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1 /*      $NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $  */
2 /*      $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $    */
3 /* $FreeBSD: src/sys/sys/tree.h,v 1.7 2007/12/28 07:03:26 jasone Exp $ */
4
5 /*-
6  * Copyright 2002 Niels Provos <provos@citi.umich.edu>
7  * All rights reserved.
8  *
9  * Redistribution and use in source and binary forms, with or without
10  * modification, are permitted provided that the following conditions
11  * are met:
12  * 1. Redistributions of source code must retain the above copyright
13  *    notice, this list of conditions and the following disclaimer.
14  * 2. Redistributions in binary form must reproduce the above copyright
15  *    notice, this list of conditions and the following disclaimer in the
16  *    documentation and/or other materials provided with the distribution.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
19  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
20  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
21  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
22  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
23  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
24  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
25  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28  */
29
30 #ifndef _SYS_TREE_H_
31 #define _SYS_TREE_H_
32
33 /*
34  * This file defines data structures for different types of trees:
35  * splay trees and red-black trees.
36  *
37  * A splay tree is a self-organizing data structure.  Every operation
38  * on the tree causes a splay to happen.  The splay moves the requested
39  * node to the root of the tree and partly rebalances it.
40  *
41  * This has the benefit that request locality causes faster lookups as
42  * the requested nodes move to the top of the tree.  On the other hand,
43  * every lookup causes memory writes.
44  *
45  * The Balance Theorem bounds the total access time for m operations
46  * and n inserts on an initially empty tree as O((m + n)lg n).  The
47  * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
48  *
49  * A red-black tree is a binary search tree with the node color as an
50  * extra attribute.  It fulfills a set of conditions:
51  *      - every search path from the root to a leaf consists of the
52  *        same number of black nodes,
53  *      - each red node (except for the root) has a black parent,
54  *      - each leaf node is black.
55  *
56  * Every operation on a red-black tree is bounded as O(lg n).
57  * The maximum height of a red-black tree is 2lg (n+1).
58  */
59
60 #define SPLAY_HEAD(name, type)                                          \
61 struct name {                                                           \
62         struct type *sph_root; /* root of the tree */                   \
63 }
64
65 #define SPLAY_INITIALIZER(root)                                         \
66         { NULL }
67
68 #define SPLAY_INIT(root) do {                                           \
69         (root)->sph_root = NULL;                                        \
70 } while (/*CONSTCOND*/ 0)
71
72 #define SPLAY_ENTRY(type)                                               \
73 struct {                                                                \
74         struct type *spe_left; /* left element */                       \
75         struct type *spe_right; /* right element */                     \
76 }
77
78 #define SPLAY_LEFT(elm, field)          (elm)->field.spe_left
79 #define SPLAY_RIGHT(elm, field)         (elm)->field.spe_right
80 #define SPLAY_ROOT(head)                (head)->sph_root
81 #define SPLAY_EMPTY(head)               (SPLAY_ROOT(head) == NULL)
82
83 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
84 #define SPLAY_ROTATE_RIGHT(head, tmp, field) do {                       \
85         SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);  \
86         SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
87         (head)->sph_root = tmp;                                         \
88 } while (/*CONSTCOND*/ 0)
89
90 #define SPLAY_ROTATE_LEFT(head, tmp, field) do {                        \
91         SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);  \
92         SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
93         (head)->sph_root = tmp;                                         \
94 } while (/*CONSTCOND*/ 0)
95
96 #define SPLAY_LINKLEFT(head, tmp, field) do {                           \
97         SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
98         tmp = (head)->sph_root;                                         \
99         (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);         \
100 } while (/*CONSTCOND*/ 0)
101
102 #define SPLAY_LINKRIGHT(head, tmp, field) do {                          \
103         SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
104         tmp = (head)->sph_root;                                         \
105         (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);        \
106 } while (/*CONSTCOND*/ 0)
107
108 #define SPLAY_ASSEMBLE(head, node, left, right, field) do {             \
109         SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
110         SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
111         SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
112         SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
113 } while (/*CONSTCOND*/ 0)
114
115 /* Generates prototypes and inline functions */
116
117 #define SPLAY_PROTOTYPE(name, type, field, cmp)                         \
118 void name##_SPLAY(struct name *, struct type *);                        \
119 void name##_SPLAY_MINMAX(struct name *, int);                           \
120 struct type *name##_SPLAY_INSERT(struct name *, struct type *);         \
121 struct type *name##_SPLAY_REMOVE(struct name *, struct type *);         \
122                                                                         \
123 /* Finds the node with the same key as elm */                           \
124 static __inline struct type *                                           \
125 name##_SPLAY_FIND(struct name *head, struct type *elm)                  \
126 {                                                                       \
127         if (SPLAY_EMPTY(head))                                          \
128                 return(NULL);                                           \
129         name##_SPLAY(head, elm);                                        \
130         if ((cmp)(elm, (head)->sph_root) == 0)                          \
131                 return (head->sph_root);                                \
132         return (NULL);                                                  \
133 }                                                                       \
134                                                                         \
135 static __inline struct type *                                           \
136 name##_SPLAY_NEXT(struct name *head, struct type *elm)                  \
137 {                                                                       \
138         name##_SPLAY(head, elm);                                        \
139         if (SPLAY_RIGHT(elm, field) != NULL) {                          \
140                 elm = SPLAY_RIGHT(elm, field);                          \
141                 while (SPLAY_LEFT(elm, field) != NULL) {                \
142                         elm = SPLAY_LEFT(elm, field);                   \
143                 }                                                       \
144         } else                                                          \
145                 elm = NULL;                                             \
146         return (elm);                                                   \
147 }                                                                       \
148                                                                         \
149 static __inline struct type *                                           \
150 name##_SPLAY_MIN_MAX(struct name *head, int val)                        \
151 {                                                                       \
152         name##_SPLAY_MINMAX(head, val);                                 \
153         return (SPLAY_ROOT(head));                                      \
154 }
155
156 /* Main splay operation.
157  * Moves node close to the key of elm to top
158  */
159 #define SPLAY_GENERATE(name, type, field, cmp)                          \
160 struct type *                                                           \
161 name##_SPLAY_INSERT(struct name *head, struct type *elm)                \
162 {                                                                       \
163     if (SPLAY_EMPTY(head)) {                                            \
164             SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;    \
165     } else {                                                            \
166             int __comp;                                                 \
167             name##_SPLAY(head, elm);                                    \
168             __comp = (cmp)(elm, (head)->sph_root);                      \
169             if(__comp < 0) {                                            \
170                     SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
171                     SPLAY_RIGHT(elm, field) = (head)->sph_root;         \
172                     SPLAY_LEFT((head)->sph_root, field) = NULL;         \
173             } else if (__comp > 0) {                                    \
174                     SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
175                     SPLAY_LEFT(elm, field) = (head)->sph_root;          \
176                     SPLAY_RIGHT((head)->sph_root, field) = NULL;        \
177             } else                                                      \
178                     return ((head)->sph_root);                          \
179     }                                                                   \
180     (head)->sph_root = (elm);                                           \
181     return (NULL);                                                      \
182 }                                                                       \
183                                                                         \
184 struct type *                                                           \
185 name##_SPLAY_REMOVE(struct name *head, struct type *elm)                \
186 {                                                                       \
187         struct type *__tmp;                                             \
188         if (SPLAY_EMPTY(head))                                          \
189                 return (NULL);                                          \
190         name##_SPLAY(head, elm);                                        \
191         if ((cmp)(elm, (head)->sph_root) == 0) {                        \
192                 if (SPLAY_LEFT((head)->sph_root, field) == NULL) {      \
193                         (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
194                 } else {                                                \
195                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
196                         (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
197                         name##_SPLAY(head, elm);                        \
198                         SPLAY_RIGHT((head)->sph_root, field) = __tmp;   \
199                 }                                                       \
200                 return (elm);                                           \
201         }                                                               \
202         return (NULL);                                                  \
203 }                                                                       \
204                                                                         \
205 void                                                                    \
206 name##_SPLAY(struct name *head, struct type *elm)                       \
207 {                                                                       \
208         struct type __node, *__left, *__right, *__tmp;                  \
209         int __comp;                                                     \
210 \
211         SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
212         __left = __right = &__node;                                     \
213 \
214         while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) {          \
215                 if (__comp < 0) {                                       \
216                         __tmp = SPLAY_LEFT((head)->sph_root, field);    \
217                         if (__tmp == NULL)                              \
218                                 break;                                  \
219                         if ((cmp)(elm, __tmp) < 0){                     \
220                                 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
221                                 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
222                                         break;                          \
223                         }                                               \
224                         SPLAY_LINKLEFT(head, __right, field);           \
225                 } else if (__comp > 0) {                                \
226                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
227                         if (__tmp == NULL)                              \
228                                 break;                                  \
229                         if ((cmp)(elm, __tmp) > 0){                     \
230                                 SPLAY_ROTATE_LEFT(head, __tmp, field);  \
231                                 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
232                                         break;                          \
233                         }                                               \
234                         SPLAY_LINKRIGHT(head, __left, field);           \
235                 }                                                       \
236         }                                                               \
237         SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
238 }                                                                       \
239                                                                         \
240 /* Splay with either the minimum or the maximum element                 \
241  * Used to find minimum or maximum element in tree.                     \
242  */                                                                     \
243 void name##_SPLAY_MINMAX(struct name *head, int __comp) \
244 {                                                                       \
245         struct type __node, *__left, *__right, *__tmp;                  \
246 \
247         SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
248         __left = __right = &__node;                                     \
249 \
250         while (1) {                                                     \
251                 if (__comp < 0) {                                       \
252                         __tmp = SPLAY_LEFT((head)->sph_root, field);    \
253                         if (__tmp == NULL)                              \
254                                 break;                                  \
255                         if (__comp < 0){                                \
256                                 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
257                                 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
258                                         break;                          \
259                         }                                               \
260                         SPLAY_LINKLEFT(head, __right, field);           \
261                 } else if (__comp > 0) {                                \
262                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
263                         if (__tmp == NULL)                              \
264                                 break;                                  \
265                         if (__comp > 0) {                               \
266                                 SPLAY_ROTATE_LEFT(head, __tmp, field);  \
267                                 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
268                                         break;                          \
269                         }                                               \
270                         SPLAY_LINKRIGHT(head, __left, field);           \
271                 }                                                       \
272         }                                                               \
273         SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
274 }
275
276 #define SPLAY_NEGINF    -1
277 #define SPLAY_INF       1
278
279 #define SPLAY_INSERT(name, x, y)        name##_SPLAY_INSERT(x, y)
280 #define SPLAY_REMOVE(name, x, y)        name##_SPLAY_REMOVE(x, y)
281 #define SPLAY_FIND(name, x, y)          name##_SPLAY_FIND(x, y)
282 #define SPLAY_NEXT(name, x, y)          name##_SPLAY_NEXT(x, y)
283 #define SPLAY_MIN(name, x)              (SPLAY_EMPTY(x) ? NULL  \
284                                         : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
285 #define SPLAY_MAX(name, x)              (SPLAY_EMPTY(x) ? NULL  \
286                                         : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
287
288 #define SPLAY_FOREACH(x, name, head)                                    \
289         for ((x) = SPLAY_MIN(name, head);                               \
290              (x) != NULL;                                               \
291              (x) = SPLAY_NEXT(name, head, x))
292
293 /* Macros that define a red-black tree */
294 #define RB_HEAD(name, type)                                             \
295 struct name {                                                           \
296         struct type *rbh_root; /* root of the tree */                   \
297 }
298
299 #define RB_INITIALIZER(root)                                            \
300         { NULL }
301
302 #define RB_INIT(root) do {                                              \
303         (root)->rbh_root = NULL;                                        \
304 } while (/*CONSTCOND*/ 0)
305
306 /*
307  * Undef for Linux
308  */
309 #undef  RB_BLACK
310 #undef  RB_RED
311 #undef  RB_ROOT
312
313 #define RB_BLACK        0
314 #define RB_RED          1
315 #define RB_ENTRY(type)                                                  \
316 struct {                                                                \
317         struct type *rbe_left;          /* left element */              \
318         struct type *rbe_right;         /* right element */             \
319         struct type *rbe_parent;        /* parent element */            \
320         int rbe_color;                  /* node color */                \
321 }
322
323 #define RB_LEFT(elm, field)             (elm)->field.rbe_left
324 #define RB_RIGHT(elm, field)            (elm)->field.rbe_right
325 #define RB_PARENT(elm, field)           (elm)->field.rbe_parent
326 #define RB_COLOR(elm, field)            (elm)->field.rbe_color
327 #define RB_ROOT(head)                   (head)->rbh_root
328 #define RB_EMPTY(head)                  (RB_ROOT(head) == NULL)
329
330 #define RB_SET(elm, parent, field) do {                                 \
331         RB_PARENT(elm, field) = parent;                                 \
332         RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;              \
333         RB_COLOR(elm, field) = RB_RED;                                  \
334 } while (/*CONSTCOND*/ 0)
335
336 #define RB_SET_BLACKRED(black, red, field) do {                         \
337         RB_COLOR(black, field) = RB_BLACK;                              \
338         RB_COLOR(red, field) = RB_RED;                                  \
339 } while (/*CONSTCOND*/ 0)
340
341 #ifndef RB_AUGMENT
342 #define RB_AUGMENT(x)   do {} while (0)
343 #endif
344
345 #define RB_ROTATE_LEFT(head, elm, tmp, field) do {                      \
346         (tmp) = RB_RIGHT(elm, field);                                   \
347         if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) {     \
348                 RB_PARENT(RB_LEFT(tmp, field), field) = (elm);          \
349         }                                                               \
350         RB_AUGMENT(elm);                                                \
351         if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) {  \
352                 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))     \
353                         RB_LEFT(RB_PARENT(elm, field), field) = (tmp);  \
354                 else                                                    \
355                         RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
356         } else                                                          \
357                 (head)->rbh_root = (tmp);                               \
358         RB_LEFT(tmp, field) = (elm);                                    \
359         RB_PARENT(elm, field) = (tmp);                                  \
360         RB_AUGMENT(tmp);                                                \
361         if ((RB_PARENT(tmp, field)))                                    \
362                 RB_AUGMENT(RB_PARENT(tmp, field));                      \
363 } while (/*CONSTCOND*/ 0)
364
365 #define RB_ROTATE_RIGHT(head, elm, tmp, field) do {                     \
366         (tmp) = RB_LEFT(elm, field);                                    \
367         if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) {     \
368                 RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);         \
369         }                                                               \
370         RB_AUGMENT(elm);                                                \
371         if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) {  \
372                 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))     \
373                         RB_LEFT(RB_PARENT(elm, field), field) = (tmp);  \
374                 else                                                    \
375                         RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
376         } else                                                          \
377                 (head)->rbh_root = (tmp);                               \
378         RB_RIGHT(tmp, field) = (elm);                                   \
379         RB_PARENT(elm, field) = (tmp);                                  \
380         RB_AUGMENT(tmp);                                                \
381         if ((RB_PARENT(tmp, field)))                                    \
382                 RB_AUGMENT(RB_PARENT(tmp, field));                      \
383 } while (/*CONSTCOND*/ 0)
384
385 /* Generates prototypes and inline functions */
386 #define RB_PROTOTYPE(name, type, field, cmp)                            \
387         RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
388 #define RB_PROTOTYPE_STATIC(name, type, field, cmp)                     \
389         RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __unused static)
390 #define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr)             \
391 attr void name##_RB_INSERT_COLOR(struct name *, struct type *);         \
392 attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
393 attr struct type *name##_RB_REMOVE(struct name *, struct type *);       \
394 attr struct type *name##_RB_INSERT(struct name *, struct type *);       \
395 attr struct type *name##_RB_FIND(struct name *, struct type *);         \
396 attr struct type *name##_RB_NFIND(struct name *, struct type *);        \
397 attr struct type *name##_RB_NEXT(struct type *);                        \
398 attr struct type *name##_RB_PREV(struct type *);                        \
399 attr struct type *name##_RB_MINMAX(struct name *, int);                 \
400                                                                         \
401
402 /* Main rb operation.
403  * Moves node close to the key of elm to top
404  */
405 #define RB_GENERATE(name, type, field, cmp)                             \
406         RB_GENERATE_INTERNAL(name, type, field, cmp,)
407 #define RB_GENERATE_STATIC(name, type, field, cmp)                      \
408         RB_GENERATE_INTERNAL(name, type, field, cmp, __unused static)
409 #define RB_GENERATE_INTERNAL(name, type, field, cmp, attr)              \
410 attr void                                                               \
411 name##_RB_INSERT_COLOR(struct name *head, struct type *elm)             \
412 {                                                                       \
413         struct type *parent, *gparent, *tmp;                            \
414         while ((parent = RB_PARENT(elm, field)) != NULL &&              \
415             RB_COLOR(parent, field) == RB_RED) {                        \
416                 gparent = RB_PARENT(parent, field);                     \
417                 if (parent == RB_LEFT(gparent, field)) {                \
418                         tmp = RB_RIGHT(gparent, field);                 \
419                         if (tmp && RB_COLOR(tmp, field) == RB_RED) {    \
420                                 RB_COLOR(tmp, field) = RB_BLACK;        \
421                                 RB_SET_BLACKRED(parent, gparent, field);\
422                                 elm = gparent;                          \
423                                 continue;                               \
424                         }                                               \
425                         if (RB_RIGHT(parent, field) == elm) {           \
426                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
427                                 tmp = parent;                           \
428                                 parent = elm;                           \
429                                 elm = tmp;                              \
430                         }                                               \
431                         RB_SET_BLACKRED(parent, gparent, field);        \
432                         RB_ROTATE_RIGHT(head, gparent, tmp, field);     \
433                 } else {                                                \
434                         tmp = RB_LEFT(gparent, field);                  \
435                         if (tmp && RB_COLOR(tmp, field) == RB_RED) {    \
436                                 RB_COLOR(tmp, field) = RB_BLACK;        \
437                                 RB_SET_BLACKRED(parent, gparent, field);\
438                                 elm = gparent;                          \
439                                 continue;                               \
440                         }                                               \
441                         if (RB_LEFT(parent, field) == elm) {            \
442                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
443                                 tmp = parent;                           \
444                                 parent = elm;                           \
445                                 elm = tmp;                              \
446                         }                                               \
447                         RB_SET_BLACKRED(parent, gparent, field);        \
448                         RB_ROTATE_LEFT(head, gparent, tmp, field);      \
449                 }                                                       \
450         }                                                               \
451         RB_COLOR(head->rbh_root, field) = RB_BLACK;                     \
452 }                                                                       \
453                                                                         \
454 attr void                                                               \
455 name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
456 {                                                                       \
457         struct type *tmp;                                               \
458         while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&     \
459             elm != RB_ROOT(head)) {                                     \
460                 if (RB_LEFT(parent, field) == elm) {                    \
461                         tmp = RB_RIGHT(parent, field);                  \
462                         if (RB_COLOR(tmp, field) == RB_RED) {           \
463                                 RB_SET_BLACKRED(tmp, parent, field);    \
464                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
465                                 tmp = RB_RIGHT(parent, field);          \
466                         }                                               \
467                         if ((RB_LEFT(tmp, field) == NULL ||             \
468                             RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
469                             (RB_RIGHT(tmp, field) == NULL ||            \
470                             RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
471                                 RB_COLOR(tmp, field) = RB_RED;          \
472                                 elm = parent;                           \
473                                 parent = RB_PARENT(elm, field);         \
474                         } else {                                        \
475                                 if (RB_RIGHT(tmp, field) == NULL ||     \
476                                     RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
477                                         struct type *oleft;             \
478                                         if ((oleft = RB_LEFT(tmp, field)) \
479                                             != NULL)                    \
480                                                 RB_COLOR(oleft, field) = RB_BLACK;\
481                                         RB_COLOR(tmp, field) = RB_RED;  \
482                                         RB_ROTATE_RIGHT(head, tmp, oleft, field);\
483                                         tmp = RB_RIGHT(parent, field);  \
484                                 }                                       \
485                                 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
486                                 RB_COLOR(parent, field) = RB_BLACK;     \
487                                 if (RB_RIGHT(tmp, field))               \
488                                         RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
489                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
490                                 elm = RB_ROOT(head);                    \
491                                 break;                                  \
492                         }                                               \
493                 } else {                                                \
494                         tmp = RB_LEFT(parent, field);                   \
495                         if (RB_COLOR(tmp, field) == RB_RED) {           \
496                                 RB_SET_BLACKRED(tmp, parent, field);    \
497                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
498                                 tmp = RB_LEFT(parent, field);           \
499                         }                                               \
500                         if ((RB_LEFT(tmp, field) == NULL ||             \
501                             RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
502                             (RB_RIGHT(tmp, field) == NULL ||            \
503                             RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
504                                 RB_COLOR(tmp, field) = RB_RED;          \
505                                 elm = parent;                           \
506                                 parent = RB_PARENT(elm, field);         \
507                         } else {                                        \
508                                 if (RB_LEFT(tmp, field) == NULL ||      \
509                                     RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
510                                         struct type *oright;            \
511                                         if ((oright = RB_RIGHT(tmp, field)) \
512                                             != NULL)                    \
513                                                 RB_COLOR(oright, field) = RB_BLACK;\
514                                         RB_COLOR(tmp, field) = RB_RED;  \
515                                         RB_ROTATE_LEFT(head, tmp, oright, field);\
516                                         tmp = RB_LEFT(parent, field);   \
517                                 }                                       \
518                                 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
519                                 RB_COLOR(parent, field) = RB_BLACK;     \
520                                 if (RB_LEFT(tmp, field))                \
521                                         RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
522                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
523                                 elm = RB_ROOT(head);                    \
524                                 break;                                  \
525                         }                                               \
526                 }                                                       \
527         }                                                               \
528         if (elm)                                                        \
529                 RB_COLOR(elm, field) = RB_BLACK;                        \
530 }                                                                       \
531                                                                         \
532 attr struct type *                                                      \
533 name##_RB_REMOVE(struct name *head, struct type *elm)                   \
534 {                                                                       \
535         struct type *child, *parent, *old = elm;                        \
536         int color;                                                      \
537         if (RB_LEFT(elm, field) == NULL)                                \
538                 child = RB_RIGHT(elm, field);                           \
539         else if (RB_RIGHT(elm, field) == NULL)                          \
540                 child = RB_LEFT(elm, field);                            \
541         else {                                                          \
542                 struct type *left;                                      \
543                 elm = RB_RIGHT(elm, field);                             \
544                 while ((left = RB_LEFT(elm, field)) != NULL)            \
545                         elm = left;                                     \
546                 child = RB_RIGHT(elm, field);                           \
547                 parent = RB_PARENT(elm, field);                         \
548                 color = RB_COLOR(elm, field);                           \
549                 if (child)                                              \
550                         RB_PARENT(child, field) = parent;               \
551                 if (parent) {                                           \
552                         if (RB_LEFT(parent, field) == elm)              \
553                                 RB_LEFT(parent, field) = child;         \
554                         else                                            \
555                                 RB_RIGHT(parent, field) = child;        \
556                         RB_AUGMENT(parent);                             \
557                 } else                                                  \
558                         RB_ROOT(head) = child;                          \
559                 if (RB_PARENT(elm, field) == old)                       \
560                         parent = elm;                                   \
561                 (elm)->field = (old)->field;                            \
562                 if (RB_PARENT(old, field)) {                            \
563                         if (RB_LEFT(RB_PARENT(old, field), field) == old)\
564                                 RB_LEFT(RB_PARENT(old, field), field) = elm;\
565                         else                                            \
566                                 RB_RIGHT(RB_PARENT(old, field), field) = elm;\
567                         RB_AUGMENT(RB_PARENT(old, field));              \
568                 } else                                                  \
569                         RB_ROOT(head) = elm;                            \
570                 RB_PARENT(RB_LEFT(old, field), field) = elm;            \
571                 if (RB_RIGHT(old, field))                               \
572                         RB_PARENT(RB_RIGHT(old, field), field) = elm;   \
573                 if (parent) {                                           \
574                         left = parent;                                  \
575                         do {                                            \
576                                 RB_AUGMENT(left);                       \
577                         } while ((left = RB_PARENT(left, field)) != NULL); \
578                 }                                                       \
579                 goto color;                                             \
580         }                                                               \
581         parent = RB_PARENT(elm, field);                                 \
582         color = RB_COLOR(elm, field);                                   \
583         if (child)                                                      \
584                 RB_PARENT(child, field) = parent;                       \
585         if (parent) {                                                   \
586                 if (RB_LEFT(parent, field) == elm)                      \
587                         RB_LEFT(parent, field) = child;                 \
588                 else                                                    \
589                         RB_RIGHT(parent, field) = child;                \
590                 RB_AUGMENT(parent);                                     \
591         } else                                                          \
592                 RB_ROOT(head) = child;                                  \
593 color:                                                                  \
594         if (color == RB_BLACK)                                          \
595                 name##_RB_REMOVE_COLOR(head, parent, child);            \
596         return (old);                                                   \
597 }                                                                       \
598                                                                         \
599 /* Inserts a node into the RB tree */                                   \
600 attr struct type *                                                      \
601 name##_RB_INSERT(struct name *head, struct type *elm)                   \
602 {                                                                       \
603         struct type *tmp;                                               \
604         struct type *parent = NULL;                                     \
605         int comp = 0;                                                   \
606         tmp = RB_ROOT(head);                                            \
607         while (tmp) {                                                   \
608                 parent = tmp;                                           \
609                 comp = (cmp)(elm, parent);                              \
610                 if (comp < 0)                                           \
611                         tmp = RB_LEFT(tmp, field);                      \
612                 else if (comp > 0)                                      \
613                         tmp = RB_RIGHT(tmp, field);                     \
614                 else                                                    \
615                         return (tmp);                                   \
616         }                                                               \
617         RB_SET(elm, parent, field);                                     \
618         if (parent != NULL) {                                           \
619                 if (comp < 0)                                           \
620                         RB_LEFT(parent, field) = elm;                   \
621                 else                                                    \
622                         RB_RIGHT(parent, field) = elm;                  \
623                 RB_AUGMENT(parent);                                     \
624         } else                                                          \
625                 RB_ROOT(head) = elm;                                    \
626         name##_RB_INSERT_COLOR(head, elm);                              \
627         return (NULL);                                                  \
628 }                                                                       \
629                                                                         \
630 /* Finds the node with the same key as elm */                           \
631 attr struct type *                                                      \
632 name##_RB_FIND(struct name *head, struct type *elm)                     \
633 {                                                                       \
634         struct type *tmp = RB_ROOT(head);                               \
635         int comp;                                                       \
636         while (tmp) {                                                   \
637                 comp = cmp(elm, tmp);                                   \
638                 if (comp < 0)                                           \
639                         tmp = RB_LEFT(tmp, field);                      \
640                 else if (comp > 0)                                      \
641                         tmp = RB_RIGHT(tmp, field);                     \
642                 else                                                    \
643                         return (tmp);                                   \
644         }                                                               \
645         return (NULL);                                                  \
646 }                                                                       \
647                                                                         \
648 /* Finds the first node greater than or equal to the search key */      \
649 attr struct type *                                                      \
650 name##_RB_NFIND(struct name *head, struct type *elm)                    \
651 {                                                                       \
652         struct type *tmp = RB_ROOT(head);                               \
653         struct type *res = NULL;                                        \
654         int comp;                                                       \
655         while (tmp) {                                                   \
656                 comp = cmp(elm, tmp);                                   \
657                 if (comp < 0) {                                         \
658                         res = tmp;                                      \
659                         tmp = RB_LEFT(tmp, field);                      \
660                 }                                                       \
661                 else if (comp > 0)                                      \
662                         tmp = RB_RIGHT(tmp, field);                     \
663                 else                                                    \
664                         return (tmp);                                   \
665         }                                                               \
666         return (res);                                                   \
667 }                                                                       \
668                                                                         \
669 /* ARGSUSED */                                                          \
670 attr struct type *                                                      \
671 name##_RB_NEXT(struct type *elm)                                        \
672 {                                                                       \
673         if (RB_RIGHT(elm, field)) {                                     \
674                 elm = RB_RIGHT(elm, field);                             \
675                 while (RB_LEFT(elm, field))                             \
676                         elm = RB_LEFT(elm, field);                      \
677         } else {                                                        \
678                 if (RB_PARENT(elm, field) &&                            \
679                     (elm == RB_LEFT(RB_PARENT(elm, field), field)))     \
680                         elm = RB_PARENT(elm, field);                    \
681                 else {                                                  \
682                         while (RB_PARENT(elm, field) &&                 \
683                             (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
684                                 elm = RB_PARENT(elm, field);            \
685                         elm = RB_PARENT(elm, field);                    \
686                 }                                                       \
687         }                                                               \
688         return (elm);                                                   \
689 }                                                                       \
690                                                                         \
691 /* ARGSUSED */                                                          \
692 attr struct type *                                                      \
693 name##_RB_PREV(struct type *elm)                                        \
694 {                                                                       \
695         if (RB_LEFT(elm, field)) {                                      \
696                 elm = RB_LEFT(elm, field);                              \
697                 while (RB_RIGHT(elm, field))                            \
698                         elm = RB_RIGHT(elm, field);                     \
699         } else {                                                        \
700                 if (RB_PARENT(elm, field) &&                            \
701                     (elm == RB_RIGHT(RB_PARENT(elm, field), field)))    \
702                         elm = RB_PARENT(elm, field);                    \
703                 else {                                                  \
704                         while (RB_PARENT(elm, field) &&                 \
705                             (elm == RB_LEFT(RB_PARENT(elm, field), field)))\
706                                 elm = RB_PARENT(elm, field);            \
707                         elm = RB_PARENT(elm, field);                    \
708                 }                                                       \
709         }                                                               \
710         return (elm);                                                   \
711 }                                                                       \
712                                                                         \
713 attr struct type *                                                      \
714 name##_RB_MINMAX(struct name *head, int val)                            \
715 {                                                                       \
716         struct type *tmp = RB_ROOT(head);                               \
717         struct type *parent = NULL;                                     \
718         while (tmp) {                                                   \
719                 parent = tmp;                                           \
720                 if (val < 0)                                            \
721                         tmp = RB_LEFT(tmp, field);                      \
722                 else                                                    \
723                         tmp = RB_RIGHT(tmp, field);                     \
724         }                                                               \
725         return (parent);                                                \
726 }
727
728 #define RB_NEGINF       -1
729 #define RB_INF  1
730
731 #define RB_INSERT(name, x, y)   name##_RB_INSERT(x, y)
732 #define RB_REMOVE(name, x, y)   name##_RB_REMOVE(x, y)
733 #define RB_FIND(name, x, y)     name##_RB_FIND(x, y)
734 #define RB_NFIND(name, x, y)    name##_RB_NFIND(x, y)
735 #define RB_NEXT(name, x, y)     name##_RB_NEXT(y)
736 #define RB_PREV(name, x, y)     name##_RB_PREV(y)
737 #define RB_MIN(name, x)         name##_RB_MINMAX(x, RB_NEGINF)
738 #define RB_MAX(name, x)         name##_RB_MINMAX(x, RB_INF)
739
740 #define RB_FOREACH(x, name, head)                                       \
741         for ((x) = RB_MIN(name, head);                                  \
742              (x) != NULL;                                               \
743              (x) = name##_RB_NEXT(x))
744
745 #define RB_FOREACH_REVERSE(x, name, head)                               \
746         for ((x) = RB_MAX(name, head);                                  \
747              (x) != NULL;                                               \
748              (x) = name##_RB_PREV(x))
749
750 #endif  /* _SYS_TREE_H_ */