1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
27 #include "ntp_calendar.h"
28 #include "ntp_stdlib.h"
29 #include "ntp_prio_q.h"
32 //=======External Functions This Runner Calls=====
33 extern void setUp(void);
34 extern void tearDown(void);
35 extern void test_AllocateDeallocateNode(void);
36 extern void test_EmptyQueue(void);
37 extern void test_OneElementQueue(void);
38 extern void test_MultipleElementQueue(void);
39 extern void test_CustomOrderQueue(void);
40 extern void test_DestroyNonEmptyQueue(void);
41 extern void test_AppendQueues(void);
44 //=======Test Reset Option=====
56 int main(int argc, char *argv[])
59 UnityBegin("ntp_prio_q.c");
60 RUN_TEST(test_AllocateDeallocateNode, 39);
61 RUN_TEST(test_EmptyQueue, 46);
62 RUN_TEST(test_OneElementQueue, 60);
63 RUN_TEST(test_MultipleElementQueue, 88);
64 RUN_TEST(test_CustomOrderQueue, 126);
65 RUN_TEST(test_DestroyNonEmptyQueue, 183);
66 RUN_TEST(test_AppendQueues, 205);