREV(x))
1052
1053 #define RB_FOREACH_REVERSE_FROM(x, name, y)                             \
1054         for ((x) = (y);                                                 \
1055             ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL);    \
1056              (x) = (y))
1057
1058 #define RB_FOREACH_REVERSE_SAFE(x, name, head, y)                       \
1059         for ((x) = RB_MAX(name, head);                                  \
1060             ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL);    \
1061              (x) = (y))
1062
1063 #endif  /* _SYS_TREE_H_ */