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1 /*      $NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $  */
2 /*      $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $    */
3 /* $FreeBSD$ */
4
5 /*-
6  * Copyright 2002 Niels Provos <provos@citi.umich.edu>
7  * All rights reserved.
8  *
9  * Redistribution and use in source and binary forms, with or without
10  * modification, are permitted provided that the following conditions
11  * are met:
12  * 1. Redistributions of source code must retain the above copyright
13  *    notice, this list of conditions and the following disclaimer.
14  * 2. Redistributions in binary form must reproduce the above copyright
15  *    notice, this list of conditions and the following disclaimer in the
16  *    documentation and/or other materials provided with the distribution.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
19  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
20  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
21  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
22  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
23  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
24  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
25  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28  */
29
30 #ifndef _SYS_TREE_H_
31 #define _SYS_TREE_H_
32
33 #include <sys/cdefs.h>
34
35 /*
36  * This file defines data structures for different types of trees:
37  * splay trees and red-black trees.
38  *
39  * A splay tree is a self-organizing data structure.  Every operation
40  * on the tree causes a splay to happen.  The splay moves the requested
41  * node to the root of the tree and partly rebalances it.
42  *
43  * This has the benefit that request locality causes faster lookups as
44  * the requested nodes move to the top of the tree.  On the other hand,
45  * every lookup causes memory writes.
46  *
47  * The Balance Theorem bounds the total access time for m operations
48  * and n inserts on an initially empty tree as O((m + n)lg n).  The
49  * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
50  *
51  * A red-black tree is a binary search tree with the node color as an
52  * extra attribute.  It fulfills a set of conditions:
53  *      - every search path from the root to a leaf consists of the
54  *        same number of black nodes,
55  *      - each red node (except for the root) has a black parent,
56  *      - each leaf node is black.
57  *
58  * Every operation on a red-black tree is bounded as O(lg n).
59  * The maximum height of a red-black tree is 2lg (n+1).
60  */
61
62 #define SPLAY_HEAD(name, type)                                          \
63 struct name {                                                           \
64         struct type *sph_root; /* root of the tree */                   \
65 }
66
67 #define SPLAY_INITIALIZER(root)                                         \
68         { NULL }
69
70 #define SPLAY_INIT(root) do {                                           \
71         (root)->sph_root = NULL;                                        \
72 } while (/*CONSTCOND*/ 0)
73
74 #define SPLAY_ENTRY(type)                                               \
75 struct {                                                                \
76         struct type *spe_left; /* left element */                       \
77         struct type *spe_right; /* right element */                     \
78 }
79
80 #define SPLAY_LEFT(elm, field)          (elm)->field.spe_left
81 #define SPLAY_RIGHT(elm, field)         (elm)->field.spe_right
82 #define SPLAY_ROOT(head)                (head)->sph_root
83 #define SPLAY_EMPTY(head)               (SPLAY_ROOT(head) == NULL)
84
85 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
86 #define SPLAY_ROTATE_RIGHT(head, tmp, field) do {                       \
87         SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);  \
88         SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
89         (head)->sph_root = tmp;                                         \
90 } while (/*CONSTCOND*/ 0)
91         
92 #define SPLAY_ROTATE_LEFT(head, tmp, field) do {                        \
93         SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);  \
94         SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
95         (head)->sph_root = tmp;                                         \
96 } while (/*CONSTCOND*/ 0)
97
98 #define SPLAY_LINKLEFT(head, tmp, field) do {                           \
99         SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
100         tmp = (head)->sph_root;                                         \
101         (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);         \
102 } while (/*CONSTCOND*/ 0)
103
104 #define SPLAY_LINKRIGHT(head, tmp, field) do {                          \
105         SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
106         tmp = (head)->sph_root;                                         \
107         (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);        \
108 } while (/*CONSTCOND*/ 0)
109
110 #define SPLAY_ASSEMBLE(head, node, left, right, field) do {             \
111         SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
112         SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
113         SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
114         SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
115 } while (/*CONSTCOND*/ 0)
116
117 /* Generates prototypes and inline functions */
118
119 #define SPLAY_PROTOTYPE(name, type, field, cmp)                         \
120 void name##_SPLAY(struct name *, struct type *);                        \
121 void name##_SPLAY_MINMAX(struct name *, int);                           \
122 struct type *name##_SPLAY_INSERT(struct name *, struct type *);         \
123 struct type *name##_SPLAY_REMOVE(struct name *, struct type *);         \
124                                                                         \
125 /* Finds the node with the same key as elm */                           \
126 static __inline struct type *                                           \
127 name##_SPLAY_FIND(struct name *head, struct type *elm)                  \
128 {                                                                       \
129         if (SPLAY_EMPTY(head))                                          \
130                 return(NULL);                                           \
131         name##_SPLAY(head, elm);                                        \
132         if ((cmp)(elm, (head)->sph_root) == 0)                          \
133                 return (head->sph_root);                                \
134         return (NULL);                                                  \
135 }                                                                       \
136                                                                         \
137 static __inline struct type *                                           \
138 name##_SPLAY_NEXT(struct name *head, struct type *elm)                  \
139 {                                                                       \
140         name##_SPLAY(head, elm);                                        \
141         if (SPLAY_RIGHT(elm, field) != NULL) {                          \
142                 elm = SPLAY_RIGHT(elm, field);                          \
143                 while (SPLAY_LEFT(elm, field) != NULL) {                \
144                         elm = SPLAY_LEFT(elm, field);                   \
145                 }                                                       \
146         } else                                                          \
147                 elm = NULL;                                             \
148         return (elm);                                                   \
149 }                                                                       \
150                                                                         \
151 static __inline struct type *                                           \
152 name##_SPLAY_MIN_MAX(struct name *head, int val)                        \
153 {                                                                       \
154         name##_SPLAY_MINMAX(head, val);                                 \
155         return (SPLAY_ROOT(head));                                      \
156 }
157
158 /* Main splay operation.
159  * Moves node close to the key of elm to top
160  */
161 #define SPLAY_GENERATE(name, type, field, cmp)                          \
162 struct type *                                                           \
163 name##_SPLAY_INSERT(struct name *head, struct type *elm)                \
164 {                                                                       \
165     if (SPLAY_EMPTY(head)) {                                            \
166             SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;    \
167     } else {                                                            \
168             int __comp;                                                 \
169             name##_SPLAY(head, elm);                                    \
170             __comp = (cmp)(elm, (head)->sph_root);                      \
171             if(__comp < 0) {                                            \
172                     SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
173                     SPLAY_RIGHT(elm, field) = (head)->sph_root;         \
174                     SPLAY_LEFT((head)->sph_root, field) = NULL;         \
175             } else if (__comp > 0) {                                    \
176                     SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
177                     SPLAY_LEFT(elm, field) = (head)->sph_root;          \
178                     SPLAY_RIGHT((head)->sph_root, field) = NULL;        \
179             } else                                                      \
180                     return ((head)->sph_root);                          \
181     }                                                                   \
182     (head)->sph_root = (elm);                                           \
183     return (NULL);                                                      \
184 }                                                                       \
185                                                                         \
186 struct type *                                                           \
187 name##_SPLAY_REMOVE(struct name *head, struct type *elm)                \
188 {                                                                       \
189         struct type *__tmp;                                             \
190         if (SPLAY_EMPTY(head))                                          \
191                 return (NULL);                                          \
192         name##_SPLAY(head, elm);                                        \
193         if ((cmp)(elm, (head)->sph_root) == 0) {                        \
194                 if (SPLAY_LEFT((head)->sph_root, field) == NULL) {      \
195                         (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
196                 } else {                                                \
197                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
198                         (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
199                         name##_SPLAY(head, elm);                        \
200                         SPLAY_RIGHT((head)->sph_root, field) = __tmp;   \
201                 }                                                       \
202                 return (elm);                                           \
203         }                                                               \
204         return (NULL);                                                  \
205 }                                                                       \
206                                                                         \
207 void                                                                    \
208 name##_SPLAY(struct name *head, struct type *elm)                       \
209 {                                                                       \
210         struct type __node, *__left, *__right, *__tmp;                  \
211         int __comp;                                                     \
212 \
213         SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
214         __left = __right = &__node;                                     \
215 \
216         while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) {          \
217                 if (__comp < 0) {                                       \
218                         __tmp = SPLAY_LEFT((head)->sph_root, field);    \
219                         if (__tmp == NULL)                              \
220                                 break;                                  \
221                         if ((cmp)(elm, __tmp) < 0){                     \
222                                 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
223                                 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
224                                         break;                          \
225                         }                                               \
226                         SPLAY_LINKLEFT(head, __right, field);           \
227                 } else if (__comp > 0) {                                \
228                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
229                         if (__tmp == NULL)                              \
230                                 break;                                  \
231                         if ((cmp)(elm, __tmp) > 0){                     \
232                                 SPLAY_ROTATE_LEFT(head, __tmp, field);  \
233                                 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
234                                         break;                          \
235                         }                                               \
236                         SPLAY_LINKRIGHT(head, __left, field);           \
237                 }                                                       \
238         }                                                               \
239         SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
240 }                                                                       \
241                                                                         \
242 /* Splay with either the minimum or the maximum element                 \
243  * Used to find minimum or maximum element in tree.                     \
244  */                                                                     \
245 void name##_SPLAY_MINMAX(struct name *head, int __comp) \
246 {                                                                       \
247         struct type __node, *__left, *__right, *__tmp;                  \
248 \
249         SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
250         __left = __right = &__node;                                     \
251 \
252         while (1) {                                                     \
253                 if (__comp < 0) {                                       \
254                         __tmp = SPLAY_LEFT((head)->sph_root, field);    \
255                         if (__tmp == NULL)                              \
256                                 break;                                  \
257                         if (__comp < 0){                                \
258                                 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
259                                 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
260                                         break;                          \
261                         }                                               \
262                         SPLAY_LINKLEFT(head, __right, field);           \
263                 } else if (__comp > 0) {                                \
264                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
265                         if (__tmp == NULL)                              \
266                                 break;                                  \
267                         if (__comp > 0) {                               \
268                                 SPLAY_ROTATE_LEFT(head, __tmp, field);  \
269                                 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
270                                         break;                          \
271                         }                                               \
272                         SPLAY_LINKRIGHT(head, __left, field);           \
273                 }                                                       \
274         }                                                               \
275         SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
276 }
277
278 #define SPLAY_NEGINF    -1
279 #define SPLAY_INF       1
280
281 #define SPLAY_INSERT(name, x, y)        name##_SPLAY_INSERT(x, y)
282 #define SPLAY_REMOVE(name, x, y)        name##_SPLAY_REMOVE(x, y)
283 #define SPLAY_FIND(name, x, y)          name##_SPLAY_FIND(x, y)
284 #define SPLAY_NEXT(name, x, y)          name##_SPLAY_NEXT(x, y)
285 #define SPLAY_MIN(name, x)              (SPLAY_EMPTY(x) ? NULL  \
286                                         : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
287 #define SPLAY_MAX(name, x)              (SPLAY_EMPTY(x) ? NULL  \
288                                         : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
289
290 #define SPLAY_FOREACH(x, name, head)                                    \
291         for ((x) = SPLAY_MIN(name, head);                               \
292              (x) != NULL;                                               \
293              (x) = SPLAY_NEXT(name, head, x))
294
295 /* Macros that define a red-black tree */
296 #define RB_HEAD(name, type)                                             \
297 struct name {                                                           \
298         struct type *rbh_root; /* root of the tree */                   \
299 }
300
301 #define RB_INITIALIZER(root)                                            \
302         { NULL }
303
304 #define RB_INIT(root) do {                                              \
305         (root)->rbh_root = NULL;                                        \
306 } while (/*CONSTCOND*/ 0)
307
308 #define RB_BLACK        0
309 #define RB_RED          1
310 #define RB_ENTRY(type)                                                  \
311 struct {                                                                \
312         struct type *rbe_left;          /* left element */              \
313         struct type *rbe_right;         /* right element */             \
314         struct type *rbe_parent;        /* parent element */            \
315         int rbe_color;                  /* node color */                \
316 }
317
318 #define RB_LEFT(elm, field)             (elm)->field.rbe_left
319 #define RB_RIGHT(elm, field)            (elm)->field.rbe_right
320 #define RB_PARENT(elm, field)           (elm)->field.rbe_parent
321 #define RB_COLOR(elm, field)            (elm)->field.rbe_color
322 #define RB_ROOT(head)                   (head)->rbh_root
323 #define RB_EMPTY(head)                  (RB_ROOT(head) == NULL)
324
325 #define RB_SET(elm, parent, field) do {                                 \
326         RB_PARENT(elm, field) = parent;                                 \
327         RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;              \
328         RB_COLOR(elm, field) = RB_RED;                                  \
329 } while (/*CONSTCOND*/ 0)
330
331 #define RB_SET_BLACKRED(black, red, field) do {                         \
332         RB_COLOR(black, field) = RB_BLACK;                              \
333         RB_COLOR(red, field) = RB_RED;                                  \
334 } while (/*CONSTCOND*/ 0)
335
336 #ifndef RB_AUGMENT
337 #define RB_AUGMENT(x)   do {} while (0)
338 #endif
339
340 #define RB_ROTATE_LEFT(head, elm, tmp, field) do {                      \
341         (tmp) = RB_RIGHT(elm, field);                                   \
342         if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) {     \
343                 RB_PARENT(RB_LEFT(tmp, field), field) = (elm);          \
344         }                                                               \
345         RB_AUGMENT(elm);                                                \
346         if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) {  \
347                 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))     \
348                         RB_LEFT(RB_PARENT(elm, field), field) = (tmp);  \
349                 else                                                    \
350                         RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
351         } else                                                          \
352                 (head)->rbh_root = (tmp);                               \
353         RB_LEFT(tmp, field) = (elm);                                    \
354         RB_PARENT(elm, field) = (tmp);                                  \
355         RB_AUGMENT(tmp);                                                \
356         if ((RB_PARENT(tmp, field)))                                    \
357                 RB_AUGMENT(RB_PARENT(tmp, field));                      \
358 } while (/*CONSTCOND*/ 0)
359
360 #define RB_ROTATE_RIGHT(head, elm, tmp, field) do {                     \
361         (tmp) = RB_LEFT(elm, field);                                    \
362         if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) {     \
363                 RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);         \
364         }                                                               \
365         RB_AUGMENT(elm);                                                \
366         if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) {  \
367                 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))     \
368                         RB_LEFT(RB_PARENT(elm, field), field) = (tmp);  \
369                 else                                                    \
370                         RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
371         } else                                                          \
372                 (head)->rbh_root = (tmp);                               \
373         RB_RIGHT(tmp, field) = (elm);                                   \
374         RB_PARENT(elm, field) = (tmp);                                  \
375         RB_AUGMENT(tmp);                                                \
376         if ((RB_PARENT(tmp, field)))                                    \
377                 RB_AUGMENT(RB_PARENT(tmp, field));                      \
378 } while (/*CONSTCOND*/ 0)
379
380 /* Generates prototypes and inline functions */
381 #define RB_PROTOTYPE(name, type, field, cmp)                            \
382         RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
383 #define RB_PROTOTYPE_STATIC(name, type, field, cmp)                     \
384         RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __unused static)
385 #define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr)             \
386 attr void name##_RB_INSERT_COLOR(struct name *, struct type *);         \
387 attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
388 attr struct type *name##_RB_REMOVE(struct name *, struct type *);       \
389 attr struct type *name##_RB_INSERT(struct name *, struct type *);       \
390 attr struct type *name##_RB_FIND(struct name *, struct type *);         \
391 attr struct type *name##_RB_NFIND(struct name *, struct type *);        \
392 attr struct type *name##_RB_NEXT(struct type *);                        \
393 attr struct type *name##_RB_PREV(struct type *);                        \
394 attr struct type *name##_RB_MINMAX(struct name *, int);                 \
395                                                                         \
396
397 /* Main rb operation.
398  * Moves node close to the key of elm to top
399  */
400 #define RB_GENERATE(name, type, field, cmp)                             \
401         RB_GENERATE_INTERNAL(name, type, field, cmp,)
402 #define RB_GENERATE_STATIC(name, type, field, cmp)                      \
403         RB_GENERATE_INTERNAL(name, type, field, cmp, __unused static)
404 #define RB_GENERATE_INTERNAL(name, type, field, cmp, attr)              \
405 attr void                                                               \
406 name##_RB_INSERT_COLOR(struct name *head, struct type *elm)             \
407 {                                                                       \
408         struct type *parent, *gparent, *tmp;                            \
409         while ((parent = RB_PARENT(elm, field)) != NULL &&              \
410             RB_COLOR(parent, field) == RB_RED) {                        \
411                 gparent = RB_PARENT(parent, field);                     \
412                 if (parent == RB_LEFT(gparent, field)) {                \
413                         tmp = RB_RIGHT(gparent, field);                 \
414                         if (tmp && RB_COLOR(tmp, field) == RB_RED) {    \
415                                 RB_COLOR(tmp, field) = RB_BLACK;        \
416                                 RB_SET_BLACKRED(parent, gparent, field);\
417                                 elm = gparent;                          \
418                                 continue;                               \
419                         }                                               \
420                         if (RB_RIGHT(parent, field) == elm) {           \
421                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
422                                 tmp = parent;                           \
423                                 parent = elm;                           \
424                                 elm = tmp;                              \
425                         }                                               \
426                         RB_SET_BLACKRED(parent, gparent, field);        \
427                         RB_ROTATE_RIGHT(head, gparent, tmp, field);     \
428                 } else {                                                \
429                         tmp = RB_LEFT(gparent, field);                  \
430                         if (tmp && RB_COLOR(tmp, field) == RB_RED) {    \
431                                 RB_COLOR(tmp, field) = RB_BLACK;        \
432                                 RB_SET_BLACKRED(parent, gparent, field);\
433                                 elm = gparent;                          \
434                                 continue;                               \
435                         }                                               \
436                         if (RB_LEFT(parent, field) == elm) {            \
437                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
438                                 tmp = parent;                           \
439                                 parent = elm;                           \
440                                 elm = tmp;                              \
441                         }                                               \
442                         RB_SET_BLACKRED(parent, gparent, field);        \
443                         RB_ROTATE_LEFT(head, gparent, tmp, field);      \
444                 }                                                       \
445         }                                                               \
446         RB_COLOR(head->rbh_root, field) = RB_BLACK;                     \
447 }                                                                       \
448                                                                         \
449 attr void                                                               \
450 name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
451 {                                                                       \
452         struct type *tmp;                                               \
453         while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&     \
454             elm != RB_ROOT(head)) {                                     \
455                 if (RB_LEFT(parent, field) == elm) {                    \
456                         tmp = RB_RIGHT(parent, field);                  \
457                         if (RB_COLOR(tmp, field) == RB_RED) {           \
458                                 RB_SET_BLACKRED(tmp, parent, field);    \
459                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
460                                 tmp = RB_RIGHT(parent, field);          \
461                         }                                               \
462                         if ((RB_LEFT(tmp, field) == NULL ||             \
463                             RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
464                             (RB_RIGHT(tmp, field) == NULL ||            \
465                             RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
466                                 RB_COLOR(tmp, field) = RB_RED;          \
467                                 elm = parent;                           \
468                                 parent = RB_PARENT(elm, field);         \
469                         } else {                                        \
470                                 if (RB_RIGHT(tmp, field) == NULL ||     \
471                                     RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
472                                         struct type *oleft;             \
473                                         if ((oleft = RB_LEFT(tmp, field)) \
474                                             != NULL)                    \
475                                                 RB_COLOR(oleft, field) = RB_BLACK;\
476                                         RB_COLOR(tmp, field) = RB_RED;  \
477                                         RB_ROTATE_RIGHT(head, tmp, oleft, field);\
478                                         tmp = RB_RIGHT(parent, field);  \
479                                 }                                       \
480                                 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
481                                 RB_COLOR(parent, field) = RB_BLACK;     \
482                                 if (RB_RIGHT(tmp, field))               \
483                                         RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
484                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
485                                 elm = RB_ROOT(head);                    \
486                                 break;                                  \
487                         }                                               \
488                 } else {                                                \
489                         tmp = RB_LEFT(parent, field);                   \
490                         if (RB_COLOR(tmp, field) == RB_RED) {           \
491                                 RB_SET_BLACKRED(tmp, parent, field);    \
492                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
493                                 tmp = RB_LEFT(parent, field);           \
494                         }                                               \
495                         if ((RB_LEFT(tmp, field) == NULL ||             \
496                             RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
497                             (RB_RIGHT(tmp, field) == NULL ||            \
498                             RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
499                                 RB_COLOR(tmp, field) = RB_RED;          \
500                                 elm = parent;                           \
501                                 parent = RB_PARENT(elm, field);         \
502                         } else {                                        \
503                                 if (RB_LEFT(tmp, field) == NULL ||      \
504                                     RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
505                                         struct type *oright;            \
506                                         if ((oright = RB_RIGHT(tmp, field)) \
507                                             != NULL)                    \
508                                                 RB_COLOR(oright, field) = RB_BLACK;\
509                                         RB_COLOR(tmp, field) = RB_RED;  \
510                                         RB_ROTATE_LEFT(head, tmp, oright, field);\
511                                         tmp = RB_LEFT(parent, field);   \
512                                 }                                       \
513                                 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
514                                 RB_COLOR(parent, field) = RB_BLACK;     \
515                                 if (RB_LEFT(tmp, field))                \
516                                         RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
517                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
518                                 elm = RB_ROOT(head);                    \
519                                 break;                                  \
520                         }                                               \
521                 }                                                       \
522         }                                                               \
523         if (elm)                                                        \
524                 RB_COLOR(elm, field) = RB_BLACK;                        \
525 }                                                                       \
526                                                                         \
527 attr struct type *                                                      \
528 name##_RB_REMOVE(struct name *head, struct type *elm)                   \
529 {                                                                       \
530         struct type *child, *parent, *old = elm;                        \
531         int color;                                                      \
532         if (RB_LEFT(elm, field) == NULL)                                \
533                 child = RB_RIGHT(elm, field);                           \
534         else if (RB_RIGHT(elm, field) == NULL)                          \
535                 child = RB_LEFT(elm, field);                            \
536         else {                                                          \
537                 struct type *left;                                      \
538                 elm = RB_RIGHT(elm, field);                             \
539                 while ((left = RB_LEFT(elm, field)) != NULL)            \
540                         elm = left;                                     \
541                 child = RB_RIGHT(elm, field);                           \
542                 parent = RB_PARENT(elm, field);                         \
543                 color = RB_COLOR(elm, field);                           \
544                 if (child)                                              \
545                         RB_PARENT(child, field) = parent;               \
546                 if (parent) {                                           \
547                         if (RB_LEFT(parent, field) == elm)              \
548                                 RB_LEFT(parent, field) = child;         \
549                         else                                            \
550                                 RB_RIGHT(parent, field) = child;        \
551                         RB_AUGMENT(parent);                             \
552                 } else                                                  \
553                         RB_ROOT(head) = child;                          \
554                 if (RB_PARENT(elm, field) == old)                       \
555                         parent = elm;                                   \
556                 (elm)->field = (old)->field;                            \
557                 if (RB_PARENT(old, field)) {                            \
558                         if (RB_LEFT(RB_PARENT(old, field), field) == old)\
559                                 RB_LEFT(RB_PARENT(old, field), field) = elm;\
560                         else                                            \
561                                 RB_RIGHT(RB_PARENT(old, field), field) = elm;\
562                         RB_AUGMENT(RB_PARENT(old, field));              \
563                 } else                                                  \
564                         RB_ROOT(head) = elm;                            \
565                 RB_PARENT(RB_LEFT(old, field), field) = elm;            \
566                 if (RB_RIGHT(old, field))                               \
567                         RB_PARENT(RB_RIGHT(old, field), field) = elm;   \
568                 if (parent) {                                           \
569                         left = parent;                                  \
570                         do {                                            \
571                                 RB_AUGMENT(left);                       \
572                         } while ((left = RB_PARENT(left, field)) != NULL); \
573                 }                                                       \
574                 goto color;                                             \
575         }                                                               \
576         parent = RB_PARENT(elm, field);                                 \
577         color = RB_COLOR(elm, field);                                   \
578         if (child)                                                      \
579                 RB_PARENT(child, field) = parent;                       \
580         if (parent) {                                                   \
581                 if (RB_LEFT(parent, field) == elm)                      \
582                         RB_LEFT(parent, field) = child;                 \
583                 else                                                    \
584                         RB_RIGHT(parent, field) = child;                \
585                 RB_AUGMENT(parent);                                     \
586         } else                                                          \
587                 RB_ROOT(head) = child;                                  \
588 color:                                                                  \
589         if (color == RB_BLACK)                                          \
590                 name##_RB_REMOVE_COLOR(head, parent, child);            \
591         return (old);                                                   \
592 }                                                                       \
593                                                                         \
594 /* Inserts a node into the RB tree */                                   \
595 attr struct type *                                                      \
596 name##_RB_INSERT(struct name *head, struct type *elm)                   \
597 {                                                                       \
598         struct type *tmp;                                               \
599         struct type *parent = NULL;                                     \
600         int comp = 0;                                                   \
601         tmp = RB_ROOT(head);                                            \
602         while (tmp) {                                                   \
603                 parent = tmp;                                           \
604                 comp = (cmp)(elm, parent);                              \
605                 if (comp < 0)                                           \
606                         tmp = RB_LEFT(tmp, field);                      \
607                 else if (comp > 0)                                      \
608                         tmp = RB_RIGHT(tmp, field);                     \
609                 else                                                    \
610                         return (tmp);                                   \
611         }                                                               \
612         RB_SET(elm, parent, field);                                     \
613         if (parent != NULL) {                                           \
614                 if (comp < 0)                                           \
615                         RB_LEFT(parent, field) = elm;                   \
616                 else                                                    \
617                         RB_RIGHT(parent, field) = elm;                  \
618                 RB_AUGMENT(parent);                                     \
619         } else                                                          \
620                 RB_ROOT(head) = elm;                                    \
621         name##_RB_INSERT_COLOR(head, elm);                              \
622         return (NULL);                                                  \
623 }                                                                       \
624                                                                         \
625 /* Finds the node with the same key as elm */                           \
626 attr struct type *                                                      \
627 name##_RB_FIND(struct name *head, struct type *elm)                     \
628 {                                                                       \
629         struct type *tmp = RB_ROOT(head);                               \
630         int comp;                                                       \
631         while (tmp) {                                                   \
632                 comp = cmp(elm, tmp);                                   \
633                 if (comp < 0)                                           \
634                         tmp = RB_LEFT(tmp, field);                      \
635                 else if (comp > 0)                                      \
636                         tmp = RB_RIGHT(tmp, field);                     \
637                 else                                                    \
638                         return (tmp);                                   \
639         }                                                               \
640         return (NULL);                                                  \
641 }                                                                       \
642                                                                         \
643 /* Finds the first node greater than or equal to the search key */      \
644 attr struct type *                                                      \
645 name##_RB_NFIND(struct name *head, struct type *elm)                    \
646 {                                                                       \
647         struct type *tmp = RB_ROOT(head);                               \
648         struct type *res = NULL;                                        \
649         int comp;                                                       \
650         while (tmp) {                                                   \
651                 comp = cmp(elm, tmp);                                   \
652                 if (comp < 0) {                                         \
653                         res = tmp;                                      \
654                         tmp = RB_LEFT(tmp, field);                      \
655                 }                                                       \
656                 else if (comp > 0)                                      \
657                         tmp = RB_RIGHT(tmp, field);                     \
658                 else                                                    \
659                         return (tmp);                                   \
660         }                                                               \
661         return (res);                                                   \
662 }                                                                       \
663                                                                         \
664 /* ARGSUSED */                                                          \
665 attr struct type *                                                      \
666 name##_RB_NEXT(struct type *elm)                                        \
667 {                                                                       \
668         if (RB_RIGHT(elm, field)) {                                     \
669                 elm = RB_RIGHT(elm, field);                             \
670                 while (RB_LEFT(elm, field))                             \
671                         elm = RB_LEFT(elm, field);                      \
672         } else {                                                        \
673                 if (RB_PARENT(elm, field) &&                            \
674                     (elm == RB_LEFT(RB_PARENT(elm, field), field)))     \
675                         elm = RB_PARENT(elm, field);                    \
676                 else {                                                  \
677                         while (RB_PARENT(elm, field) &&                 \
678                             (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
679                                 elm = RB_PARENT(elm, field);            \
680                         elm = RB_PARENT(elm, field);                    \
681                 }                                                       \
682         }                                                               \
683         return (elm);                                                   \
684 }                                                                       \
685                                                                         \
686 /* ARGSUSED */                                                          \
687 attr struct type *                                                      \
688 name##_RB_PREV(struct type *elm)                                        \
689 {                                                                       \
690         if (RB_LEFT(elm, field)) {                                      \
691                 elm = RB_LEFT(elm, field);                              \
692                 while (RB_RIGHT(elm, field))                            \
693                         elm = RB_RIGHT(elm, field);                     \
694         } else {                                                        \
695                 if (RB_PARENT(elm, field) &&                            \
696                     (elm == RB_RIGHT(RB_PARENT(elm, field), field)))    \
697                         elm = RB_PARENT(elm, field);                    \
698                 else {                                                  \
699                         while (RB_PARENT(elm, field) &&                 \
700                             (elm == RB_LEFT(RB_PARENT(elm, field), field)))\
701                                 elm = RB_PARENT(elm, field);            \
702                         elm = RB_PARENT(elm, field);                    \
703                 }                                                       \
704         }                                                               \
705         return (elm);                                                   \
706 }                                                                       \
707                                                                         \
708 attr struct type *                                                      \
709 name##_RB_MINMAX(struct name *head, int val)                            \
710 {                                                                       \
711         struct type *tmp = RB_ROOT(head);                               \
712         struct type *parent = NULL;                                     \
713         while (tmp) {                                                   \
714                 parent = tmp;                                           \
715                 if (val < 0)                                            \
716                         tmp = RB_LEFT(tmp, field);                      \
717                 else                                                    \
718                         tmp = RB_RIGHT(tmp, field);                     \
719         }                                                               \
720         return (parent);                                                \
721 }
722
723 #define RB_NEGINF       -1
724 #define RB_INF  1
725
726 #define RB_INSERT(name, x, y)   name##_RB_INSERT(x, y)
727 #define RB_REMOVE(name, x, y)   name##_RB_REMOVE(x, y)
728 #define RB_FIND(name, x, y)     name##_RB_FIND(x, y)
729 #define RB_NFIND(name, x, y)    name##_RB_NFIND(x, y)
730 #define RB_NEXT(name, x, y)     name##_RB_NEXT(y)
731 #define RB_PREV(name, x, y)     name##_RB_PREV(y)
732 #define RB_MIN(name, x)         name##_RB_MINMAX(x, RB_NEGINF)
733 #define RB_MAX(name, x)         name##_RB_MINMAX(x, RB_INF)
734
735 #define RB_FOREACH(x, name, head)                                       \
736         for ((x) = RB_MIN(name, head);                                  \
737              (x) != NULL;                                               \
738              (x) = name##_RB_NEXT(x))
739
740 #define RB_FOREACH_FROM(x, name, y)                                     \
741         for ((x) = (y);                                                 \
742             ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL);    \
743              (x) = (y))
744
745 #define RB_FOREACH_SAFE(x, name, head, y)                               \
746         for ((x) = RB_MIN(name, head);                                  \
747             ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL);    \
748              (x) = (y))
749
750 #define RB_FOREACH_REVERSE(x, name, head)                               \
751         for ((x) = RB_MAX(name, head);                                  \
752              (x) != NULL;                                               \
753              (x) = name##_RB_PREV(x))
754
755 #define RB_FOREACH_REVERSE_FROM(x, name, y)                             \
756         for ((x) = (y);                                                 \
757             ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL);    \
758              (x) = (y))
759
760 #define RB_FOREACH_REVERSE_SAFE(x, name, head, y)                       \
761         for ((x) = RB_MAX(name, head);                                  \
762             ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL);    \
763              (x) = (y))
764
765 #endif  /* _SYS_TREE_H_ */