1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
26 //=======External Functions This Runner Calls=====
27 extern void setUp(void);
28 extern void tearDown(void);
30 extern void test_AdditionLR();
31 extern void test_AdditionRL();
32 extern void test_SubtractionLR();
33 extern void test_SubtractionRL();
34 extern void test_Negation();
35 extern void test_Absolute();
36 extern void test_FDF_RoundTrip();
37 extern void test_SignedRelOps();
38 extern void test_UnsignedRelOps();
41 //=======Test Reset Option=====
52 int main(int argc, char *argv[])
55 Unity.TestFile = "lfpfunc.c";
56 UnityBegin("lfpfunc.c");
57 RUN_TEST(test_AdditionLR, 320);
58 RUN_TEST(test_AdditionRL, 339);
59 RUN_TEST(test_SubtractionLR, 358);
60 RUN_TEST(test_SubtractionRL, 373);
61 RUN_TEST(test_Negation, 391);
62 RUN_TEST(test_Absolute, 412);
63 RUN_TEST(test_FDF_RoundTrip, 447);
64 RUN_TEST(test_SignedRelOps, 479);
65 RUN_TEST(test_UnsignedRelOps, 522);