1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
26 //=======External Functions This Runner Calls=====
27 extern void setUp(void);
28 extern void tearDown(void);
29 extern void test_RegularPositive();
30 extern void test_PositiveOverflowBoundary();
31 extern void test_PositiveOverflowBig();
32 extern void test_Negative();
33 extern void test_IllegalChar();
36 //=======Test Reset Option=====
47 int main(int argc, char *argv[])
50 Unity.TestFile = "atouint.c";
51 UnityBegin("atouint.c");
52 RUN_TEST(test_RegularPositive, 9);
53 RUN_TEST(test_PositiveOverflowBoundary, 17);
54 RUN_TEST(test_PositiveOverflowBig, 24);
55 RUN_TEST(test_Negative, 31);
56 RUN_TEST(test_IllegalChar, 38);