1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
26 //=======External Functions This Runner Calls=====
27 extern void setUp(void);
28 extern void tearDown(void);
30 extern void test_ParseVUI64_pos();
31 extern void test_ParseVUI64_neg();
32 extern void test_ParseVUI64_case();
35 //=======Test Reset Option=====
46 int main(int argc, char *argv[])
49 Unity.TestFile = "vi64ops.c";
50 UnityBegin("vi64ops.c");
51 RUN_TEST(test_ParseVUI64_pos, 33);
52 RUN_TEST(test_ParseVUI64_neg, 47);
53 RUN_TEST(test_ParseVUI64_case, 60);