]> CyberLeo.Net >> Repos - FreeBSD/releng/10.2.git/blob - sys/dev/drm2/radeon/evergreen_blit_shaders.c
- Copy stable/10@285827 to releng/10.2 in preparation for 10.2-RC1
[FreeBSD/releng/10.2.git] / sys / dev / drm2 / radeon / evergreen_blit_shaders.c
1 /*
2  * Copyright 2010 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *     Alex Deucher <alexander.deucher@amd.com>
25  */
26
27 #include <sys/cdefs.h>
28 __FBSDID("$FreeBSD$");
29
30 #include <dev/drm2/drmP.h>
31
32 /*
33  * evergreen cards need to use the 3D engine to blit data which requires
34  * quite a bit of hw state setup.  Rather than pull the whole 3D driver
35  * (which normally generates the 3D state) into the DRM, we opt to use
36  * statically generated state tables.  The regsiter state and shaders
37  * were hand generated to support blitting functionality.  See the 3D
38  * driver or documentation for descriptions of the registers and
39  * shader instructions.
40  */
41
42 const u32 evergreen_default_state[] =
43 {
44         0xc0016900,
45         0x0000023b,
46         0x00000000, /* SQ_LDS_ALLOC_PS */
47
48         0xc0066900,
49         0x00000240,
50         0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
51         0x00000000,
52         0x00000000,
53         0x00000000,
54         0x00000000,
55         0x00000000,
56
57         0xc0046900,
58         0x00000247,
59         0x00000000, /* SQ_GS_VERT_ITEMSIZE */
60         0x00000000,
61         0x00000000,
62         0x00000000,
63
64         0xc0026900,
65         0x00000010,
66         0x00000000, /* DB_Z_INFO */
67         0x00000000, /* DB_STENCIL_INFO */
68
69         0xc0016900,
70         0x00000200,
71         0x00000000, /* DB_DEPTH_CONTROL */
72
73         0xc0066900,
74         0x00000000,
75         0x00000060, /* DB_RENDER_CONTROL */
76         0x00000000, /* DB_COUNT_CONTROL */
77         0x00000000, /* DB_DEPTH_VIEW */
78         0x0000002a, /* DB_RENDER_OVERRIDE */
79         0x00000000, /* DB_RENDER_OVERRIDE2 */
80         0x00000000, /* DB_HTILE_DATA_BASE */
81
82         0xc0026900,
83         0x0000000a,
84         0x00000000, /* DB_STENCIL_CLEAR */
85         0x00000000, /* DB_DEPTH_CLEAR */
86
87         0xc0016900,
88         0x000002dc,
89         0x0000aa00, /* DB_ALPHA_TO_MASK */
90
91         0xc0016900,
92         0x00000080,
93         0x00000000, /* PA_SC_WINDOW_OFFSET */
94
95         0xc00d6900,
96         0x00000083,
97         0x0000ffff, /* PA_SC_CLIPRECT_RULE */
98         0x00000000, /* PA_SC_CLIPRECT_0_TL */
99         0x20002000, /* PA_SC_CLIPRECT_0_BR */
100         0x00000000,
101         0x20002000,
102         0x00000000,
103         0x20002000,
104         0x00000000,
105         0x20002000,
106         0xaaaaaaaa, /* PA_SC_EDGERULE */
107         0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
108         0x0000000f, /* CB_TARGET_MASK */
109         0x0000000f, /* CB_SHADER_MASK */
110
111         0xc0226900,
112         0x00000094,
113         0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
114         0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
115         0x80000000,
116         0x20002000,
117         0x80000000,
118         0x20002000,
119         0x80000000,
120         0x20002000,
121         0x80000000,
122         0x20002000,
123         0x80000000,
124         0x20002000,
125         0x80000000,
126         0x20002000,
127         0x80000000,
128         0x20002000,
129         0x80000000,
130         0x20002000,
131         0x80000000,
132         0x20002000,
133         0x80000000,
134         0x20002000,
135         0x80000000,
136         0x20002000,
137         0x80000000,
138         0x20002000,
139         0x80000000,
140         0x20002000,
141         0x80000000,
142         0x20002000,
143         0x80000000,
144         0x20002000,
145         0x00000000, /* PA_SC_VPORT_ZMIN_0 */
146         0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
147
148         0xc0016900,
149         0x000000d4,
150         0x00000000, /* SX_MISC */
151
152         0xc0026900,
153         0x00000292,
154         0x00000000, /* PA_SC_MODE_CNTL_0 */
155         0x00000000, /* PA_SC_MODE_CNTL_1 */
156
157         0xc0106900,
158         0x00000300,
159         0x00000000, /* PA_SC_LINE_CNTL */
160         0x00000000, /* PA_SC_AA_CONFIG */
161         0x00000005, /* PA_SU_VTX_CNTL */
162         0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
163         0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
164         0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
165         0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
166         0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
167         0x00000000, /*  */
168         0x00000000, /*  */
169         0x00000000, /*  */
170         0x00000000, /*  */
171         0x00000000, /*  */
172         0x00000000, /*  */
173         0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
174         0xffffffff, /* PA_SC_AA_MASK */
175
176         0xc00d6900,
177         0x00000202,
178         0x00cc0010, /* CB_COLOR_CONTROL */
179         0x00000210, /* DB_SHADER_CONTROL */
180         0x00010000, /* PA_CL_CLIP_CNTL */
181         0x00000004, /* PA_SU_SC_MODE_CNTL */
182         0x00000100, /* PA_CL_VTE_CNTL */
183         0x00000000, /* PA_CL_VS_OUT_CNTL */
184         0x00000000, /* PA_CL_NANINF_CNTL */
185         0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
186         0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
187         0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
188         0x00000000, /*  */
189         0x00000000, /*  */
190         0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
191
192         0xc0066900,
193         0x000002de,
194         0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
195         0x00000000, /*  */
196         0x00000000, /*  */
197         0x00000000, /*  */
198         0x00000000, /*  */
199         0x00000000, /*  */
200
201         0xc0016900,
202         0x00000229,
203         0x00000000, /* SQ_PGM_START_FS */
204
205         0xc0016900,
206         0x0000022a,
207         0x00000000, /* SQ_PGM_RESOURCES_FS */
208
209         0xc0096900,
210         0x00000100,
211         0x00ffffff, /* VGT_MAX_VTX_INDX */
212         0x00000000, /*  */
213         0x00000000, /*  */
214         0x00000000, /*  */
215         0x00000000, /* SX_ALPHA_TEST_CONTROL */
216         0x00000000, /* CB_BLEND_RED */
217         0x00000000, /* CB_BLEND_GREEN */
218         0x00000000, /* CB_BLEND_BLUE */
219         0x00000000, /* CB_BLEND_ALPHA */
220
221         0xc0026900,
222         0x000002a8,
223         0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
224         0x00000000, /*  */
225
226         0xc0026900,
227         0x000002ad,
228         0x00000000, /* VGT_REUSE_OFF */
229         0x00000000, /*  */
230
231         0xc0116900,
232         0x00000280,
233         0x00000000, /* PA_SU_POINT_SIZE */
234         0x00000000, /* PA_SU_POINT_MINMAX */
235         0x00000008, /* PA_SU_LINE_CNTL */
236         0x00000000, /* PA_SC_LINE_STIPPLE */
237         0x00000000, /* VGT_OUTPUT_PATH_CNTL */
238         0x00000000, /* VGT_HOS_CNTL */
239         0x00000000, /*  */
240         0x00000000, /*  */
241         0x00000000, /*  */
242         0x00000000, /*  */
243         0x00000000, /*  */
244         0x00000000, /*  */
245         0x00000000, /*  */
246         0x00000000, /*  */
247         0x00000000, /*  */
248         0x00000000, /*  */
249         0x00000000, /* VGT_GS_MODE */
250
251         0xc0016900,
252         0x000002a1,
253         0x00000000, /* VGT_PRIMITIVEID_EN */
254
255         0xc0016900,
256         0x000002a5,
257         0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
258
259         0xc0016900,
260         0x000002d5,
261         0x00000000, /* VGT_SHADER_STAGES_EN */
262
263         0xc0026900,
264         0x000002e5,
265         0x00000000, /* VGT_STRMOUT_CONFIG */
266         0x00000000, /*  */
267
268         0xc0016900,
269         0x000001e0,
270         0x00000000, /* CB_BLEND0_CONTROL */
271
272         0xc0016900,
273         0x000001b1,
274         0x00000000, /* SPI_VS_OUT_CONFIG */
275
276         0xc0016900,
277         0x00000187,
278         0x00000000, /* SPI_VS_OUT_ID_0 */
279
280         0xc0016900,
281         0x00000191,
282         0x00000100, /* SPI_PS_INPUT_CNTL_0 */
283
284         0xc00b6900,
285         0x000001b3,
286         0x20000001, /* SPI_PS_IN_CONTROL_0 */
287         0x00000000, /* SPI_PS_IN_CONTROL_1 */
288         0x00000000, /* SPI_INTERP_CONTROL_0 */
289         0x00000000, /* SPI_INPUT_Z */
290         0x00000000, /* SPI_FOG_CNTL */
291         0x00100000, /* SPI_BARYC_CNTL */
292         0x00000000, /* SPI_PS_IN_CONTROL_2 */
293         0x00000000, /*  */
294         0x00000000, /*  */
295         0x00000000, /*  */
296         0x00000000, /*  */
297
298         0xc0026900,
299         0x00000316,
300         0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
301         0x00000010, /*  */
302 };
303
304 const u32 evergreen_vs[] =
305 {
306         0x00000004,
307         0x80800400,
308         0x0000a03c,
309         0x95000688,
310         0x00004000,
311         0x15200688,
312         0x00000000,
313         0x00000000,
314         0x3c000000,
315         0x67961001,
316 #ifdef __BIG_ENDIAN
317         0x000a0000,
318 #else
319         0x00080000,
320 #endif
321         0x00000000,
322         0x1c000000,
323         0x67961000,
324 #ifdef __BIG_ENDIAN
325         0x00020008,
326 #else
327         0x00000008,
328 #endif
329         0x00000000,
330 };
331
332 const u32 evergreen_ps[] =
333 {
334         0x00000003,
335         0xa00c0000,
336         0x00000008,
337         0x80400000,
338         0x00000000,
339         0x95200688,
340         0x00380400,
341         0x00146b10,
342         0x00380000,
343         0x20146b10,
344         0x00380400,
345         0x40146b00,
346         0x80380000,
347         0x60146b00,
348         0x00000000,
349         0x00000000,
350         0x00000010,
351         0x000d1000,
352         0xb0800000,
353         0x00000000,
354 };
355
356 const u32 evergreen_ps_size = ARRAY_SIZE(evergreen_ps);
357 const u32 evergreen_vs_size = ARRAY_SIZE(evergreen_vs);
358 const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);