1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
26 //=======External Functions This Runner Calls=====
27 extern void setUp(void);
28 extern void tearDown(void);
30 extern void test_GenerateUnauthenticatedPacket(void);
31 extern void test_GenerateAuthenticatedPacket(void);
32 extern void test_OffsetCalculationPositiveOffset(void);
33 extern void test_OffsetCalculationNegativeOffset(void);
34 extern void test_HandleUnusableServer(void);
35 extern void test_HandleUnusablePacket(void);
36 extern void test_HandleServerAuthenticationFailure(void);
37 extern void test_HandleKodDemobilize(void);
38 extern void test_HandleKodRate(void);
39 extern void test_HandleCorrectPacket(void);
42 //=======Test Reset Option=====
53 int main(int argc, char *argv[])
56 Unity.TestFile = "packetHandling.c";
57 UnityBegin("packetHandling.c");
58 RUN_TEST(test_GenerateUnauthenticatedPacket, 35);
59 RUN_TEST(test_GenerateAuthenticatedPacket, 58);
60 RUN_TEST(test_OffsetCalculationPositiveOffset, 97);
61 RUN_TEST(test_OffsetCalculationNegativeOffset, 141);
62 RUN_TEST(test_HandleUnusableServer, 184);
63 RUN_TEST(test_HandleUnusablePacket, 195);
64 RUN_TEST(test_HandleServerAuthenticationFailure, 206);
65 RUN_TEST(test_HandleKodDemobilize, 217);
66 RUN_TEST(test_HandleKodRate, 241);
67 RUN_TEST(test_HandleCorrectPacket, 252);