]> CyberLeo.Net >> Repos - FreeBSD/releng/10.0.git/blob - crypto/openssh/openbsd-compat/sys-tree.h
- Copy stable/10 (r259064) to releng/10.0 as part of the
[FreeBSD/releng/10.0.git] / crypto / openssh / openbsd-compat / sys-tree.h
1 /*      $OpenBSD: tree.h,v 1.13 2011/07/09 00:19:45 pirofti Exp $       */
2 /*
3  * Copyright 2002 Niels Provos <provos@citi.umich.edu>
4  * All rights reserved.
5  *
6  * Redistribution and use in source and binary forms, with or without
7  * modification, are permitted provided that the following conditions
8  * are met:
9  * 1. Redistributions of source code must retain the above copyright
10  *    notice, this list of conditions and the following disclaimer.
11  * 2. Redistributions in binary form must reproduce the above copyright
12  *    notice, this list of conditions and the following disclaimer in the
13  *    documentation and/or other materials provided with the distribution.
14  *
15  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
16  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
17  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
18  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
19  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
20  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
24  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26
27 /* OPENBSD ORIGINAL: sys/sys/tree.h */
28
29 #include "config.h"
30 #ifdef NO_ATTRIBUTE_ON_RETURN_TYPE
31 # define __attribute__(x)
32 #endif
33
34 #ifndef _SYS_TREE_H_
35 #define _SYS_TREE_H_
36
37 /*
38  * This file defines data structures for different types of trees:
39  * splay trees and red-black trees.
40  *
41  * A splay tree is a self-organizing data structure.  Every operation
42  * on the tree causes a splay to happen.  The splay moves the requested
43  * node to the root of the tree and partly rebalances it.
44  *
45  * This has the benefit that request locality causes faster lookups as
46  * the requested nodes move to the top of the tree.  On the other hand,
47  * every lookup causes memory writes.
48  *
49  * The Balance Theorem bounds the total access time for m operations
50  * and n inserts on an initially empty tree as O((m + n)lg n).  The
51  * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
52  *
53  * A red-black tree is a binary search tree with the node color as an
54  * extra attribute.  It fulfills a set of conditions:
55  *      - every search path from the root to a leaf consists of the
56  *        same number of black nodes,
57  *      - each red node (except for the root) has a black parent,
58  *      - each leaf node is black.
59  *
60  * Every operation on a red-black tree is bounded as O(lg n).
61  * The maximum height of a red-black tree is 2lg (n+1).
62  */
63
64 #define SPLAY_HEAD(name, type)                                          \
65 struct name {                                                           \
66         struct type *sph_root; /* root of the tree */                   \
67 }
68
69 #define SPLAY_INITIALIZER(root)                                         \
70         { NULL }
71
72 #define SPLAY_INIT(root) do {                                           \
73         (root)->sph_root = NULL;                                        \
74 } while (0)
75
76 #define SPLAY_ENTRY(type)                                               \
77 struct {                                                                \
78         struct type *spe_left; /* left element */                       \
79         struct type *spe_right; /* right element */                     \
80 }
81
82 #define SPLAY_LEFT(elm, field)          (elm)->field.spe_left
83 #define SPLAY_RIGHT(elm, field)         (elm)->field.spe_right
84 #define SPLAY_ROOT(head)                (head)->sph_root
85 #define SPLAY_EMPTY(head)               (SPLAY_ROOT(head) == NULL)
86
87 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
88 #define SPLAY_ROTATE_RIGHT(head, tmp, field) do {                       \
89         SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);  \
90         SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
91         (head)->sph_root = tmp;                                         \
92 } while (0)
93         
94 #define SPLAY_ROTATE_LEFT(head, tmp, field) do {                        \
95         SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);  \
96         SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
97         (head)->sph_root = tmp;                                         \
98 } while (0)
99
100 #define SPLAY_LINKLEFT(head, tmp, field) do {                           \
101         SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
102         tmp = (head)->sph_root;                                         \
103         (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);         \
104 } while (0)
105
106 #define SPLAY_LINKRIGHT(head, tmp, field) do {                          \
107         SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
108         tmp = (head)->sph_root;                                         \
109         (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);        \
110 } while (0)
111
112 #define SPLAY_ASSEMBLE(head, node, left, right, field) do {             \
113         SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
114         SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
115         SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
116         SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
117 } while (0)
118
119 /* Generates prototypes and inline functions */
120
121 #define SPLAY_PROTOTYPE(name, type, field, cmp)                         \
122 void name##_SPLAY(struct name *, struct type *);                        \
123 void name##_SPLAY_MINMAX(struct name *, int);                           \
124 struct type *name##_SPLAY_INSERT(struct name *, struct type *);         \
125 struct type *name##_SPLAY_REMOVE(struct name *, struct type *);         \
126                                                                         \
127 /* Finds the node with the same key as elm */                           \
128 static __inline struct type *                                           \
129 name##_SPLAY_FIND(struct name *head, struct type *elm)                  \
130 {                                                                       \
131         if (SPLAY_EMPTY(head))                                          \
132                 return(NULL);                                           \
133         name##_SPLAY(head, elm);                                        \
134         if ((cmp)(elm, (head)->sph_root) == 0)                          \
135                 return (head->sph_root);                                \
136         return (NULL);                                                  \
137 }                                                                       \
138                                                                         \
139 static __inline struct type *                                           \
140 name##_SPLAY_NEXT(struct name *head, struct type *elm)                  \
141 {                                                                       \
142         name##_SPLAY(head, elm);                                        \
143         if (SPLAY_RIGHT(elm, field) != NULL) {                          \
144                 elm = SPLAY_RIGHT(elm, field);                          \
145                 while (SPLAY_LEFT(elm, field) != NULL) {                \
146                         elm = SPLAY_LEFT(elm, field);                   \
147                 }                                                       \
148         } else                                                          \
149                 elm = NULL;                                             \
150         return (elm);                                                   \
151 }                                                                       \
152                                                                         \
153 static __inline struct type *                                           \
154 name##_SPLAY_MIN_MAX(struct name *head, int val)                        \
155 {                                                                       \
156         name##_SPLAY_MINMAX(head, val);                                 \
157         return (SPLAY_ROOT(head));                                      \
158 }
159
160 /* Main splay operation.
161  * Moves node close to the key of elm to top
162  */
163 #define SPLAY_GENERATE(name, type, field, cmp)                          \
164 struct type *                                                           \
165 name##_SPLAY_INSERT(struct name *head, struct type *elm)                \
166 {                                                                       \
167     if (SPLAY_EMPTY(head)) {                                            \
168             SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;    \
169     } else {                                                            \
170             int __comp;                                                 \
171             name##_SPLAY(head, elm);                                    \
172             __comp = (cmp)(elm, (head)->sph_root);                      \
173             if(__comp < 0) {                                            \
174                     SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
175                     SPLAY_RIGHT(elm, field) = (head)->sph_root;         \
176                     SPLAY_LEFT((head)->sph_root, field) = NULL;         \
177             } else if (__comp > 0) {                                    \
178                     SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
179                     SPLAY_LEFT(elm, field) = (head)->sph_root;          \
180                     SPLAY_RIGHT((head)->sph_root, field) = NULL;        \
181             } else                                                      \
182                     return ((head)->sph_root);                          \
183     }                                                                   \
184     (head)->sph_root = (elm);                                           \
185     return (NULL);                                                      \
186 }                                                                       \
187                                                                         \
188 struct type *                                                           \
189 name##_SPLAY_REMOVE(struct name *head, struct type *elm)                \
190 {                                                                       \
191         struct type *__tmp;                                             \
192         if (SPLAY_EMPTY(head))                                          \
193                 return (NULL);                                          \
194         name##_SPLAY(head, elm);                                        \
195         if ((cmp)(elm, (head)->sph_root) == 0) {                        \
196                 if (SPLAY_LEFT((head)->sph_root, field) == NULL) {      \
197                         (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
198                 } else {                                                \
199                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
200                         (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
201                         name##_SPLAY(head, elm);                        \
202                         SPLAY_RIGHT((head)->sph_root, field) = __tmp;   \
203                 }                                                       \
204                 return (elm);                                           \
205         }                                                               \
206         return (NULL);                                                  \
207 }                                                                       \
208                                                                         \
209 void                                                                    \
210 name##_SPLAY(struct name *head, struct type *elm)                       \
211 {                                                                       \
212         struct type __node, *__left, *__right, *__tmp;                  \
213         int __comp;                                                     \
214 \
215         SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
216         __left = __right = &__node;                                     \
217 \
218         while ((__comp = (cmp)(elm, (head)->sph_root))) {               \
219                 if (__comp < 0) {                                       \
220                         __tmp = SPLAY_LEFT((head)->sph_root, field);    \
221                         if (__tmp == NULL)                              \
222                                 break;                                  \
223                         if ((cmp)(elm, __tmp) < 0){                     \
224                                 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
225                                 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
226                                         break;                          \
227                         }                                               \
228                         SPLAY_LINKLEFT(head, __right, field);           \
229                 } else if (__comp > 0) {                                \
230                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
231                         if (__tmp == NULL)                              \
232                                 break;                                  \
233                         if ((cmp)(elm, __tmp) > 0){                     \
234                                 SPLAY_ROTATE_LEFT(head, __tmp, field);  \
235                                 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
236                                         break;                          \
237                         }                                               \
238                         SPLAY_LINKRIGHT(head, __left, field);           \
239                 }                                                       \
240         }                                                               \
241         SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
242 }                                                                       \
243                                                                         \
244 /* Splay with either the minimum or the maximum element                 \
245  * Used to find minimum or maximum element in tree.                     \
246  */                                                                     \
247 void name##_SPLAY_MINMAX(struct name *head, int __comp) \
248 {                                                                       \
249         struct type __node, *__left, *__right, *__tmp;                  \
250 \
251         SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
252         __left = __right = &__node;                                     \
253 \
254         while (1) {                                                     \
255                 if (__comp < 0) {                                       \
256                         __tmp = SPLAY_LEFT((head)->sph_root, field);    \
257                         if (__tmp == NULL)                              \
258                                 break;                                  \
259                         if (__comp < 0){                                \
260                                 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
261                                 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
262                                         break;                          \
263                         }                                               \
264                         SPLAY_LINKLEFT(head, __right, field);           \
265                 } else if (__comp > 0) {                                \
266                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
267                         if (__tmp == NULL)                              \
268                                 break;                                  \
269                         if (__comp > 0) {                               \
270                                 SPLAY_ROTATE_LEFT(head, __tmp, field);  \
271                                 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
272                                         break;                          \
273                         }                                               \
274                         SPLAY_LINKRIGHT(head, __left, field);           \
275                 }                                                       \
276         }                                                               \
277         SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
278 }
279
280 #define SPLAY_NEGINF    -1
281 #define SPLAY_INF       1
282
283 #define SPLAY_INSERT(name, x, y)        name##_SPLAY_INSERT(x, y)
284 #define SPLAY_REMOVE(name, x, y)        name##_SPLAY_REMOVE(x, y)
285 #define SPLAY_FIND(name, x, y)          name##_SPLAY_FIND(x, y)
286 #define SPLAY_NEXT(name, x, y)          name##_SPLAY_NEXT(x, y)
287 #define SPLAY_MIN(name, x)              (SPLAY_EMPTY(x) ? NULL  \
288                                         : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
289 #define SPLAY_MAX(name, x)              (SPLAY_EMPTY(x) ? NULL  \
290                                         : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
291
292 #define SPLAY_FOREACH(x, name, head)                                    \
293         for ((x) = SPLAY_MIN(name, head);                               \
294              (x) != NULL;                                               \
295              (x) = SPLAY_NEXT(name, head, x))
296
297 /* Macros that define a red-black tree */
298 #define RB_HEAD(name, type)                                             \
299 struct name {                                                           \
300         struct type *rbh_root; /* root of the tree */                   \
301 }
302
303 #define RB_INITIALIZER(root)                                            \
304         { NULL }
305
306 #define RB_INIT(root) do {                                              \
307         (root)->rbh_root = NULL;                                        \
308 } while (0)
309
310 #define RB_BLACK        0
311 #define RB_RED          1
312 #define RB_ENTRY(type)                                                  \
313 struct {                                                                \
314         struct type *rbe_left;          /* left element */              \
315         struct type *rbe_right;         /* right element */             \
316         struct type *rbe_parent;        /* parent element */            \
317         int rbe_color;                  /* node color */                \
318 }
319
320 #define RB_LEFT(elm, field)             (elm)->field.rbe_left
321 #define RB_RIGHT(elm, field)            (elm)->field.rbe_right
322 #define RB_PARENT(elm, field)           (elm)->field.rbe_parent
323 #define RB_COLOR(elm, field)            (elm)->field.rbe_color
324 #define RB_ROOT(head)                   (head)->rbh_root
325 #define RB_EMPTY(head)                  (RB_ROOT(head) == NULL)
326
327 #define RB_SET(elm, parent, field) do {                                 \
328         RB_PARENT(elm, field) = parent;                                 \
329         RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;              \
330         RB_COLOR(elm, field) = RB_RED;                                  \
331 } while (0)
332
333 #define RB_SET_BLACKRED(black, red, field) do {                         \
334         RB_COLOR(black, field) = RB_BLACK;                              \
335         RB_COLOR(red, field) = RB_RED;                                  \
336 } while (0)
337
338 #ifndef RB_AUGMENT
339 #define RB_AUGMENT(x)   do {} while (0)
340 #endif
341
342 #define RB_ROTATE_LEFT(head, elm, tmp, field) do {                      \
343         (tmp) = RB_RIGHT(elm, field);                                   \
344         if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {             \
345                 RB_PARENT(RB_LEFT(tmp, field), field) = (elm);          \
346         }                                                               \
347         RB_AUGMENT(elm);                                                \
348         if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {          \
349                 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))     \
350                         RB_LEFT(RB_PARENT(elm, field), field) = (tmp);  \
351                 else                                                    \
352                         RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
353         } else                                                          \
354                 (head)->rbh_root = (tmp);                               \
355         RB_LEFT(tmp, field) = (elm);                                    \
356         RB_PARENT(elm, field) = (tmp);                                  \
357         RB_AUGMENT(tmp);                                                \
358         if ((RB_PARENT(tmp, field)))                                    \
359                 RB_AUGMENT(RB_PARENT(tmp, field));                      \
360 } while (0)
361
362 #define RB_ROTATE_RIGHT(head, elm, tmp, field) do {                     \
363         (tmp) = RB_LEFT(elm, field);                                    \
364         if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {             \
365                 RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);         \
366         }                                                               \
367         RB_AUGMENT(elm);                                                \
368         if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {          \
369                 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))     \
370                         RB_LEFT(RB_PARENT(elm, field), field) = (tmp);  \
371                 else                                                    \
372                         RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
373         } else                                                          \
374                 (head)->rbh_root = (tmp);                               \
375         RB_RIGHT(tmp, field) = (elm);                                   \
376         RB_PARENT(elm, field) = (tmp);                                  \
377         RB_AUGMENT(tmp);                                                \
378         if ((RB_PARENT(tmp, field)))                                    \
379                 RB_AUGMENT(RB_PARENT(tmp, field));                      \
380 } while (0)
381
382 /* Generates prototypes and inline functions */
383 #define RB_PROTOTYPE(name, type, field, cmp)                            \
384         RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
385 #define RB_PROTOTYPE_STATIC(name, type, field, cmp)                     \
386         RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static)
387 #define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr)             \
388 attr void name##_RB_INSERT_COLOR(struct name *, struct type *);         \
389 attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
390 attr struct type *name##_RB_REMOVE(struct name *, struct type *);       \
391 attr struct type *name##_RB_INSERT(struct name *, struct type *);       \
392 attr struct type *name##_RB_FIND(struct name *, struct type *);         \
393 attr struct type *name##_RB_NFIND(struct name *, struct type *);        \
394 attr struct type *name##_RB_NEXT(struct type *);                        \
395 attr struct type *name##_RB_PREV(struct type *);                        \
396 attr struct type *name##_RB_MINMAX(struct name *, int);                 \
397                                                                         \
398
399 /* Main rb operation.
400  * Moves node close to the key of elm to top
401  */
402 #define RB_GENERATE(name, type, field, cmp)                             \
403         RB_GENERATE_INTERNAL(name, type, field, cmp,)
404 #define RB_GENERATE_STATIC(name, type, field, cmp)                      \
405         RB_GENERATE_INTERNAL(name, type, field, cmp, __attribute__((__unused__)) static)
406 #define RB_GENERATE_INTERNAL(name, type, field, cmp, attr)              \
407 attr void                                                               \
408 name##_RB_INSERT_COLOR(struct name *head, struct type *elm)             \
409 {                                                                       \
410         struct type *parent, *gparent, *tmp;                            \
411         while ((parent = RB_PARENT(elm, field)) &&                      \
412             RB_COLOR(parent, field) == RB_RED) {                        \
413                 gparent = RB_PARENT(parent, field);                     \
414                 if (parent == RB_LEFT(gparent, field)) {                \
415                         tmp = RB_RIGHT(gparent, field);                 \
416                         if (tmp && RB_COLOR(tmp, field) == RB_RED) {    \
417                                 RB_COLOR(tmp, field) = RB_BLACK;        \
418                                 RB_SET_BLACKRED(parent, gparent, field);\
419                                 elm = gparent;                          \
420                                 continue;                               \
421                         }                                               \
422                         if (RB_RIGHT(parent, field) == elm) {           \
423                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
424                                 tmp = parent;                           \
425                                 parent = elm;                           \
426                                 elm = tmp;                              \
427                         }                                               \
428                         RB_SET_BLACKRED(parent, gparent, field);        \
429                         RB_ROTATE_RIGHT(head, gparent, tmp, field);     \
430                 } else {                                                \
431                         tmp = RB_LEFT(gparent, field);                  \
432                         if (tmp && RB_COLOR(tmp, field) == RB_RED) {    \
433                                 RB_COLOR(tmp, field) = RB_BLACK;        \
434                                 RB_SET_BLACKRED(parent, gparent, field);\
435                                 elm = gparent;                          \
436                                 continue;                               \
437                         }                                               \
438                         if (RB_LEFT(parent, field) == elm) {            \
439                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
440                                 tmp = parent;                           \
441                                 parent = elm;                           \
442                                 elm = tmp;                              \
443                         }                                               \
444                         RB_SET_BLACKRED(parent, gparent, field);        \
445                         RB_ROTATE_LEFT(head, gparent, tmp, field);      \
446                 }                                                       \
447         }                                                               \
448         RB_COLOR(head->rbh_root, field) = RB_BLACK;                     \
449 }                                                                       \
450                                                                         \
451 attr void                                                               \
452 name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
453 {                                                                       \
454         struct type *tmp;                                               \
455         while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&     \
456             elm != RB_ROOT(head)) {                                     \
457                 if (RB_LEFT(parent, field) == elm) {                    \
458                         tmp = RB_RIGHT(parent, field);                  \
459                         if (RB_COLOR(tmp, field) == RB_RED) {           \
460                                 RB_SET_BLACKRED(tmp, parent, field);    \
461                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
462                                 tmp = RB_RIGHT(parent, field);          \
463                         }                                               \
464                         if ((RB_LEFT(tmp, field) == NULL ||             \
465                             RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
466                             (RB_RIGHT(tmp, field) == NULL ||            \
467                             RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
468                                 RB_COLOR(tmp, field) = RB_RED;          \
469                                 elm = parent;                           \
470                                 parent = RB_PARENT(elm, field);         \
471                         } else {                                        \
472                                 if (RB_RIGHT(tmp, field) == NULL ||     \
473                                     RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
474                                         struct type *oleft;             \
475                                         if ((oleft = RB_LEFT(tmp, field)))\
476                                                 RB_COLOR(oleft, field) = RB_BLACK;\
477                                         RB_COLOR(tmp, field) = RB_RED;  \
478                                         RB_ROTATE_RIGHT(head, tmp, oleft, field);\
479                                         tmp = RB_RIGHT(parent, field);  \
480                                 }                                       \
481                                 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
482                                 RB_COLOR(parent, field) = RB_BLACK;     \
483                                 if (RB_RIGHT(tmp, field))               \
484                                         RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
485                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
486                                 elm = RB_ROOT(head);                    \
487                                 break;                                  \
488                         }                                               \
489                 } else {                                                \
490                         tmp = RB_LEFT(parent, field);                   \
491                         if (RB_COLOR(tmp, field) == RB_RED) {           \
492                                 RB_SET_BLACKRED(tmp, parent, field);    \
493                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
494                                 tmp = RB_LEFT(parent, field);           \
495                         }                                               \
496                         if ((RB_LEFT(tmp, field) == NULL ||             \
497                             RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
498                             (RB_RIGHT(tmp, field) == NULL ||            \
499                             RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
500                                 RB_COLOR(tmp, field) = RB_RED;          \
501                                 elm = parent;                           \
502                                 parent = RB_PARENT(elm, field);         \
503                         } else {                                        \
504                                 if (RB_LEFT(tmp, field) == NULL ||      \
505                                     RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
506                                         struct type *oright;            \
507                                         if ((oright = RB_RIGHT(tmp, field)))\
508                                                 RB_COLOR(oright, field) = RB_BLACK;\
509                                         RB_COLOR(tmp, field) = RB_RED;  \
510                                         RB_ROTATE_LEFT(head, tmp, oright, field);\
511                                         tmp = RB_LEFT(parent, field);   \
512                                 }                                       \
513                                 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
514                                 RB_COLOR(parent, field) = RB_BLACK;     \
515                                 if (RB_LEFT(tmp, field))                \
516                                         RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
517                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
518                                 elm = RB_ROOT(head);                    \
519                                 break;                                  \
520                         }                                               \
521                 }                                                       \
522         }                                                               \
523         if (elm)                                                        \
524                 RB_COLOR(elm, field) = RB_BLACK;                        \
525 }                                                                       \
526                                                                         \
527 attr struct type *                                                      \
528 name##_RB_REMOVE(struct name *head, struct type *elm)                   \
529 {                                                                       \
530         struct type *child, *parent, *old = elm;                        \
531         int color;                                                      \
532         if (RB_LEFT(elm, field) == NULL)                                \
533                 child = RB_RIGHT(elm, field);                           \
534         else if (RB_RIGHT(elm, field) == NULL)                          \
535                 child = RB_LEFT(elm, field);                            \
536         else {                                                          \
537                 struct type *left;                                      \
538                 elm = RB_RIGHT(elm, field);                             \
539                 while ((left = RB_LEFT(elm, field)))                    \
540                         elm = left;                                     \
541                 child = RB_RIGHT(elm, field);                           \
542                 parent = RB_PARENT(elm, field);                         \
543                 color = RB_COLOR(elm, field);                           \
544                 if (child)                                              \
545                         RB_PARENT(child, field) = parent;               \
546                 if (parent) {                                           \
547                         if (RB_LEFT(parent, field) == elm)              \
548                                 RB_LEFT(parent, field) = child;         \
549                         else                                            \
550                                 RB_RIGHT(parent, field) = child;        \
551                         RB_AUGMENT(parent);                             \
552                 } else                                                  \
553                         RB_ROOT(head) = child;                          \
554                 if (RB_PARENT(elm, field) == old)                       \
555                         parent = elm;                                   \
556                 (elm)->field = (old)->field;                            \
557                 if (RB_PARENT(old, field)) {                            \
558                         if (RB_LEFT(RB_PARENT(old, field), field) == old)\
559                                 RB_LEFT(RB_PARENT(old, field), field) = elm;\
560                         else                                            \
561                                 RB_RIGHT(RB_PARENT(old, field), field) = elm;\
562                         RB_AUGMENT(RB_PARENT(old, field));              \
563                 } else                                                  \
564                         RB_ROOT(head) = elm;                            \
565                 RB_PARENT(RB_LEFT(old, field), field) = elm;            \
566                 if (RB_RIGHT(old, field))                               \
567                         RB_PARENT(RB_RIGHT(old, field), field) = elm;   \
568                 if (parent) {                                           \
569                         left = parent;                                  \
570                         do {                                            \
571                                 RB_AUGMENT(left);                       \
572                         } while ((left = RB_PARENT(left, field)));      \
573                 }                                                       \
574                 goto color;                                             \
575         }                                                               \
576         parent = RB_PARENT(elm, field);                                 \
577         color = RB_COLOR(elm, field);                                   \
578         if (child)                                                      \
579                 RB_PARENT(child, field) = parent;                       \
580         if (parent) {                                                   \
581                 if (RB_LEFT(parent, field) == elm)                      \
582                         RB_LEFT(parent, field) = child;                 \
583                 else                                                    \
584                         RB_RIGHT(parent, field) = child;                \
585                 RB_AUGMENT(parent);                                     \
586         } else                                                          \
587                 RB_ROOT(head) = child;                                  \
588 color:                                                                  \
589         if (color == RB_BLACK)                                          \
590                 name##_RB_REMOVE_COLOR(head, parent, child);            \
591         return (old);                                                   \
592 }                                                                       \
593                                                                         \
594 /* Inserts a node into the RB tree */                                   \
595 attr struct type *                                                      \
596 name##_RB_INSERT(struct name *head, struct type *elm)                   \
597 {                                                                       \
598         struct type *tmp;                                               \
599         struct type *parent = NULL;                                     \
600         int comp = 0;                                                   \
601         tmp = RB_ROOT(head);                                            \
602         while (tmp) {                                                   \
603                 parent = tmp;                                           \
604                 comp = (cmp)(elm, parent);                              \
605                 if (comp < 0)                                           \
606                         tmp = RB_LEFT(tmp, field);                      \
607                 else if (comp > 0)                                      \
608                         tmp = RB_RIGHT(tmp, field);                     \
609                 else                                                    \
610                         return (tmp);                                   \
611         }                                                               \
612         RB_SET(elm, parent, field);                                     \
613         if (parent != NULL) {                                           \
614                 if (comp < 0)                                           \
615                         RB_LEFT(parent, field) = elm;                   \
616                 else                                                    \
617                         RB_RIGHT(parent, field) = elm;                  \
618                 RB_AUGMENT(parent);                                     \
619         } else                                                          \
620                 RB_ROOT(head) = elm;                                    \
621         name##_RB_INSERT_COLOR(head, elm);                              \
622         return (NULL);                                                  \
623 }                                                                       \
624                                                                         \
625 /* Finds the node with the same key as elm */                           \
626 attr struct type *                                                      \
627 name##_RB_FIND(struct name *head, struct type *elm)                     \
628 {                                                                       \
629         struct type *tmp = RB_ROOT(head);                               \
630         int comp;                                                       \
631         while (tmp) {                                                   \
632                 comp = cmp(elm, tmp);                                   \
633                 if (comp < 0)                                           \
634                         tmp = RB_LEFT(tmp, field);                      \
635                 else if (comp > 0)                                      \
636                         tmp = RB_RIGHT(tmp, field);                     \
637                 else                                                    \
638                         return (tmp);                                   \
639         }                                                               \
640         return (NULL);                                                  \
641 }                                                                       \
642                                                                         \
643 /* Finds the first node greater than or equal to the search key */      \
644 attr struct type *                                                      \
645 name##_RB_NFIND(struct name *head, struct type *elm)                    \
646 {                                                                       \
647         struct type *tmp = RB_ROOT(head);                               \
648         struct type *res = NULL;                                        \
649         int comp;                                                       \
650         while (tmp) {                                                   \
651                 comp = cmp(elm, tmp);                                   \
652                 if (comp < 0) {                                         \
653                         res = tmp;                                      \
654                         tmp = RB_LEFT(tmp, field);                      \
655                 }                                                       \
656                 else if (comp > 0)                                      \
657                         tmp = RB_RIGHT(tmp, field);                     \
658                 else                                                    \
659                         return (tmp);                                   \
660         }                                                               \
661         return (res);                                                   \
662 }                                                                       \
663                                                                         \
664 /* ARGSUSED */                                                          \
665 attr struct type *                                                      \
666 name##_RB_NEXT(struct type *elm)                                        \
667 {                                                                       \
668         if (RB_RIGHT(elm, field)) {                                     \
669                 elm = RB_RIGHT(elm, field);                             \
670                 while (RB_LEFT(elm, field))                             \
671                         elm = RB_LEFT(elm, field);                      \
672         } else {                                                        \
673                 if (RB_PARENT(elm, field) &&                            \
674                     (elm == RB_LEFT(RB_PARENT(elm, field), field)))     \
675                         elm = RB_PARENT(elm, field);                    \
676                 else {                                                  \
677                         while (RB_PARENT(elm, field) &&                 \
678                             (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
679                                 elm = RB_PARENT(elm, field);            \
680                         elm = RB_PARENT(elm, field);                    \
681                 }                                                       \
682         }                                                               \
683         return (elm);                                                   \
684 }                                                                       \
685                                                                         \
686 /* ARGSUSED */                                                          \
687 attr struct type *                                                      \
688 name##_RB_PREV(struct type *elm)                                        \
689 {                                                                       \
690         if (RB_LEFT(elm, field)) {                                      \
691                 elm = RB_LEFT(elm, field);                              \
692                 while (RB_RIGHT(elm, field))                            \
693                         elm = RB_RIGHT(elm, field);                     \
694         } else {                                                        \
695                 if (RB_PARENT(elm, field) &&                            \
696                     (elm == RB_RIGHT(RB_PARENT(elm, field), field)))    \
697                         elm = RB_PARENT(elm, field);                    \
698                 else {                                                  \
699                         while (RB_PARENT(elm, field) &&                 \
700                             (elm == RB_LEFT(RB_PARENT(elm, field), field)))\
701                                 elm = RB_PARENT(elm, field);            \
702                         elm = RB_PARENT(elm, field);                    \
703                 }                                                       \
704         }                                                               \
705         return (elm);                                                   \
706 }                                                                       \
707                                                                         \
708 attr struct type *                                                      \
709 name##_RB_MINMAX(struct name *head, int val)                            \
710 {                                                                       \
711         struct type *tmp = RB_ROOT(head);                               \
712         struct type *parent = NULL;                                     \
713         while (tmp) {                                                   \
714                 parent = tmp;                                           \
715                 if (val < 0)                                            \
716                         tmp = RB_LEFT(tmp, field);                      \
717                 else                                                    \
718                         tmp = RB_RIGHT(tmp, field);                     \
719         }                                                               \
720         return (parent);                                                \
721 }
722
723 #define RB_NEGINF       -1
724 #define RB_INF  1
725
726 #define RB_INSERT(name, x, y)   name##_RB_INSERT(x, y)
727 #define RB_REMOVE(name, x, y)   name##_RB_REMOVE(x, y)
728 #define RB_FIND(name, x, y)     name##_RB_FIND(x, y)
729 #define RB_NFIND(name, x, y)    name##_RB_NFIND(x, y)
730 #define RB_NEXT(name, x, y)     name##_RB_NEXT(y)
731 #define RB_PREV(name, x, y)     name##_RB_PREV(y)
732 #define RB_MIN(name, x)         name##_RB_MINMAX(x, RB_NEGINF)
733 #define RB_MAX(name, x)         name##_RB_MINMAX(x, RB_INF)
734
735 #define RB_FOREACH(x, name, head)                                       \
736         for ((x) = RB_MIN(name, head);                                  \
737              (x) != NULL;                                               \
738              (x) = name##_RB_NEXT(x))
739
740 #define RB_FOREACH_SAFE(x, name, head, y)                               \
741         for ((x) = RB_MIN(name, head);                                  \
742             ((x) != NULL) && ((y) = name##_RB_NEXT(x), 1);              \
743              (x) = (y))
744
745 #define RB_FOREACH_REVERSE(x, name, head)                               \
746         for ((x) = RB_MAX(name, head);                                  \
747              (x) != NULL;                                               \
748              (x) = name##_RB_PREV(x))
749
750 #define RB_FOREACH_REVERSE_SAFE(x, name, head, y)                       \
751         for ((x) = RB_MAX(name, head);                                  \
752             ((x) != NULL) && ((y) = name##_RB_PREV(x), 1);              \
753              (x) = (y))
754
755 #endif  /* _SYS_TREE_H_ */