1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
26 //=======External Functions This Runner Calls=====
27 extern void setUp(void);
28 extern void tearDown(void);
29 extern void test_AddTrustedKeys();
30 extern void test_AddUntrustedKey();
31 extern void test_HaveKeyCorrect();
32 extern void test_HaveKeyIncorrect();
33 extern void test_AddWithAuthUseKey();
34 extern void test_EmptyKey();
37 //=======Test Reset Option=====
48 int main(int argc, char *argv[])
51 Unity.TestFile = "authkeys.c";
52 UnityBegin("authkeys.c");
53 RUN_TEST(test_AddTrustedKeys, 71);
54 RUN_TEST(test_AddUntrustedKey, 82);
55 RUN_TEST(test_HaveKeyCorrect, 90);
56 RUN_TEST(test_HaveKeyIncorrect, 99);
57 RUN_TEST(test_AddWithAuthUseKey, 106);
58 RUN_TEST(test_EmptyKey, 113);