1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
26 #include "ntp_stdlib.h"
28 #include "ntp_control.h"
30 //=======External Functions This Runner Calls=====
31 extern void setUp(void);
32 extern void tearDown(void);
33 extern void test_PeerRestart(void);
34 extern void test_SysUnspecified(void);
35 extern void test_ClockCodeExists(void);
36 extern void test_ClockCodeUnknown(void);
39 //=======Test Reset Option=====
51 int main(int argc, char *argv[])
54 UnityBegin("statestr.c");
55 RUN_TEST(test_PeerRestart, 10);
56 RUN_TEST(test_SysUnspecified, 11);
57 RUN_TEST(test_ClockCodeExists, 12);
58 RUN_TEST(test_ClockCodeUnknown, 13);