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1 /*******************************************************************************
2  *
3  * Module Name: utdelete - object deletion and reference count utilities
4  *
5  ******************************************************************************/
6
7 /*
8  * Copyright (C) 2000 - 2015, Intel Corp.
9  * All rights reserved.
10  *
11  * Redistribution and use in source and binary forms, with or without
12  * modification, are permitted provided that the following conditions
13  * are met:
14  * 1. Redistributions of source code must retain the above copyright
15  *    notice, this list of conditions, and the following disclaimer,
16  *    without modification.
17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
18  *    substantially similar to the "NO WARRANTY" disclaimer below
19  *    ("Disclaimer") and any redistribution must be conditioned upon
20  *    including a substantially similar Disclaimer requirement for further
21  *    binary redistribution.
22  * 3. Neither the names of the above-listed copyright holders nor the names
23  *    of any contributors may be used to endorse or promote products derived
24  *    from this software without specific prior written permission.
25  *
26  * Alternatively, this software may be distributed under the terms of the
27  * GNU General Public License ("GPL") version 2 as published by the Free
28  * Software Foundation.
29  *
30  * NO WARRANTY
31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
41  * POSSIBILITY OF SUCH DAMAGES.
42  */
43
44 #include <contrib/dev/acpica/include/acpi.h>
45 #include <contrib/dev/acpica/include/accommon.h>
46 #include <contrib/dev/acpica/include/acinterp.h>
47 #include <contrib/dev/acpica/include/acnamesp.h>
48 #include <contrib/dev/acpica/include/acevents.h>
49
50
51 #define _COMPONENT          ACPI_UTILITIES
52         ACPI_MODULE_NAME    ("utdelete")
53
54 /* Local prototypes */
55
56 static void
57 AcpiUtDeleteInternalObj (
58     ACPI_OPERAND_OBJECT     *Object);
59
60 static void
61 AcpiUtUpdateRefCount (
62     ACPI_OPERAND_OBJECT     *Object,
63     UINT32                  Action);
64
65
66 /*******************************************************************************
67  *
68  * FUNCTION:    AcpiUtDeleteInternalObj
69  *
70  * PARAMETERS:  Object         - Object to be deleted
71  *
72  * RETURN:      None
73  *
74  * DESCRIPTION: Low level object deletion, after reference counts have been
75  *              updated (All reference counts, including sub-objects!)
76  *
77  ******************************************************************************/
78
79 static void
80 AcpiUtDeleteInternalObj (
81     ACPI_OPERAND_OBJECT     *Object)
82 {
83     void                    *ObjPointer = NULL;
84     ACPI_OPERAND_OBJECT     *HandlerDesc;
85     ACPI_OPERAND_OBJECT     *SecondDesc;
86     ACPI_OPERAND_OBJECT     *NextDesc;
87     ACPI_OPERAND_OBJECT     *StartDesc;
88     ACPI_OPERAND_OBJECT     **LastObjPtr;
89
90
91     ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object);
92
93
94     if (!Object)
95     {
96         return_VOID;
97     }
98
99     /*
100      * Must delete or free any pointers within the object that are not
101      * actual ACPI objects (for example, a raw buffer pointer).
102      */
103     switch (Object->Common.Type)
104     {
105     case ACPI_TYPE_STRING:
106
107         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n",
108             Object, Object->String.Pointer));
109
110         /* Free the actual string buffer */
111
112         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
113         {
114             /* But only if it is NOT a pointer into an ACPI table */
115
116             ObjPointer = Object->String.Pointer;
117         }
118         break;
119
120     case ACPI_TYPE_BUFFER:
121
122         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n",
123             Object, Object->Buffer.Pointer));
124
125         /* Free the actual buffer */
126
127         if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER))
128         {
129             /* But only if it is NOT a pointer into an ACPI table */
130
131             ObjPointer = Object->Buffer.Pointer;
132         }
133         break;
134
135     case ACPI_TYPE_PACKAGE:
136
137         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n",
138             Object->Package.Count));
139
140         /*
141          * Elements of the package are not handled here, they are deleted
142          * separately
143          */
144
145         /* Free the (variable length) element pointer array */
146
147         ObjPointer = Object->Package.Elements;
148         break;
149
150     /*
151      * These objects have a possible list of notify handlers.
152      * Device object also may have a GPE block.
153      */
154     case ACPI_TYPE_DEVICE:
155
156         if (Object->Device.GpeBlock)
157         {
158             (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock);
159         }
160
161         /*lint -fallthrough */
162
163     case ACPI_TYPE_PROCESSOR:
164     case ACPI_TYPE_THERMAL:
165
166         /* Walk the address handler list for this object */
167
168         HandlerDesc = Object->CommonNotify.Handler;
169         while (HandlerDesc)
170         {
171             NextDesc = HandlerDesc->AddressSpace.Next;
172             AcpiUtRemoveReference (HandlerDesc);
173             HandlerDesc = NextDesc;
174         }
175         break;
176
177     case ACPI_TYPE_MUTEX:
178
179         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
180             "***** Mutex %p, OS Mutex %p\n",
181             Object, Object->Mutex.OsMutex));
182
183         if (Object == AcpiGbl_GlobalLockMutex)
184         {
185             /* Global Lock has extra semaphore */
186
187             (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore);
188             AcpiGbl_GlobalLockSemaphore = NULL;
189
190             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
191             AcpiGbl_GlobalLockMutex = NULL;
192         }
193         else
194         {
195             AcpiExUnlinkMutex (Object);
196             AcpiOsDeleteMutex (Object->Mutex.OsMutex);
197         }
198         break;
199
200     case ACPI_TYPE_EVENT:
201
202         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
203             "***** Event %p, OS Semaphore %p\n",
204             Object, Object->Event.OsSemaphore));
205
206         (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore);
207         Object->Event.OsSemaphore = NULL;
208         break;
209
210     case ACPI_TYPE_METHOD:
211
212         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
213             "***** Method %p\n", Object));
214
215         /* Delete the method mutex if it exists */
216
217         if (Object->Method.Mutex)
218         {
219             AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex);
220             AcpiUtDeleteObjectDesc (Object->Method.Mutex);
221             Object->Method.Mutex = NULL;
222         }
223         break;
224
225     case ACPI_TYPE_REGION:
226
227         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
228             "***** Region %p\n", Object));
229
230         /*
231          * Update AddressRange list. However, only permanent regions
232          * are installed in this list. (Not created within a method)
233          */
234         if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY))
235         {
236             AcpiUtRemoveAddressRange (Object->Region.SpaceId,
237                 Object->Region.Node);
238         }
239
240         SecondDesc = AcpiNsGetSecondaryObject (Object);
241         if (SecondDesc)
242         {
243             /*
244              * Free the RegionContext if and only if the handler is one of the
245              * default handlers -- and therefore, we created the context object
246              * locally, it was not created by an external caller.
247              */
248             HandlerDesc = Object->Region.Handler;
249             if (HandlerDesc)
250             {
251                 NextDesc = HandlerDesc->AddressSpace.RegionList;
252                 StartDesc = NextDesc;
253                 LastObjPtr = &HandlerDesc->AddressSpace.RegionList;
254
255                 /* Remove the region object from the handler list */
256
257                 while (NextDesc)
258                 {
259                     if (NextDesc == Object)
260                     {
261                         *LastObjPtr = NextDesc->Region.Next;
262                         break;
263                     }
264
265                     /* Walk the linked list of handlers */
266
267                     LastObjPtr = &NextDesc->Region.Next;
268                     NextDesc = NextDesc->Region.Next;
269
270                     /* Prevent infinite loop if list is corrupted */
271
272                     if (NextDesc == StartDesc)
273                     {
274                         ACPI_ERROR ((AE_INFO,
275                             "Circular region list in address handler object %p",
276                             HandlerDesc));
277                         return_VOID;
278                     }
279                 }
280
281                 if (HandlerDesc->AddressSpace.HandlerFlags &
282                     ACPI_ADDR_HANDLER_DEFAULT_INSTALLED)
283                 {
284                     /* Deactivate region and free region context */
285
286                     if (HandlerDesc->AddressSpace.Setup)
287                     {
288                         (void) HandlerDesc->AddressSpace.Setup (Object,
289                             ACPI_REGION_DEACTIVATE,
290                             HandlerDesc->AddressSpace.Context,
291                             &SecondDesc->Extra.RegionContext);
292                     }
293                 }
294
295                 AcpiUtRemoveReference (HandlerDesc);
296             }
297
298             /* Now we can free the Extra object */
299
300             AcpiUtDeleteObjectDesc (SecondDesc);
301         }
302         break;
303
304     case ACPI_TYPE_BUFFER_FIELD:
305
306         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
307             "***** Buffer Field %p\n", Object));
308
309         SecondDesc = AcpiNsGetSecondaryObject (Object);
310         if (SecondDesc)
311         {
312             AcpiUtDeleteObjectDesc (SecondDesc);
313         }
314         break;
315
316     case ACPI_TYPE_LOCAL_BANK_FIELD:
317
318         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
319             "***** Bank Field %p\n", Object));
320
321         SecondDesc = AcpiNsGetSecondaryObject (Object);
322         if (SecondDesc)
323         {
324             AcpiUtDeleteObjectDesc (SecondDesc);
325         }
326         break;
327
328     default:
329
330         break;
331     }
332
333     /* Free any allocated memory (pointer within the object) found above */
334
335     if (ObjPointer)
336     {
337         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n",
338             ObjPointer));
339         ACPI_FREE (ObjPointer);
340     }
341
342     /* Now the object can be safely deleted */
343
344     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object %p [%s]\n",
345         Object, AcpiUtGetObjectTypeName (Object)));
346
347     AcpiUtDeleteObjectDesc (Object);
348     return_VOID;
349 }
350
351
352 /*******************************************************************************
353  *
354  * FUNCTION:    AcpiUtDeleteInternalObjectList
355  *
356  * PARAMETERS:  ObjList         - Pointer to the list to be deleted
357  *
358  * RETURN:      None
359  *
360  * DESCRIPTION: This function deletes an internal object list, including both
361  *              simple objects and package objects
362  *
363  ******************************************************************************/
364
365 void
366 AcpiUtDeleteInternalObjectList (
367     ACPI_OPERAND_OBJECT     **ObjList)
368 {
369     ACPI_OPERAND_OBJECT     **InternalObj;
370
371
372     ACPI_FUNCTION_ENTRY ();
373
374
375     /* Walk the null-terminated internal list */
376
377     for (InternalObj = ObjList; *InternalObj; InternalObj++)
378     {
379         AcpiUtRemoveReference (*InternalObj);
380     }
381
382     /* Free the combined parameter pointer list and object array */
383
384     ACPI_FREE (ObjList);
385     return;
386 }
387
388
389 /*******************************************************************************
390  *
391  * FUNCTION:    AcpiUtUpdateRefCount
392  *
393  * PARAMETERS:  Object          - Object whose ref count is to be updated
394  *              Action          - What to do (REF_INCREMENT or REF_DECREMENT)
395  *
396  * RETURN:      None. Sets new reference count within the object
397  *
398  * DESCRIPTION: Modify the reference count for an internal acpi object
399  *
400  ******************************************************************************/
401
402 static void
403 AcpiUtUpdateRefCount (
404     ACPI_OPERAND_OBJECT     *Object,
405     UINT32                  Action)
406 {
407     UINT16                  OriginalCount;
408     UINT16                  NewCount = 0;
409     ACPI_CPU_FLAGS          LockFlags;
410
411
412     ACPI_FUNCTION_NAME (UtUpdateRefCount);
413
414
415     if (!Object)
416     {
417         return;
418     }
419
420     /*
421      * Always get the reference count lock. Note: Interpreter and/or
422      * Namespace is not always locked when this function is called.
423      */
424     LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock);
425     OriginalCount = Object->Common.ReferenceCount;
426
427     /* Perform the reference count action (increment, decrement) */
428
429     switch (Action)
430     {
431     case REF_INCREMENT:
432
433         NewCount = OriginalCount + 1;
434         Object->Common.ReferenceCount = NewCount;
435         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
436
437         /* The current reference count should never be zero here */
438
439         if (!OriginalCount)
440         {
441             ACPI_WARNING ((AE_INFO,
442                 "Obj %p, Reference Count was zero before increment\n",
443                 Object));
444         }
445
446         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
447             "Obj %p Type %.2X Refs %.2X [Incremented]\n",
448             Object, Object->Common.Type, NewCount));
449         break;
450
451     case REF_DECREMENT:
452
453         /* The current reference count must be non-zero */
454
455         if (OriginalCount)
456         {
457             NewCount = OriginalCount - 1;
458             Object->Common.ReferenceCount = NewCount;
459         }
460
461         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
462
463         if (!OriginalCount)
464         {
465             ACPI_WARNING ((AE_INFO,
466                 "Obj %p, Reference Count is already zero, cannot decrement\n",
467                 Object));
468         }
469
470         ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
471             "Obj %p Type %.2X Refs %.2X [Decremented]\n",
472             Object, Object->Common.Type, NewCount));
473
474         /* Actually delete the object on a reference count of zero */
475
476         if (NewCount == 0)
477         {
478             AcpiUtDeleteInternalObj (Object);
479         }
480         break;
481
482     default:
483
484         AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags);
485         ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)",
486             Action));
487         return;
488     }
489
490     /*
491      * Sanity check the reference count, for debug purposes only.
492      * (A deleted object will have a huge reference count)
493      */
494     if (NewCount > ACPI_MAX_REFERENCE_COUNT)
495     {
496         ACPI_WARNING ((AE_INFO,
497             "Large Reference Count (0x%X) in object %p, Type=0x%.2X",
498             NewCount, Object, Object->Common.Type));
499     }
500 }
501
502
503 /*******************************************************************************
504  *
505  * FUNCTION:    AcpiUtUpdateObjectReference
506  *
507  * PARAMETERS:  Object              - Increment ref count for this object
508  *                                    and all sub-objects
509  *              Action              - Either REF_INCREMENT or REF_DECREMENT
510  *
511  * RETURN:      Status
512  *
513  * DESCRIPTION: Increment the object reference count
514  *
515  * Object references are incremented when:
516  * 1) An object is attached to a Node (namespace object)
517  * 2) An object is copied (all subobjects must be incremented)
518  *
519  * Object references are decremented when:
520  * 1) An object is detached from an Node
521  *
522  ******************************************************************************/
523
524 ACPI_STATUS
525 AcpiUtUpdateObjectReference (
526     ACPI_OPERAND_OBJECT     *Object,
527     UINT16                  Action)
528 {
529     ACPI_STATUS             Status = AE_OK;
530     ACPI_GENERIC_STATE      *StateList = NULL;
531     ACPI_OPERAND_OBJECT     *NextObject = NULL;
532     ACPI_OPERAND_OBJECT     *PrevObject;
533     ACPI_GENERIC_STATE      *State;
534     UINT32                  i;
535
536
537     ACPI_FUNCTION_NAME (UtUpdateObjectReference);
538
539
540     while (Object)
541     {
542         /* Make sure that this isn't a namespace handle */
543
544         if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)
545         {
546             ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
547                 "Object %p is NS handle\n", Object));
548             return (AE_OK);
549         }
550
551         /*
552          * All sub-objects must have their reference count incremented also.
553          * Different object types have different subobjects.
554          */
555         switch (Object->Common.Type)
556         {
557         case ACPI_TYPE_DEVICE:
558         case ACPI_TYPE_PROCESSOR:
559         case ACPI_TYPE_POWER:
560         case ACPI_TYPE_THERMAL:
561             /*
562              * Update the notify objects for these types (if present)
563              * Two lists, system and device notify handlers.
564              */
565             for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++)
566             {
567                 PrevObject = Object->CommonNotify.NotifyList[i];
568                 while (PrevObject)
569                 {
570                     NextObject = PrevObject->Notify.Next[i];
571                     AcpiUtUpdateRefCount (PrevObject, Action);
572                     PrevObject = NextObject;
573                 }
574             }
575             break;
576
577         case ACPI_TYPE_PACKAGE:
578             /*
579              * We must update all the sub-objects of the package,
580              * each of whom may have their own sub-objects.
581              */
582             for (i = 0; i < Object->Package.Count; i++)
583             {
584                 /*
585                  * Null package elements are legal and can be simply
586                  * ignored.
587                  */
588                 NextObject = Object->Package.Elements[i];
589                 if (!NextObject)
590                 {
591                     continue;
592                 }
593
594                 switch (NextObject->Common.Type)
595                 {
596                 case ACPI_TYPE_INTEGER:
597                 case ACPI_TYPE_STRING:
598                 case ACPI_TYPE_BUFFER:
599                     /*
600                      * For these very simple sub-objects, we can just
601                      * update the reference count here and continue.
602                      * Greatly increases performance of this operation.
603                      */
604                     AcpiUtUpdateRefCount (NextObject, Action);
605                     break;
606
607                 default:
608                     /*
609                      * For complex sub-objects, push them onto the stack
610                      * for later processing (this eliminates recursion.)
611                      */
612                     Status = AcpiUtCreateUpdateStateAndPush (
613                                  NextObject, Action, &StateList);
614                     if (ACPI_FAILURE (Status))
615                     {
616                         goto ErrorExit;
617                     }
618                     break;
619                 }
620             }
621             NextObject = NULL;
622             break;
623
624         case ACPI_TYPE_BUFFER_FIELD:
625
626             NextObject = Object->BufferField.BufferObj;
627             break;
628
629         case ACPI_TYPE_LOCAL_REGION_FIELD:
630
631             NextObject = Object->Field.RegionObj;
632             break;
633
634         case ACPI_TYPE_LOCAL_BANK_FIELD:
635
636             NextObject = Object->BankField.BankObj;
637             Status = AcpiUtCreateUpdateStateAndPush (
638                         Object->BankField.RegionObj, Action, &StateList);
639             if (ACPI_FAILURE (Status))
640             {
641                 goto ErrorExit;
642             }
643             break;
644
645         case ACPI_TYPE_LOCAL_INDEX_FIELD:
646
647             NextObject = Object->IndexField.IndexObj;
648             Status = AcpiUtCreateUpdateStateAndPush (
649                         Object->IndexField.DataObj, Action, &StateList);
650             if (ACPI_FAILURE (Status))
651             {
652                 goto ErrorExit;
653             }
654             break;
655
656         case ACPI_TYPE_LOCAL_REFERENCE:
657             /*
658              * The target of an Index (a package, string, or buffer) or a named
659              * reference must track changes to the ref count of the index or
660              * target object.
661              */
662             if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) ||
663                 (Object->Reference.Class== ACPI_REFCLASS_NAME))
664             {
665                 NextObject = Object->Reference.Object;
666             }
667             break;
668
669         case ACPI_TYPE_REGION:
670         default:
671
672             break; /* No subobjects for all other types */
673         }
674
675         /*
676          * Now we can update the count in the main object. This can only
677          * happen after we update the sub-objects in case this causes the
678          * main object to be deleted.
679          */
680         AcpiUtUpdateRefCount (Object, Action);
681         Object = NULL;
682
683         /* Move on to the next object to be updated */
684
685         if (NextObject)
686         {
687             Object = NextObject;
688             NextObject = NULL;
689         }
690         else if (StateList)
691         {
692             State = AcpiUtPopGenericState (&StateList);
693             Object = State->Update.Object;
694             AcpiUtDeleteGenericState (State);
695         }
696     }
697
698     return (AE_OK);
699
700
701 ErrorExit:
702
703     ACPI_EXCEPTION ((AE_INFO, Status,
704         "Could not update object reference count"));
705
706     /* Free any stacked Update State objects */
707
708     while (StateList)
709     {
710         State = AcpiUtPopGenericState (&StateList);
711         AcpiUtDeleteGenericState (State);
712     }
713
714     return (Status);
715 }
716
717
718 /*******************************************************************************
719  *
720  * FUNCTION:    AcpiUtAddReference
721  *
722  * PARAMETERS:  Object          - Object whose reference count is to be
723  *                                incremented
724  *
725  * RETURN:      None
726  *
727  * DESCRIPTION: Add one reference to an ACPI object
728  *
729  ******************************************************************************/
730
731 void
732 AcpiUtAddReference (
733     ACPI_OPERAND_OBJECT     *Object)
734 {
735
736     ACPI_FUNCTION_NAME (UtAddReference);
737
738
739     /* Ensure that we have a valid object */
740
741     if (!AcpiUtValidInternalObject (Object))
742     {
743         return;
744     }
745
746     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
747         "Obj %p Current Refs=%X [To Be Incremented]\n",
748         Object, Object->Common.ReferenceCount));
749
750     /* Increment the reference count */
751
752     (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT);
753     return;
754 }
755
756
757 /*******************************************************************************
758  *
759  * FUNCTION:    AcpiUtRemoveReference
760  *
761  * PARAMETERS:  Object         - Object whose ref count will be decremented
762  *
763  * RETURN:      None
764  *
765  * DESCRIPTION: Decrement the reference count of an ACPI internal object
766  *
767  ******************************************************************************/
768
769 void
770 AcpiUtRemoveReference (
771     ACPI_OPERAND_OBJECT     *Object)
772 {
773
774     ACPI_FUNCTION_NAME (UtRemoveReference);
775
776
777     /*
778      * Allow a NULL pointer to be passed in, just ignore it. This saves
779      * each caller from having to check. Also, ignore NS nodes.
780      */
781     if (!Object ||
782         (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED))
783
784     {
785         return;
786     }
787
788     /* Ensure that we have a valid object */
789
790     if (!AcpiUtValidInternalObject (Object))
791     {
792         return;
793     }
794
795     ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS,
796         "Obj %p Current Refs=%X [To Be Decremented]\n",
797         Object, Object->Common.ReferenceCount));
798
799     /*
800      * Decrement the reference count, and only actually delete the object
801      * if the reference count becomes 0. (Must also decrement the ref count
802      * of all subobjects!)
803      */
804     (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT);
805     return;
806 }