2 #------------------------------------------------------------------------------
3 # $File: console,v 1.32 2017/08/13 00:21:47 christos Exp $
5 # Toby Deshane <hac@shoelace.digivill.net>
7 # ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
8 # Updated by David Korth <gerbilsoft@gerbilsoft.com>
10 # - http://wiki.nesdev.com/w/index.php/INES
11 # - http://wiki.nesdev.com/w/index.php/NES_2.0
13 # Common header for iNES, NES 2.0, and Wii U iNES.
14 0 name nes-rom-image-ines
15 >7 byte&0x0C =0x8 (NES 2.0)
16 >4 byte x \b: %ux16k PRG
17 >5 byte x \b, %ux8k CHR
18 >6 byte&0x08 =0x8 [4-Scr]
19 >6 byte&0x09 =0x0 [H-mirror]
20 >6 byte&0x09 =0x1 [V-mirror]
21 >6 byte&0x02 =0x2 [SRAM]
22 >6 byte&0x04 =0x4 [Trainer]
23 >7 byte&0x03 =0x2 [PC10]
24 >7 byte&0x03 =0x1 [VS]
27 >>>13 byte&0x0F =0x0 \b, RP2C03B
28 >>>13 byte&0x0F =0x1 \b, RP2C03G
29 >>>13 byte&0x0F =0x2 \b, RP2C04-0001
30 >>>13 byte&0x0F =0x3 \b, RP2C04-0002
31 >>>13 byte&0x0F =0x4 \b, RP2C04-0003
32 >>>13 byte&0x0F =0x5 \b, RP2C04-0004
33 >>>13 byte&0x0F =0x6 \b, RP2C03B
34 >>>13 byte&0x0F =0x7 \b, RP2C03C
35 >>>13 byte&0x0F =0x8 \b, RP2C05-01
36 >>>13 byte&0x0F =0x9 \b, RP2C05-02
37 >>>13 byte&0x0F =0xA \b, RP2C05-03
38 >>>13 byte&0x0F =0xB \b, RP2C05-04
39 >>>13 byte&0x0F =0xC \b, RP2C05-05
40 # TODO: VS protection hardware?
42 # NES 2.0-specific flags.
44 >>12 byte&0x03 =0x0 [NTSC]
45 >>12 byte&0x03 =0x1 [PAL]
46 >>12 byte&0x02 =0x2 [NTSC+PAL]
48 # Standard iNES ROM header.
49 0 string NES\x1A NES ROM image (iNES)
50 >0 use nes-rom-image-ines
52 # Wii U Virtual Console iNES ROM header.
53 0 belong 0x4E455300 NES ROM image (Wii U Virtual Console)
54 >0 use nes-rom-image-ines
56 #------------------------------------------------------------------------------
57 # unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
58 # Reference: http://wiki.nesdev.com/w/index.php/UNIF
59 # From: David Korth <gerbilsoft@gerbilsoft.com>
61 # NOTE: The UNIF format uses chunks instead of a fixed header,
62 # so most of the data isn't easily parseable.
65 >4 lelong <16 NES ROM image (UNIF v%d format)
67 #------------------------------------------------------------------------------
68 # fds: file(1) magic for Famciom Disk System disk images
69 # Reference: http://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
70 # From: David Korth <gerbilsoft@gerbilsoft.com>
71 # TODO: Check "Disk info block" and get info from that in addition to the optional header.
73 # Disk info block. (block 1)
74 0 name nintendo-fds-disk-info-block
78 >15 byte x \b, mfr %02X
83 >0x11 string *NINTENDO-HVC* Famicom Disk System disk image:
84 >>0x10 use nintendo-fds-disk-info-block
89 1 string *NINTENDO-HVC* Famicom Disk System disk image:
90 >0 use nintendo-fds-disk-info-block
92 #------------------------------------------------------------------------------
93 # tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
94 # Used by Nintendo 3DS NES Virtual Console games.
95 # From: David Korth <gerbilsoft@gerbilsoft.com>
97 0 string TNES NES ROM image (Nintendo 3DS Virtual Console)
99 >>0x2010 use nintendo-fds-disk-info-block
100 >4 byte !100 \b: TNES mapper %u
101 >>5 byte x \b, %ux8k PRG
102 >>6 byte x \b, %ux8k CHR
103 >>7 byte&0x08 =1 [WRAM]
104 >>8 byte&0x09 =1 [H-mirror]
105 >>8 byte&0x09 =2 [V-mirror]
106 >>8 byte&0x02 =3 [VRAM]
108 #------------------------------------------------------------------------------
109 # gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
110 # Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
112 0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image
113 >0x143 byte&0x80 0x80
114 >>0x134 string >\0 \b: "%.15s"
115 >0x143 byte&0x80 !0x80
116 >>0x134 string >\0 \b: "%.16s"
117 >0x14c byte x (Rev.%02u)
119 # Machine type. (SGB, CGB, SGB+CGB)
122 >>>0x143 byte&0x80 0x80 [SGB+CGB]
123 >>>0x143 byte&0x80 !0x80 [SGB]
125 >>>0x143 byte&0xC0 0x80 [CGB]
126 >>>0x143 byte&0xC0 0xC0 [CGB ONLY]
129 >0x147 byte 0x00 [ROM ONLY]
130 >0x147 byte 0x01 [MBC1]
131 >0x147 byte 0x02 [MBC1+RAM]
132 >0x147 byte 0x03 [MBC1+RAM+BATT]
133 >0x147 byte 0x05 [MBC2]
134 >0x147 byte 0x06 [MBC2+BATTERY]
135 >0x147 byte 0x08 [ROM+RAM]
136 >0x147 byte 0x09 [ROM+RAM+BATTERY]
137 >0x147 byte 0x0B [MMM01]
138 >0x147 byte 0x0C [MMM01+SRAM]
139 >0x147 byte 0x0D [MMM01+SRAM+BATT]
140 >0x147 byte 0x0F [MBC3+TIMER+BATT]
141 >0x147 byte 0x10 [MBC3+TIMER+RAM+BATT]
142 >0x147 byte 0x11 [MBC3]
143 >0x147 byte 0x12 [MBC3+RAM]
144 >0x147 byte 0x13 [MBC3+RAM+BATT]
145 >0x147 byte 0x19 [MBC5]
146 >0x147 byte 0x1A [MBC5+RAM]
147 >0x147 byte 0x1B [MBC5+RAM+BATT]
148 >0x147 byte 0x1C [MBC5+RUMBLE]
149 >0x147 byte 0x1D [MBC5+RUMBLE+SRAM]
150 >0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT]
151 >0x147 byte 0xFC [Pocket Camera]
152 >0x147 byte 0xFD [Bandai TAMA5]
153 >0x147 byte 0xFE [Hudson HuC-3]
154 >0x147 byte 0xFF [Hudson HuC-1]
157 >0x148 byte 0 \b, ROM: 256Kbit
158 >0x148 byte 1 \b, ROM: 512Kbit
159 >0x148 byte 2 \b, ROM: 1Mbit
160 >0x148 byte 3 \b, ROM: 2Mbit
161 >0x148 byte 4 \b, ROM: 4Mbit
162 >0x148 byte 5 \b, ROM: 8Mbit
163 >0x148 byte 6 \b, ROM: 16Mbit
164 >0x148 byte 7 \b, ROM: 32Mbit
165 >0x148 byte 0x52 \b, ROM: 9Mbit
166 >0x148 byte 0x53 \b, ROM: 10Mbit
167 >0x148 byte 0x54 \b, ROM: 12Mbit
170 >0x149 byte 1 \b, RAM: 16Kbit
171 >0x149 byte 2 \b, RAM: 64Kbit
172 >0x149 byte 3 \b, RAM: 128Kbit
173 >0x149 byte 4 \b, RAM: 1Mbit
174 >0x149 byte 5 \b, RAM: 512Kbit
176 #------------------------------------------------------------------------------
177 # genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
178 # Updated by David Korth <gerbilsoft@gerbilsoft.com>
180 # - http://www.retrodev.com/segacd.html
181 # - http://devster.monkeeh.com/sega/32xguide1.txt
184 # Common Sega Mega Drive header format.
185 # FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
186 0 name sega-mega-drive-header
187 # ROM title. (Use domestic if present; if not, use international.)
189 >>0x120 string >\0 \b: "%.16s"
191 >>0x150 string >\0 \b: "%.16s"
193 >0x180 string >\0 (%.14s
194 >>0x110 string >\0 \b, %.16s
196 >>0x110 string >\0 (%.16s
199 # TODO: Check for 32X CD?
200 # Sega Mega CD disc images: 2048-byte sectors.
201 0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
202 >0 use sega-mega-drive-header
203 >0 byte x \b, 2048-byte sectors
204 0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
205 >0 use sega-mega-drive-header
206 >0 byte x \b, 2048-byte sectors
207 # Sega Mega CD disc images: 2352-byte sectors.
208 0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
209 >0x10 use sega-mega-drive-header
210 >0 byte x \b, 2352-byte sectors
211 0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
212 >0x10 use sega-mega-drive-header
213 >0 byte x \b, 2352-byte sectors
215 # Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images.
217 >0x3C0 bequad 0x4D41525320434845 Sega 32X ROM image
218 >>0 use sega-mega-drive-header
219 >0x3C0 bequad !0x4D41525320434845
220 >>0x105 belong 0x5049434F Sega Pico ROM image
221 >>>0 use sega-mega-drive-header
222 >>0x105 belong !0x5049434F
223 >>>0x180 beshort 0x4252 Sega Mega CD Boot ROM image
224 >>>0x180 beshort !0x4252 Sega Mega Drive / Genesis ROM image
225 >>>0 use sega-mega-drive-header
227 #------------------------------------------------------------------------------
228 # genesis: file(1) magic for the Super MegaDrive ROM dump format
231 # NOTE: Due to interleaving, we can't display anything
232 # other than the copier header information.
233 0 name sega-genesis-smd-header
234 >0 byte x %dx16k blocks
235 >2 byte 0 \b, last in series or standalone
236 >2 byte >0 \b, split ROM
238 # "Sega Genesis" header.
240 >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
241 >>0 use sega-genesis-smd-header
243 # "Sega Mega Drive" header.
245 >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
246 >>0 use sega-genesis-smd-header
248 #------------------------------------------------------------------------------
249 # smsgg: file(1) magic for Sega Master System and Game Gear ROM images
250 # Detects all Game Gear and export Sega Master System ROM images,
251 # and some Japanese Sega Master System ROM images.
252 # From: David Korth <gerbilsoft@gerbilsoft.com>
253 # Reference: http://www.smspower.org/Development/ROMHeader
256 # General SMS header rule.
257 # The SMS boot ROM checks the header at three locations.
258 0 name sega-master-system-rom-header
260 >0x0F byte&0xF0 0x30 Sega Master System
261 >0x0F byte&0xF0 0x40 Sega Master System
262 >0x0F byte&0xF0 0x50 Sega Game Gear
263 >0x0F byte&0xF0 0x60 Sega Game Gear
264 >0x0F byte&0xF0 0x70 Sega Game Gear
265 >0x0F byte&0xF0 <0x30 Sega Master System / Game Gear
266 >0x0F byte&0xF0 >0x70 Sega Master System / Game Gear
269 >0x0E byte&0xF0 0x10 1
270 >0x0E byte&0xF0 0x20 2
271 >0x0E byte&0xF0 0x30 3
272 >0x0E byte&0xF0 0x40 4
273 >0x0E byte&0xF0 0x50 5
274 >0x0E byte&0xF0 0x60 6
275 >0x0E byte&0xF0 0x70 7
276 >0x0E byte&0xF0 0x80 8
277 >0x0E byte&0xF0 0x90 9
278 >0x0E byte&0xF0 0xA0 10
279 >0x0E byte&0xF0 0xB0 11
280 >0x0E byte&0xF0 0xC0 12
281 >0x0E byte&0xF0 0xD0 13
282 >0x0E byte&0xF0 0xE0 14
283 >0x0E byte&0xF0 0xF0 15
284 # If the product code is 5 digits, we'll need to backspace here.
286 >>0x0C leshort x \b%04x
288 >>0x0C leshort x %04x
290 >0x0E byte&0x0F x (Rev.%02d)
291 # ROM size. (Used for the boot ROM checksum routine.)
292 >0x0F byte&0x0F 0x0A (8 KB)
293 >0x0F byte&0x0F 0x0B (16 KB)
294 >0x0F byte&0x0F 0x0C (32 KB)
295 >0x0F byte&0x0F 0x0D (48 KB)
296 >0x0F byte&0x0F 0x0E (64 KB)
297 >0x0F byte&0x0F 0x0F (128 KB)
298 >0x0F byte&0x0F 0x00 (256 KB)
299 >0x0F byte&0x0F 0x01 (512 KB)
300 >0x0F byte&0x0F 0x02 (1 MB)
302 # SMS/GG header locations.
303 0x7FF0 string TMR\ SEGA
304 >0x7FF0 use sega-master-system-rom-header
305 0x3FF0 string TMR\ SEGA
306 >0x3FF0 use sega-master-system-rom-header
307 0x1FF0 string TMR\ SEGA
308 >0x1FF0 use sega-master-system-rom-header
310 #------------------------------------------------------------------------------
311 # saturn: file(1) magic for the Sega Saturn disc image format.
312 # From: David Korth <gerbilsoft@gerbilsoft.com>
315 # Common Sega Saturn disc header format.
316 # NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
317 # TODO: Release date, device information, region code, others?
318 0 name sega-saturn-disc-header
319 >0x60 string >\0 \b: "%.32s"
320 >0x20 string >\0 (%.10s
321 >>0x2A string >\0 \b, %.6s)
324 # 2048-byte sector version.
325 0 string SEGA\ SEGASATURN\ Sega Saturn disc image
326 >0 use sega-saturn-disc-header
327 >0 byte x (2048-byte sectors)
328 # 2352-byte sector version.
329 0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image
330 >0x10 use sega-saturn-disc-header
331 >0 byte x (2352-byte sectors)
333 #------------------------------------------------------------------------------
334 # dreamcast: file(1) magic for the Sega Dreamcast disc image format.
335 # From: David Korth <gerbilsoft@gerbilsoft.com>
336 # Reference: http://mc.pp.se/dc/ip0000.bin.html
339 # Common Sega Dreamcast disc header format.
340 # NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
341 # TODO: Release date, device information, region code, others?
342 0 name sega-dreamcast-disc-header
343 >0x80 string >\0 \b: "%.32s"
344 >0x40 string >\0 (%.10s
345 >>0x4A string >\0 \b, %.6s)
348 # 2048-byte sector version.
349 0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
350 >0 use sega-dreamcast-disc-header
351 >0 byte x (2048-byte sectors)
352 # 2352-byte sector version.
353 0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
354 >0x10 use sega-dreamcast-disc-header
355 >0 byte x (2352-byte sectors)
357 #------------------------------------------------------------------------------
358 # dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
360 0 belong 0x21068028 Sega Dreamcast VMU game image
361 0 string LCDi Dream Animator file
363 #------------------------------------------------------------------------------
364 # z64: file(1) magic for the Z64 format N64 ROM dumps
365 # Reference: http://forum.pj64-emu.com/showthread.php?t=2239
366 # From: David Korth <gerbilsoft@gerbilsoft.com>
368 0 bequad 0x803712400000000F Nintendo 64 ROM image
369 >0x20 string >\0 \b: "%.20s"
371 >0x3F byte x \b, Rev.%02u)
373 #------------------------------------------------------------------------------
374 # v64: file(1) magic for the V64 format N64 ROM dumps
375 # Same as z64 format, but with 16-bit byteswapping.
377 0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64)
379 #------------------------------------------------------------------------------
380 # n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
381 # Same as z64 format, but with swapped 16-bit words.
383 0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped)
385 #------------------------------------------------------------------------------
386 # n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
387 # Same as z64 format, but with 32-bit byteswapping.
389 0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped)
391 #------------------------------------------------------------------------------
392 # gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
393 # Reference: http://problemkaputt.de/gbatek.htm#gbacartridgeheader
395 # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
396 # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
398 4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image
399 >0xA0 string >\0 \b: "%.12s"
401 >0xBC byte x \b, Rev.%02u)
403 #------------------------------------------------------------------------------
404 # nds: file(1) magic for the Nintendo DS(i) raw ROM format
405 # Reference: http://problemkaputt.de/gbatek.htm#dscartridgeheader
407 # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
408 # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
410 0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image
411 >0x00 string >\0 \b: "%.12s"
413 >0x1E byte x \b, Rev.%02u)
414 >0x12 byte 2 (DSi enhanced)
415 >0x12 byte 3 (DSi only)
417 >0x20 lelong <0x4000 (homebrew)
419 >>0x4000 lequad 0x0000000000000000 (multiboot)
420 >>0x4000 lequad !0x0000000000000000
421 >>>0x4000 lequad 0xE7FFDEFFE7FFDEFF (decrypted)
422 >>>0x4000 lequad !0xE7FFDEFFE7FFDEFF
423 >>>>0x1000 lequad 0x0000000000000000 (encrypted)
424 >>>>0x1000 lequad !0x0000000000000000 (mask ROM)
426 #------------------------------------------------------------------------------
427 # nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
428 # This is also used for loading .nds files using the MSET exploit on 3DS.
429 # Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
430 0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe)
432 #------------------------------------------------------------------------------
433 # ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
434 # From: David Korth <gerbilsoft@gerbilsoft.com>
436 # - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
437 # - http://www.devrs.com/ngp/files/ngpctech.txt
439 0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket
440 >0x23 byte 0x10 Color
442 >0x24 string >\0 \b: "%.12s"
443 >0x1F byte 0xFF (debug mode enabled)
445 #------------------------------------------------------------------------------
446 # msx: file(1) magic for MSX game cartridge dumps
448 #0 beshort 0x4142 MSX game cartridge dump
450 #------------------------------------------------------------------------------
451 # Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
452 0 string PS-X\ EXE Sony Playstation executable
453 >16 lelong x PC=0x%08x,
454 >20 lelong !0 GP=0x%08x,
455 >24 lelong !0 .text=[0x%08x,
456 >>28 lelong x \b0x%x],
457 >32 lelong !0 .data=[0x%08x,
458 >>36 lelong x \b0x%x],
459 >40 lelong !0 .bss=[0x%08x,
460 >>44 lelong x \b0x%x],
461 >48 lelong !0 Stack=0x%08x,
462 >48 lelong =0 No Stack!,
463 >52 lelong !0 StackSize=0x%x,
469 0 string CPE CPE executable
470 >3 byte x (version %d)
472 #------------------------------------------------------------------------------
473 # Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
474 0 string XBEH XBE, Microsoft Xbox executable
475 # probabilistic checks whether signed or not
478 >>>&2 ulelong =0x0 \b, not signed
481 >>>&2 ulelong >0 \b, signed
482 # expect base address of 0x10000
483 >0x0104 ulelong =0x10000
484 >>(0x0118-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions
485 >>(0x0118-0x0FF60) ulelong&0x80000007 !0x80000007
486 >>>(0x0118-0x0FF60) ulelong >0 (regions:
487 >>>>(0x0118-0x0FF60) ulelong &0x00000001 NA
488 >>>>(0x0118-0x0FF60) ulelong &0x00000002 Japan
489 >>>>(0x0118-0x0FF60) ulelong &0x00000004 Rest_of_World
490 >>>>(0x0118-0x0FF60) ulelong &0x80000000 Manufacturer
491 >>>(0x0118-0x0FF60) ulelong >0 \b)
493 # --------------------------------
494 # Microsoft Xbox data file formats
495 0 string XIP0 XIP, Microsoft Xbox data
496 0 string XTF0 XTF, Microsoft Xbox data
498 # Atari Lynx cartridge dump (EXE/BLL header)
499 # From: "Stefan A. Haubenthal" <polluks@web.de>
501 # Double-check that the image type matches too, 0x8008 conflicts with
502 # 8 character OMF-86 object file headers.
504 >6 string BS93 Lynx homebrew cartridge
505 >>2 beshort x \b, RAM start $%04x
506 >6 string LYNX Lynx cartridge
507 >>2 beshort x \b, RAM start $%04x
509 # Opera file system that is used on the 3DO console
510 # From: Serge van den Boom <svdb@stack.nl>
511 0 string \x01ZZZZZ\x01 3DO "Opera" file system
513 # From: Gurkan Sengun <gurkan@linuks.mine.nu>, www.linuks.mine.nu
514 # From: David Pflug <david@pflug.email>
515 # is the offset 12 or the offset 16 correct?
516 # GBS (Game Boy Sound) magic
517 # ftp://ftp.modland.com/pub/documents/format_documentation/\
518 # Gameboy%20Sound%20System%20(.gbs).txt
519 0 string GBS Nintendo Gameboy Music/Audio Data
520 #12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module
521 >16 string >\0 ("%s" by
522 >48 string >\0 %s, copyright
524 >3 byte x version %d,
527 # IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at>
528 # see http://zerosoft.zophar.net/ips.php
529 0 string PATCH IPS patch file
531 # Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
532 0 string PPF30 Playstation Patch File version 3.0
533 >5 byte 0 \b, PPF 1.0 patch
534 >5 byte 1 \b, PPF 2.0 patch
535 >5 byte 2 \b, PPF 3.0 patch
536 >>56 byte 0 \b, Imagetype BIN (any)
537 >>56 byte 1 \b, Imagetype GI (PrimoDVD)
538 >>57 byte 0 \b, Blockcheck disabled
539 >>57 byte 1 \b, Blockcheck enabled
540 >>58 byte 0 \b, Undo data not available
541 >>58 byte 1 \b, Undo data available
542 >6 string x \b, description: %s
544 0 string PPF20 Playstation Patch File version 2.0
545 >5 byte 0 \b, PPF 1.0 patch
546 >5 byte 1 \b, PPF 2.0 patch
547 >>56 lelong >0 \b, size of file to patch %d
548 >6 string x \b, description: %s
550 0 string PPF10 Playstation Patch File version 1.0
551 >5 byte 0 \b, Simple Encoding
552 >6 string x \b, description: %s
554 # From: Daniel Dawson <ddawson@icehouse.net>
555 # SNES9x .smv "movie" file format.
556 0 string SMV\x1A SNES9x input recording
557 >0x4 lelong x \b, version %d
558 # version 4 is latest so far
560 >>0x8 ledate x \b, recorded at %s
561 >>0xc lelong >0 \b, rerecorded %d times
562 >>0x10 lelong x \b, %d frames long
563 >>0x14 byte >0 \b, data for controller(s):
568 >>>0x14 byte &0x10 #5
569 >>0x15 byte ^0x1 \b, begins from snapshot
570 >>0x15 byte &0x1 \b, begins from reset
571 >>0x15 byte ^0x2 \b, NTSC standard
572 >>0x15 byte &0x2 \b, PAL standard
573 >>0x17 byte &0x1 \b, settings:
574 # WIP1Timing not used as of version 4
576 >>>>0x17 byte &0x2 WIP1Timing
577 >>>0x17 byte &0x4 Left+Right
578 >>>0x17 byte &0x8 VolumeEnvX
579 >>>0x17 byte &0x10 FakeMute
580 >>>0x17 byte &0x20 SyncSound
581 # New flag as of version 4
583 >>>>0x17 byte &0x80 NoCPUShutdown
587 >>>>>0x20 lestring16 x \b, metadata: "%s"
589 >>>0x24 byte >0 \b, port 1:
590 >>>>0x24 byte 1 joypad
591 >>>>0x24 byte 2 mouse
592 >>>>0x24 byte 3 SuperScope
593 >>>>0x24 byte 4 Justifier
594 >>>>0x24 byte 5 multitap
595 >>>0x24 byte >0 \b, port 2:
596 >>>>0x25 byte 1 joypad
597 >>>>0x25 byte 2 mouse
598 >>>>0x25 byte 3 SuperScope
599 >>>>0x25 byte 4 Justifier
600 >>>>0x25 byte 5 multitap
603 >>>>>0x40 lestring16 x \b, metadata: "%s"
604 >>0x17 byte &0x40 \b, ROM:
605 >>>(0x18.l-26) lelong x CRC32 0x%08x
606 >>>(0x18.l-23) string x "%s"
608 # Type: scummVM savegame files
609 # From: Sven Hartge <debian@ds9.argh.org>
610 0 string SCVM ScummVM savegame
613 #------------------------------------------------------------------------------
614 # Nintendo GameCube / Wii file formats.
617 # Type: Nintendo GameCube/Wii common disc header data.
618 # From: David Korth <gerbilsoft@gerbilsoft.com>
619 # Reference: http://wiibrew.org/wiki/Wii_Disc
620 0 name nintendo-gcn-disc-common
621 >0x20 string x "%.64s"
624 >>0x06 byte 1 \b, Disc 2
625 >>0x06 byte 2 \b, Disc 3
626 >>0x06 byte 3 \b, Disc 4
627 >0x07 byte x \b, Rev.%02u)
629 # Type: Nintendo GameCube disc image
630 # From: David Korth <gerbilsoft@gerbilsoft.com>
631 # Reference: http://wiibrew.org/wiki/Wii_Disc
632 0x1C belong 0xC2339F3D Nintendo GameCube disc image:
633 >0 use nintendo-gcn-disc-common
635 # Type: Nintendo GameCube embedded disc image
636 # Commonly found on demo discs.
637 # From: David Korth <gerbilsoft@gerbilsoft.com>
638 # Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
640 >0x0C belong 0x00100000
641 >>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image:
642 >>>(8.L) use nintendo-gcn-disc-common
644 # Type: Nintendo Wii disc image
645 # From: David Korth <gerbilsoft@gerbilsoft.com>
646 # Reference: http://wiibrew.org/wiki/Wii_Disc
647 0x18 belong 0x5D1C9EA3 Nintendo Wii disc image:
648 >0 use nintendo-gcn-disc-common
650 # Type: Nintendo Wii disc image (WBFS format)
651 # From: David Korth <gerbilsoft@gerbilsoft.com>
652 # Reference: http://wiibrew.org/wiki/Wii_Disc
654 >0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format):
655 >>0x200 use nintendo-gcn-disc-common
657 # Type: Nintendo GameCube/Wii disc image (CISO format)
658 # NOTE: This is NOT the same as Compact ISO or PSP CISO,
659 # though it has the same magic number.
661 # Other fields are used to determine what type of CISO this is:
662 # - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
663 # - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
664 # - None of the above: Compact ISO.
667 >>>0x801C belong 0xC2339F3D Nintendo GameCube disc image (CISO format):
668 >>>>0x8000 use nintendo-gcn-disc-common
669 >>>0x8018 belong 0x5D1C9EA3 Nintendo Wii disc image (CISO format):
670 >>>>0x8000 use nintendo-gcn-disc-common
672 # Type: Nintendo GameCube/Wii disc image (GCZ format)
673 # Due to zlib compression, we can't get the actual disc information.
675 >4 lelong 0 Nintendo GameCube disc image (GCZ format)
676 >4 lelong 1 Nintendo Wii disc image (GCZ format)
677 >4 lelong >1 Nintendo GameCube/Wii disc image (GCZ format)
679 # Type: Nintendo GameCube/Wii disc image (WDF format)
683 >>0x54 belong 0xC2339F3D Nintendo GameCube disc image (WDFv1 format):
684 >>>0x38 use nintendo-gcn-disc-common
685 >>0x58 belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv1 format):
686 >>>0x38 use nintendo-gcn-disc-common
689 >>(12.L+0x1C) belong 0xC2339F3D Nintendo GameCube disc image (WDFv2 format):
690 >>>(12.L) use nintendo-gcn-disc-common
691 >>(12.L+0x18) belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv2 format):
692 >>>(12.L) use nintendo-gcn-disc-common
694 # Type: Nintendo GameCube/Wii disc image (WIA format)
695 0 string WIA\001 Nintendo
696 >0x48 belong 0 GameCube/Wii
697 >0x48 belong 1 GameCube
699 >0x48 belong >2 GameCube/Wii
700 >0x48 belong x disc image (WIA format):
701 >>0x58 use nintendo-gcn-disc-common
703 #------------------------------------------------------------------------------
704 # Nintendo 3DS file formats.
707 # Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
708 # From: David Korth <gerbilsoft@gerbilsoft.com>
709 # Reference: https://www.3dbrew.org/wiki/NCSD
711 >0x118 lequad 0 Nintendo 3DS Game Card image
712 # NCCH header for partition 0. (game data)
713 >>0x1150 string >\0 \b: "%.16s"
714 >>0x312 byte x (Rev.%02u)
715 >>0x118C byte 2 (New3DS only)
716 >>0x18D byte 0 (inner device)
717 >>0x18D byte 1 (Card1)
718 >>0x18D byte 2 (Card2)
719 >>0x18D byte 3 (extended device)
720 >0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS)
721 >0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS)
723 # Nintendo 3DS version code.
724 # Reference: https://www.3dbrew.org/wiki/Titles
725 # Format: leshort containing three fields:
729 # NOTE: Only supporting major/minor versions from 0-15 right now.
730 # NOTE: Should be prefixed with "v".
731 0 name nintendo-3ds-version-code
735 >0 leshort&0xFC00 0x0000 0
736 >0 leshort&0xFC00 0x0400 1
737 >0 leshort&0xFC00 0x0800 2
738 >0 leshort&0xFC00 0x0C00 3
739 >0 leshort&0xFC00 0x1000 4
740 >0 leshort&0xFC00 0x1400 5
741 >0 leshort&0xFC00 0x1800 6
742 >0 leshort&0xFC00 0x1C00 7
743 >0 leshort&0xFC00 0x2000 8
744 >0 leshort&0xFC00 0x2400 9
745 >0 leshort&0xFC00 0x2800 10
746 >0 leshort&0xFC00 0x2C00 11
747 >0 leshort&0xFC00 0x3000 12
748 >0 leshort&0xFC00 0x3400 13
749 >0 leshort&0xFC00 0x3800 14
750 >0 leshort&0xFC00 0x3C00 15
752 >0 leshort&0x03F0 0x0000 \b.0
753 >0 leshort&0x03F0 0x0010 \b.1
754 >0 leshort&0x03F0 0x0020 \b.2
755 >0 leshort&0x03F0 0x0030 \b.3
756 >0 leshort&0x03F0 0x0040 \b.4
757 >0 leshort&0x03F0 0x0050 \b.5
758 >0 leshort&0x03F0 0x0060 \b.6
759 >0 leshort&0x03F0 0x0070 \b.7
760 >0 leshort&0x03F0 0x0080 \b.8
761 >0 leshort&0x03F0 0x0090 \b.9
762 >0 leshort&0x03F0 0x00A0 \b.10
763 >0 leshort&0x03F0 0x00B0 \b.11
764 >0 leshort&0x03F0 0x00C0 \b.12
765 >0 leshort&0x03F0 0x00D0 \b.13
766 >0 leshort&0x03F0 0x00E0 \b.14
767 >0 leshort&0x03F0 0x00F0 \b.15
769 >0 leshort&0x000F x \b.%u
771 # Type: Nintendo 3DS "NCCH" container.
772 # https://www.3dbrew.org/wiki/NCCH
773 0x100 string NCCH Nintendo 3DS
774 >0x18D byte&2 0 File Archive (CFA)
775 >0x18D byte&2 2 Executable Image (CXI)
776 >0x150 string >\0 \b: "%.16s"
778 >>0x10E leshort x (Old3DS System Update v
779 >>0x10E use nintendo-3ds-version-code
780 >>0x10E leshort x \b)
782 >>0x10E leshort x (New3DS System Update v
783 >>0x10E use nintendo-3ds-version-code
784 >>0x10E leshort x \b)
788 >>>0x112 use nintendo-3ds-version-code
790 >0x18C byte 2 (New3DS only)
792 # Type: Nintendo 3DS "SMDH" file. (application description)
793 # From: David Korth <gerbilsoft@gerbilsoft.com>
794 # Reference: https://3dbrew.org/wiki/SMDH
795 0 string SMDH Nintendo 3DS SMDH file
797 >>0x208 lestring16 x \b: "%.128s"
799 >>>0x388 lestring16 x by %.128s
802 >>>0x008 lestring16 x \b: "%.128s"
804 >>>>0x188 lestring16 x by %.128s
806 # Type: Nintendo 3DS Homebrew Application.
807 # From: David Korth <gerbilsoft@gerbilsoft.com>
808 # Reference: https://3dbrew.org/wiki/3DSX_Format
809 0 string 3DSX Nintendo 3DS Homebrew Application (3DSX)
811 #------------------------------------------------------------------------------
812 # a7800: file(1) magic for the Atari 7800 raw ROM format.
813 # From: David Korth <gerbilsoft@gerbilsoft.com>
814 # Reference: https://sites.google.com/site/atari7800wiki/a78-header
818 >>1 string ATARI7800 Atari 7800 ROM image
819 >>>0x11 string >\0 \b: "%.32s"
821 >>>0x39 byte 0 (NTSC)
823 >>>0x36 byte&1 1 (POKEY)
825 #------------------------------------------------------------------------------
826 # vectrex: file(1) magic for the GCE Vectrex raw ROM format.
827 # From: David Korth <gerbilsoft@gerbilsoft.com>
828 # Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
830 # NOTE: Title is terminated with 0x80, not 0.
831 # The header is terminated with a 0, so that will
832 # terminate the title as well.
834 0 string g\ GCE Vectrex ROM image
835 >0x11 string >\0 \b: "%.16s"
837 #------------------------------------------------------------------------------
838 # amiibo: file(1) magic for Nintendo amiibo NFC dumps.
839 # From: David Korth <gerbilsoft@gerbilsoft.com>
840 # Reference: https://www.3dbrew.org/wiki/Amiibo
843 >>0x0C belong 0xF110FFEE
844 >>>0x208 beshort 0x0100
846 >>>>>0x020C bequad 0x000000045F000000
848 >>>>>>>0x54 belong x Nintendo amiibo NFC dump - amiibo ID: %08X-
849 >>>>>>>0x58 belong x \b%08X